Android-SharedPreferences源码学习与最佳实践

最近有个任务是要做应用启动时间优化,然后记录系统启动的各个步骤所占用的时间,发现有一个方法是操作SharedPreferences的,里面仅仅是读了2个key,然后更新一下值,然后再写回去,耗时竟然在500ms以上(应用初次安装的时候),感到非常吃惊。以前只是隐约的知道SharedPreferences是跟硬盘上的一个xml文件对应的,具体的实现还真没研究过,下面我们就来看看SharedPreferences到底是个什么玩意,为什么效率会这么低?

SharedPreferences是存放在ContextImpl里面的,所以先看写ContextImpl这个类:

ContextImpl.java(https://github.com/android/platform_frameworks_base/blob/master/core/java/android/app/ContextImpl.java):

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/**

   * Map from package name, to preference name, to cached preferences.

   */

private static ArrayMap<string, arraymap<string,="" sharedpreferencesimpl="">> sSharedPrefs;//在内存的一份缓存

@Override

public SharedPreferences getSharedPreferences(String name, int mode) {

        SharedPreferencesImpl sp;

        synchronized (ContextImpl.class) {//同步的

            if (sSharedPrefs == null) {

                sSharedPrefs = new ArrayMap<string, arraymap<string,="" sharedpreferencesimpl="">>();

            }

            final String packageName = getPackageName();

            ArrayMap<string, sharedpreferencesimpl=""> packagePrefs = sSharedPrefs.get(packageName);

            if (packagePrefs == null) {

                packagePrefs = new ArrayMap<string, sharedpreferencesimpl="">();

                sSharedPrefs.put(packageName, packagePrefs);

            }

            // At least one application in the world actually passes in a null

            // name.  This happened to work because when we generated the file name

            // we would stringify it to "null.xml".  Nice.

            if (mPackageInfo.getApplicationInfo().targetSdkVersion <

                    Build.VERSION_CODES.KITKAT) {

                if (name == null) {

                    name = "null";

                }

            }

            sp = packagePrefs.get(name);

            if (sp == null) {

                File prefsFile = getSharedPrefsFile(name);//这里是找到文件

                sp = new SharedPreferencesImpl(prefsFile, mode);//在这里会做初始化,从硬盘加载数据

                packagePrefs.put(name, sp);//缓存起来

                return sp;

            }

        }

        if ((mode & Context.MODE_MULTI_PROCESS) != 0 ||

            getApplicationInfo().targetSdkVersion < android.os.Build.VERSION_CODES.HONEYCOMB) {

            // If somebody else (some other process) changed the prefs

            // file behind our back, we reload it.  This has been the

            // historical (if undocumented) behavior.

            sp.startReloadIfChangedUnexpectedly();

        }

        return sp;

    }</string,></string,></string,></string,>

getSharedPreferences()做的事情很简单,一目了然,我们重点看下SharedPreferencesImpl.java这个类:
SharedPreferencesImpl.java(https://github.com/android/platform_frameworks_base/blob/master/core/java/android/app/SharedPreferencesImpl.java)
首先是构造函数:

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SharedPreferencesImpl(File file, int mode) {

        mFile = file;//这个是硬盘上的文件

        mBackupFile = makeBackupFile(file);//这个是备份文件,当mFile出现crash的时候,会使用mBackupFile来替换

        mMode = mode;//这个是打开方式

        mLoaded = false;//这个是一个标志位,文件是否加载完成,因为文件的加载是一个异步的过程

        mMap = null;//保存数据用

        startLoadFromDisk();//开始从硬盘异步加载

}

//还两个很重要的成员:

private int mDiskWritesInFlight = 0//有多少批次没有commit到disk的写操作,每个批次可能会对应多个k-v

private final Object mWritingToDiskLock = new Object();//写硬盘文件时候加锁

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//从硬盘加载

private void startLoadFromDisk() {

        synchronized (this) {//先把状态置为未加载

            mLoaded = false;

        }

        new Thread("SharedPreferencesImpl-load") {//开了一个线程,异步加载

            public void run() {

                synchronized (SharedPreferencesImpl.this) {

                    loadFromDiskLocked();//由SharedPreferencesImpl.this锁保护

                }

            }

        }.start();

    }

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//从硬盘加载

private void loadFromDiskLocked() {

        if (mLoaded) {//如果已经加载,直接退出

            return;

        }

        if (mBackupFile.exists()) {//如果存在备份文件,优先使用备份文件

            mFile.delete();

            mBackupFile.renameTo(mFile);

        }

        // Debugging

        if (mFile.exists() && !mFile.canRead()) {

            Log.w(TAG, "Attempt to read preferences file " + mFile + " without permission");

        }

        Map map = null;

        StructStat stat = null;

        try {

            stat = Libcore.os.stat(mFile.getPath());

            if (mFile.canRead()) {

                BufferedInputStream str = null;

                try {

                    str = new BufferedInputStream(new FileInputStream(mFile), 16*1024);//从硬盘把数据读出来

                    map = XmlUtils.readMapXml(str);//做xml解析

                } catch (XmlPullParserException e) {

                    Log.w(TAG, "getSharedPreferences", e);

                } catch (FileNotFoundException e) {

                    Log.w(TAG, "getSharedPreferences", e);

                } catch (IOException e) {

                    Log.w(TAG, "getSharedPreferences", e);

                } finally {

                    IoUtils.closeQuietly(str);

                }

            }

        } catch (ErrnoException e) {

        }

        mLoaded = true;//设置标志位,已经加载完成

        if (map != null) {

            mMap = map;  //保存到mMap

            mStatTimestamp = stat.st_mtime;//记录文件的时间戳

            mStatSize = stat.st_size;//记录文件的大小

        } else {

            mMap = new HashMap<string, object="">();

        }

        notifyAll();//唤醒等待线程

    }

</string,>

然后我们随便看一个读请求:

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public int getInt(String key, int defValue) {

       synchronized (this) {//还是得首先获取this锁

           awaitLoadedLocked(); //这一步完成以后,说明肯定已经加载完了

           Integer v = (Integer)mMap.get(key);//直接从内存读取

           return v != null ? v : defValue;

       }

   }

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//等待数据加载完成

 private void awaitLoadedLocked() {

        if (!mLoaded) { //如果还没加载

            // Raise an explicit StrictMode onReadFromDisk for this

            // thread, since the real read will be in a different

            // thread and otherwise ignored by StrictMode.

            BlockGuard.getThreadPolicy().onReadFromDisk();//从硬盘加载

        }

        while (!mLoaded) {//这要是没加载完

            try {

                wait();//等

            } catch (InterruptedException unused) {

            }

        }

    }

看一下写操作,写是通过Editor来做的:

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public Editor edit() {

    // TODO: remove the need to call awaitLoadedLocked() when

        // requesting an editor.  will require some work on the

        // Editor, but then we should be able to do:

        //

        //      context.getSharedPreferences(..).edit().putString(..).apply()

        //

        // ... all without blocking.

    //注释很有意思,获取edit的时候,可以把这个同步去掉,但是如果去掉就需要在Editor上做一些工作(???)。

    //但是,好处是context.getSharedPreferences(..).edit().putString(..).apply()整个过程都不阻塞

        synchronized (this) {//还是先等待加载完成

            awaitLoadedLocked();

        }

        return new EditorImpl();//返回一个EditorImpl,它是一个内部类

    }

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public final class EditorImpl implements Editor {

    //写操作暂时会把数据放在这里面

        private final Map<string, object=""> mModified = Maps.newHashMap();//由this锁保护

    //是否要清空所有的preferences

    private boolean mClear = false;

    public Editor putInt(String key, int value) {

            synchronized (this) {//首先获取this锁

                mModified.put(key, value);//并不是直接修改mMap,而是放到mModified里面

                return this;

            }

        }

}

</string,>

看一下commit:

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public boolean commit() {

    MemoryCommitResult mcr = commitToMemory(); //首先提交到内存

    SharedPreferencesImpl.this.enqueueDiskWrite(mcr, null /* sync write on this thread okay */);//然后提交到硬盘

    try {

        mcr.writtenToDiskLatch.await();//等待写硬盘完成

    } catch (InterruptedException e) {

        return false;

    }

    notifyListeners(mcr);

    return mcr.writeToDiskResult;

}

commitToMemory()这个方法主要是用来更新内存缓存的mMap:

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// Returns true if any changes were made

private MemoryCommitResult commitToMemory() {

    MemoryCommitResult mcr = new MemoryCommitResult();

    synchronized (SharedPreferencesImpl.this) { //加SharedPreferencesImpl锁,写内存的时候不允许读

        // We optimistically don‘t make a deep copy until a memory commit comes in when we‘re already writing to disk.

        if (mDiskWritesInFlight > 0) {//如果存在没有提交的写, mDiskWritesInFlight是SharedPreferences的成员变量

            // We can‘t modify our mMap as a currently in-flight write owns it.  Clone it before modifying it.

            // noinspection unchecked

            mMap = new HashMap<string, object="">(mMap);//clone一个mMap,没明白!

        }

        mcr.mapToWriteToDisk = mMap;

        mDiskWritesInFlight++;//批次数目加1

        boolean hasListeners = mListeners.size() > 0;

        if (hasListeners) {

            mcr.keysModified = new ArrayList<string>();

            mcr.listeners = new HashSet<onsharedpreferencechangelistener>(mListeners.keySet());

        }

        synchronized (this) {//对当前的Editor加锁

            if (mClear) {//只有当调用了clear()才会把这个值置为true

                if (!mMap.isEmpty()) {//如果mMap不是空

                    mcr.changesMade = true;

                    mMap.clear();//清空mMap。mMap里面存的是整个的Preferences

                }

                mClear = false;

            }

            for (Map.Entry<string, object=""> e : mModified.entrySet()) {//遍历所有要commit的entry

                String k = e.getKey();

                Object v = e.getValue();

                if (v == this) {  // magic value for a removal mutation

                    if (!mMap.containsKey(k)) {

                        continue;

                    }

                    mMap.remove(k);

                } else {

                    boolean isSame = false;

                    if (mMap.containsKey(k)) {

                        Object existingValue = mMap.get(k);

                        if (existingValue != null && existingValue.equals(v)) {

                            continue;

                        }

                    }

                    mMap.put(k, v);//这里是往里面放,因为最外层有对SharedPreferencesImpl.this加锁,写是没问题的

                }

                mcr.changesMade = true;

                if (hasListeners) {

                    mcr.keysModified.add(k);

                }

            }

            mModified.clear();//清空editor

        }

    }

    return mcr;

}</string,></onsharedpreferencechangelistener></string></string,>

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//这是随后的写硬盘

 private void enqueueDiskWrite(final MemoryCommitResult mcr, final Runnable postWriteRunnable) {

        final Runnable writeToDiskRunnable = new Runnable() {

                public void run() {

                    synchronized (mWritingToDiskLock) {

                        writeToFile(mcr);

                    }

                    synchronized (SharedPreferencesImpl.this) {

                        mDiskWritesInFlight--;

                    }

                    if (postWriteRunnable != null) {

                        postWriteRunnable.run();

                    }

                }

            };

        final boolean isFromSyncCommit = (postWriteRunnable == null);//如果是commit,postWriteRunnable是null

        // Typical #commit() path with fewer allocations, doing a write on

        // the current thread.

        if (isFromSyncCommit) {//如果是调用的commit

            boolean wasEmpty = false;

            synchronized (SharedPreferencesImpl.this) {

                wasEmpty = mDiskWritesInFlight == 1;//如果只有一个批次等待写入

            }

            if (wasEmpty) {

                writeToDiskRunnable.run();//不用另起线程,直接在当前线程执行,很nice的优化!

                return;

            }

        }

    //如果不是调用的commit,会走下面的分支

    //如或有多个批次等待写入,另起线程来写,从方法名可以看出来也是串行的写,写文件本来就应该串行!

        QueuedWork.singleThreadExecutor().execute(writeToDiskRunnable);

    }

看下writeToDiskRunnable都干了些什么:

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final Runnable writeToDiskRunnable = new Runnable() {//这是工作在另一个线程

        public void run() {

            synchronized (mWritingToDiskLock) {//mWritingToDiskLock是SharedPreferencesImpl的成员变量,保证单线程写文件,

                           //不能用this锁是因为editor上可能会存在多个commit或者apply

                           //也不能用SharedPreferences锁,因为会阻塞读,不错!

                writeToFile(mcr);//写到文件

            }

            synchronized (SharedPreferencesImpl.this) {

                mDiskWritesInFlight--;//批次减1

            }

            if (postWriteRunnable != null) {

                postWriteRunnable.run();//这个是写完以后的回调

            }

        }

    };

下面是真正要写硬盘了:

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// Note: must hold mWritingToDiskLock

    private void writeToFile(MemoryCommitResult mcr) {

        // Rename the current file so it may be used as a backup during the next read

        if (mFile.exists()) {

            if (!mcr.changesMade) {//如果没有修改,直接返回

                // If the file already exists, but no changes were

                // made to the underlying map, it‘s wasteful to

                // re-write the file.  Return as if we wrote it

                // out.

                mcr.setDiskWriteResult(true);

                return;

            }

            if (!mBackupFile.exists()) {//先备份

                if (!mFile.renameTo(mBackupFile)) {

                    Log.e(TAG, "Couldn‘t rename file " + mFile

                          + " to backup file " + mBackupFile);

                    mcr.setDiskWriteResult(false);

                    return;

                }

            } else {//删除重建

                mFile.delete();

            }

        }

        // Attempt to write the file, delete the backup and return true as atomically as

        // possible.  If any exception occurs, delete the new file; next time we will restore

        // from the backup.

        try {

            FileOutputStream str = createFileOutputStream(mFile);

            if (str == null) {

                mcr.setDiskWriteResult(false);

                return;

            }

            XmlUtils.writeMapXml(mcr.mapToWriteToDisk, str);

            FileUtils.sync(str);//强制写到硬盘

            str.close();

            ContextImpl.setFilePermissionsFromMode(mFile.getPath(), mMode, 0);

            try {

                final StructStat stat = Libcore.os.stat(mFile.getPath());

                synchronized (this) {

                    mStatTimestamp = stat.st_mtime;//更新文件时间戳

                    mStatSize = stat.st_size;//更新文件大小

                }

            } catch (ErrnoException e) {

                // Do nothing

            }

            // Writing was successful, delete the backup file if there is one.

            mBackupFile.delete();

            mcr.setDiskWriteResult(true);

            return;

        } catch (XmlPullParserException e) {

            Log.w(TAG, "writeToFile: Got exception:", e);

        } catch (IOException e) {

            Log.w(TAG, "writeToFile: Got exception:", e);

        }

        // Clean up an unsuccessfully written file

        if (mFile.exists()) {

            if (!mFile.delete()) {

                Log.e(TAG, "Couldn‘t clean up partially-written file " + mFile);

            }

        }

        mcr.setDiskWriteResult(false);

    }

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public static boolean sync(FileOutputStream stream) {

        try {

            if (stream != null) {

                stream.getFD().sync();//强制写硬盘

            }

            return true;

        } catch (IOException e) {

        }

        return false;

}

这里面还有一个跟commit长得很像的方法叫apply():

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public void apply() {

    final MemoryCommitResult mcr = commitToMemory();//首先也是提交到内存

    final Runnable awaitCommit = new Runnable() {

            public void run() {

                try {

                    mcr.writtenToDiskLatch.await();//等待写入到硬盘

                } catch (InterruptedException ignored) {

                }

            }

        };

    QueuedWork.add(awaitCommit);

    Runnable postWriteRunnable = new Runnable() {

            public void run() {

                awaitCommit.run();

                QueuedWork.remove(awaitCommit);

            }

        };

    SharedPreferencesImpl.this.enqueueDiskWrite(mcr, postWriteRunnable);//这个地方传递的postWriteRunnable不再是null

    // Okay to notify the listeners before it‘s hit disk

    // because the listeners should always get the same

    // SharedPreferences instance back, which has the

    // changes reflected in memory.

    notifyListeners(mcr);

}

我们已经看过enqueueDiskWrite()这个方法了,因为参数postWriteRunnable不是null,最终会执行:
QueuedWork.singleThreadExecutor().execute(writeToDiskRunnable);
这是在单独的线程上做写硬盘的操作,写完以后会回调postWriteRunnable,等待写硬盘完成!

从上面的代码可以得出以下结论:
(1)SharedPreferences在第一次加载的时候,会从硬盘异步的读文件,然后会在内存做缓存。
(2)SharedPreferences的读都是读的内存缓存。
(3)如果是commmit()写,是先把数据更新到内存,然后同步到硬盘,整个过程是在同一个线程中同步来做的。
(4)如果是apply()写,首先也是写到内存,但是会另起一个线程异步的来写硬盘。因为我们在读的时候,是直接从内存读取的,因此,用apply()而不是commit()会提高性能。
(5)如果有多个key要写入,不要每次都commit或者apply,因为这里面会存在很多的加锁操作,更高效的使用方式是这样:editor.putInt("","").putString("","").putBoolean("","").apply();并且所有的putXXX()的结尾都会返回this,方便链式编程
(6)这里面有三级的锁:SharedPreferences,Editor, mWritingToDiskLock。
mWritingToDiskLock是对应硬盘上的文件,Editor是保护mModified的,SharedPreferences是保护mMap的。
参考:
http://stackoverflow.com/questions/19148282/read-speed-of-sharedpreferences
http://stackoverflow.com/questions/12567077/is-sharedpreferences-access-time-consuming

原文:http://www.2cto.com/kf/201312/268547.html

时间: 2024-10-07 22:42:13

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