cocos2d-x 读写 xml 文件
A product of cheungmine
使用cocos2d-x开发2d游戏确实方便,但是对于一般的小游戏,经常需要的工作是UI布局设计和调整,代码改来改去,真不方便。做游戏开发早晚要有自己的UI模块。不妨称之为cocos2d-layout。cocos2d-layout相当于舞台的布景。布景师根据导演的要求(xml)来生成舞台。布景师在现实生活中当然是人来做,在程序里就是一段程序或代码库。这个没用通用的万能的库可以做这个事情,因为游戏的内容是差别很大的。因此一个好的游戏开发师的工具箱里肯定有这样一个瑞士军刀。敝人刚入门,就从最简单的代码开始。
使用xml来做这样的配置是最适合不过的。cocos2d-x提供了读写xml的C++库tinyxml2(https://github.com/leethomason/tinyxml2),当然是开源的,使用起来相当简单:
#include "tinyxml2/tinyxml2.h"
using namespace tinyxml2;
在你的cocos2d代码中放入下面的代码,调用之:
static void makeXml(const char *fileName) { std::string filePath = FileUtils::getInstance()->getWritablePath() + fileName; tinyxml2::XMLDocument *pDoc = new tinyxml2::XMLDocument(); //xml 声明(参数可选) XMLDeclaration *pDel = pDoc->NewDeclaration("xml version=\"1.0\" encoding=\"UTF-8\""); pDoc->LinkEndChild(pDel); //添加plist节点 XMLElement *plistElement = pDoc->NewElement("plist"); plistElement->SetAttribute("version", "1.0"); pDoc->LinkEndChild(plistElement); XMLComment *commentElement = pDoc->NewComment("this is xml comment"); plistElement->LinkEndChild(commentElement); //添加dic节点 XMLElement *dicElement = pDoc->NewElement("dic"); plistElement->LinkEndChild(dicElement); //添加key节点 XMLElement *keyElement = pDoc->NewElement("key"); keyElement->LinkEndChild(pDoc->NewText("Text")); dicElement->LinkEndChild(keyElement); XMLElement *arrayElement = pDoc->NewElement("array"); dicElement->LinkEndChild(arrayElement); for (int i = 0; i<3; i++) { XMLElement *elm = pDoc->NewElement("name"); elm->LinkEndChild(pDoc->NewText("Cocos2d-x")); arrayElement->LinkEndChild(elm); } pDoc->SaveFile(filePath.c_str()); pDoc->Print(); delete pDoc; } static void parseXML(const char *fileName) { std::string filePath = FileUtils::getInstance()->getWritablePath() + fileName; tinyxml2::XMLDocument *pDoc = new tinyxml2::XMLDocument(); XMLError errorId = pDoc->LoadFile(filePath.c_str()); if (errorId != 0) { //xml格式错误 return; } XMLElement *rootEle = pDoc->RootElement(); //获取第一个节点属性 const XMLAttribute *attribute = rootEle->FirstAttribute(); //打印节点属性名和值 log("attribute<em>name = %s,attribute</em>value = %s", attribute->Name(), attribute->Value()); XMLElement *dicEle = rootEle->FirstChildElement("dic"); XMLElement *keyEle = dicEle->FirstChildElement("key"); if (keyEle) { log("keyEle Text= %s", keyEle->GetText()); } XMLElement *arrayEle = keyEle->NextSiblingElement(); XMLElement *childEle = arrayEle->FirstChildElement(); while ( childEle ) { log("childEle Text= %s", childEle->GetText()); childEle = childEle->NextSiblingElement(); } delete pDoc; }
当然上面的代码是网上搜来的。只是一个例子。如果想用C来解析xml,有很多选择:libxml,expat, ezxml等。我发现一个很优秀的库:mini-xml。http://www.msweet.org/projects.php?Z3
Mini-XML is a small XML library that you can use to read and write XML and XML-like data files in your application without requiring large non-standard libraries. Mini-XML only requires an ANSI C compatible compiler (GCC works, as do most vendors‘ ANSI C compilers) and a ‘make‘ program. Mini-XML supports reading of UTF-8 and UTF-16 and writing of UTF-8 encoded XML files and strings. Data is stored in a linked-list tree structure, preserving the XML data hierarchy, and arbitrary element names, attributes, and attribute values are supported with no preset limits, just available memory.
那么我准备用这个来做cocos2d-layout。
时间: 2024-09-28 21:28:05