转载注明出处:http://blog.csdn.net/yf210yf/article/details/38083413
1.创建helloworld.c
#include <pspkernel.h> #include <pspdebug.h> PSP_MODULE_INFO("Hello World", 0, 1, 1); #define printf pspDebugScreenPrintf /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; } /* Callback thread */ int CallbackThread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid; } int main() { pspDebugScreenInit(); SetupCallbacks(); printf("Hello World! snail"); sceKernelSleepThread(); return 0; }
2.写makefile
OBJS = helloworld.o CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = Hello World PSPSDK=$(shell psp-config --pspsdk-path) include $(PSPSDK)/lib/build.mak
3.make
4.生成的EBOOT测试
(1)模拟器测试
(2)psp3000测试
psp开发------helloworld
时间: 2024-11-13 08:53:02