// This is the base SimpleThread. You can derive from it and implement the // virtual Run method, or you can use the DelegateSimpleThread interface. class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { public: class BASE_EXPORT Options { public: Options() : stack_size_(0) { } ~Options() { } // We use the standard compiler-supplied copy constructor. // A custom stack size, or 0 for the system default. void set_stack_size(size_t size) { stack_size_ = size; } size_t stack_size() const { return stack_size_; } private: size_t stack_size_; }; // Create a SimpleThread. |options| should be used to manage any specific // configuration involving the thread creation and management. // Every thread has a name, in the form of |name_prefix|/TID, for example // "my_thread/321". The thread will not be created until Start() is called. explicit SimpleThread(const std::string& name_prefix); SimpleThread(const std::string& name_prefix, const Options& options); virtual ~SimpleThread(); virtual void Start(); virtual void Join(); // Subclasses should override the Run method. virtual void Run() = 0; // Return the thread name prefix, or "unnamed" if none was supplied. std::string name_prefix() { return name_prefix_; } // Return the completed name including TID, only valid after Start(). std::string name() { return name_; } // Return the thread id, only valid after Start(). PlatformThreadId tid() { return tid_; } // Return True if Start() has ever been called. bool HasBeenStarted(); // Return True if Join() has evern been called. bool HasBeenJoined() { return joined_; } // Overridden from PlatformThread::Delegate: virtual void ThreadMain() OVERRIDE; // Only set priorities with a careful understanding of the consequences. // This is meant for very limited use cases. void SetThreadPriority(ThreadPriority priority) { PlatformThread::SetThreadPriority(thread_, priority); } private: const std::string name_prefix_; std::string name_; const Options options_; PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! WaitableEvent event_; // Signaled if Start() was ever called. PlatformThreadId tid_; // The backing thread‘s id. bool joined_; // True if Join has been called. };
特别说明,由于需要快速学习,所以,我的文章中有些关于记忆的东西。
这个类相对还是比较简单,就是对线程的简单封装,相比boost的thread简直不知简单到哪里去,不过无所谓,简单能办事就可以。
重写run函数实现自己的逻辑
// Subclasses should override the Run method. virtual void Run() = 0;
值得注意的就是下面这个数据成员
WaitableEvent event_; // Signaled if Start() was ever called.
到是注解中就说得很明白了,必需要start调用了这个event才置信。这个类先不管它吧,后面还在好戏,google的这个框架应当还是挺好用的,必竟是将thread的windows的消息循环接合得比较紧密,后续文章再一一解开。
时间: 2024-10-09 23:17:36