using UnityEngine; using System.Collections; using UnityEngine.UI; /// <summary> /// 主界面的三层标的显示百分比 /// </summary> public class TiaoFade : MonoBehaviour { public Text text_Name; public string name; public Toggle tog; public RectTransform[] first = new RectTransform[2]; public RectTransform second, third; /// <summary> /// 第一个 隐现百分比 二三显示百分比 /// </summary> public float[] percentages = new float[4]; public float[] sizeData = new float[2]; public float xL, xR; /// <summary> /// 边界 /// </summary> public float sideLine1 = 17, sideline2 = 55.7f; void Update() { Percentage(); } float ChangNum(float num) { if (num < 0) { num = 0; } else if (num <= 38) { num = num / 38 * sideLine1; } else if (num > 38 && num <= 100) { num = (sideline2 - sideLine1) / 62 * (num - 38) + sideLine1; } else if (num > 100) { num = (100 - sideline2) / 1400 * (num - 100) + sideline2; } return num; } /// <summary> /// 谱段条各个信息输入 /// </summary> public void Percentage() { if(tog !=null) tog.isOn = gameObject.activeSelf; if(text_Name!=null) text_Name.text = name; first[0].sizeDelta = new Vector2((1 - ChangNum(xL) / 100) * 1706, first[1].sizeDelta.y); first[0].anchoredPosition = new Vector2(1706 * (ChangNum(xL) / 100 - 0.5f), first[0].anchoredPosition.y); sizeData[0] = first[0].sizeDelta.x; sizeData[1] = first[0].sizeDelta.y; first[1].GetComponent<Image>().fillAmount = ChangNum(xR) / 100; second.GetComponent<Image>().fillAmount = percentages[2]/100; if(third!=null) third.GetComponent<Image>().fillAmount = percentages[3]/100; transform.parent.gameObject.GetComponent<Sorting>().Sort(); } }
时间: 2024-10-13 15:13:24