原文网址:http://blog.csdn.net/hyhnoproblem/article/details/6182120
1、MFC窗口如何与AfxWndProc建立联系。
当一个新的CWnd派生类创建时,在调用CWnd::CreateEx()过程中,MFC都会安装AfxCbtFilterHook()。这个Hook将拦截HCBT_CREATEWND,将窗体的消息处理函数设置为AfxWndProc()。
[cpp] view plaincopy
- // wincore.cpp 651
- // CWnd::CreateEx函数通过AfxHookWindowCreate函数安插Hook
- BOOL CWnd::CreateEx(DWORD dwExStyle, LPCTSTR lpszClassName,
- LPCTSTR lpszWindowName, DWORD dwStyle,
- int x, int y, int nWidth, int nHeight,
- HWND hWndParent, HMENU nIDorHMenu, LPVOID lpParam)
- {
- // ...
- // 如果cs中窗体类名为空,PreCreateWindow (见wincore.cpp 714) 将调用
- // AfxEndDeferRegisterClass (见wincore.cpp 4431)注册默认窗口类,
- // 默认注册的窗口消息处理函数是DefWindowProc
- if (!PreCreateWindow(cs))
- {
- PostNcDestroy();
- return FALSE;
- }
- // 安插AfxCbtFilterHook
- AfxHookWindowCreate(this);
- HWND hWnd = ::AfxCtxCreateWindowEx(cs.dwExStyle, cs.lpszClass,
- cs.lpszName, cs.style, cs.x, cs.y, cs.cx, cs.cy,
- cs.hwndParent, cs.hMenu, cs.hInstance, cs.lpCreateParams);
- if (!AfxUnhookWindowCreate())
- PostNcDestroy(); // cleanup if CreateWindowEx fails too soon
- // ...
- }
- // wincore.cpp 609
- void AFXAPI AfxHookWindowCreate(CWnd* pWnd)
- {
- _AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData();
- if (pThreadState->m_pWndInit == pWnd)
- return;
- if (pThreadState->m_hHookOldCbtFilter == NULL)
- {
- // 安插_AfxCbtFilterHook,因为_AfxCbtFilterHook()是一个基于计算机训练的hook,
- // 所以windows在激活、创建、销毁、最大化、最小化、移动窗口或改变窗口大小之前,
- // 会调用_AfxCbtFilterHook()
- pThreadState->m_hHookOldCbtFilter = ::SetWindowsHookEx(WH_CBT,
- _AfxCbtFilterHook, NULL, ::GetCurrentThreadId());
- if (pThreadState->m_hHookOldCbtFilter == NULL)
- AfxThrowMemoryException();
- }
- pThreadState->m_pWndInit = pWnd;
- }
_AfxCbtFilterHook通过SetWindowLongPtr函数将窗口的处理函数替换成AfxWndProc(),同时,在CWnd::m_pfnSuper中保存原来的窗口消息处理函数指针。
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- // wincore.cpp 472
- LRESULT CALLBACK
- _AfxCbtFilterHook(int code, WPARAM wParam, LPARAM lParam)
- {
- _AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData();
- if (code != HCBT_CREATEWND)
- {
- // 如果不是HCBT_CREATEWND消息,直接忽略。接收到该消息意味着窗口要创建了
- return CallNextHookEx(pThreadState->m_hHookOldCbtFilter, code,
- wParam, lParam);
- }
- LPCREATESTRUCT lpcs = ((LPCBT_CREATEWND)lParam)->lpcs;
- CWnd* pWndInit = pThreadState->m_pWndInit;
- BOOL bContextIsDLL = afxContextIsDLL;
- if (pWndInit != NULL || (!(lpcs->style & WS_CHILD) && !bContextIsDLL))
- {
- // ...
- HWND hWnd = (HWND)wParam;
- WNDPROC oldWndProc;
- if (pWndInit != NULL)
- {
- AFX_MANAGE_STATE(pWndInit->m_pModuleState);
- // connect the HWND to pWndInit...
- pWndInit->Attach(hWnd);
- // allow other subclassing to occur first
- pWndInit->PreSubclassWindow();
- // 消息处理函数指针,用于存储原来的消息处理函数
- WNDPROC *pOldWndProc = pWndInit->GetSuperWndProcAddr();
- // 将窗口的消息处理函数设置成AfxWndProc()
- WNDPROC afxWndProc = AfxGetAfxWndProc();
- oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC,
- (DWORD_PTR)afxWndProc);
- if (oldWndProc != afxWndProc)
- *pOldWndProc = oldWndProc; // 保存原来的指针
- pThreadState->m_pWndInit = NULL;
- }
- // ...
- }
- // ...
- }
- // wincore.cpp 1048
- WNDPROC* CWnd::GetSuperWndProcAddr()
- {
- // Note: it is no longer necessary to override GetSuperWndProcAddr
- // for each control class with a different WNDCLASS.
- // This implementation now uses instance data, such that the previous
- // WNDPROC can be anything.
- return &m_pfnSuper;
- }
- // wincore.cpp 392
- WNDPROC AFXAPI AfxGetAfxWndProc()
- {
- // 静态库版本的消息处理函数
- return &AfxWndProc;
- }
微软不将AfxWndProc()做为注册窗口过程的原因是DefWindowPorc()可以支持3D控件。这些控件都在微软的CTL3D.dll中。如果系统具有CTL3D功能已经是一种迫切需要,那么应用程序就要覆盖CTL3D的功能(在处理WM_CTLCOLOR消息方面)。为了确保这一点,MFC必须按照以下顺序调用:AfxWndProc()、CTL3D的WndProc()和最后的DefWindowProc()。可见为了确保这一点,微软不得不允许CTL3D在AfxWndProc()之前分类,这就意味着延迟AfxWndProc()的引入。
2、处理消息
MFC用两种方式表示窗口:(1)用统一的系统定义的窗口句柄;(2)用表示窗口的C++类。窗口句柄由CWnd和CWnd的派生类包装。因为窗口句柄是CWnd的成员变量。
MFC用CMapPtrToPtr对象将窗口句柄映射成CWnd对象。MFC在窗口存在期间维护这个链接。如果使用CWnd创建一个窗口,窗口句柄就会和CWnd对象关联在一起,也就是说二者通过句柄映射表关联在一起,MFC这样做就使得框架可以使用C++对象,而不是窗口句柄。
AfxWndProc()处理一个特定消息:WM_QUERYAFXWNDPROC,如果消息是WM_QUERYAFXWNDPROC,AfxWndProc()就返回1。应用程序可以通过发送WM_QUERYAFXWNDPROC消息来查询该窗口是否是使用MFC消息映射系统的MFC窗口。
[cpp] view plaincopy
- // wincore.cpp 375
- LRESULT CALLBACK
- AfxWndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
- {
- // special message which identifies the window as using AfxWndProc
- if (nMsg == WM_QUERYAFXWNDPROC)
- return 1;
- // all other messages route through message map
- CWnd* pWnd = CWnd::FromHandlePermanent(hWnd);
- if (pWnd == NULL || pWnd->m_hWnd != hWnd)
- return ::DefWindowProc(hWnd, nMsg, wParam, lParam);
- return AfxCallWndProc(pWnd, hWnd, nMsg, wParam, lParam); // 调用AfxCallWndProc
- }
- // wincore.cpp 208
- LRESULT AFXAPI AfxCallWndProc(CWnd* pWnd, HWND hWnd, UINT nMsg,
- WPARAM wParam = 0, LPARAM lParam = 0)
- {
- _AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData();
- MSG oldState = pThreadState->m_lastSentMsg; // 保存最后发送消息
- pThreadState->m_lastSentMsg.hwnd = hWnd;
- pThreadState->m_lastSentMsg.message = nMsg;
- pThreadState->m_lastSentMsg.wParam = wParam;
- pThreadState->m_lastSentMsg.lParam = lParam;
- // Catch exceptions thrown outside the scope of a callback
- // in debug builds and warn the user.
- LRESULT lResult;
- #ifndef _AFX_NO_OCC_SUPPORT
- // special case for WM_DESTROY
- if ((nMsg == WM_DESTROY) && (pWnd->m_pCtrlCont != NULL))
- pWnd->m_pCtrlCont->OnUIActivate(NULL);
- #endif
- // special case for WM_INITDIALOG
- CRect rectOld;
- DWORD dwStyle = 0;
- if (nMsg == WM_INITDIALOG)
- _AfxPreInitDialog(pWnd, &rectOld, &dwStyle); // 使对话框自动置于窗口中间
- // 委托给对象的WindowProc,覆盖该函数,可以在MFC查看某个消息之前处理这个消息
- lResult = pWnd->WindowProc(nMsg, wParam, lParam);
- // more special case for WM_INITDIALOG
- if (nMsg == WM_INITDIALOG)
- _AfxPostInitDialog(pWnd, rectOld, dwStyle);
- pThreadState->m_lastSentMsg = oldState;
- return lResult;
- }
- // wincore.cpp 1737
- LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
- {
- // OnWndMsg does most of the work, except for DefWindowProc call
- LRESULT lResult = 0;
- if (!OnWndMsg(message, wParam, lParam, &lResult)) // wincore.cpp 1746
- lResult = DefWindowProc(message, wParam, lParam);
- return lResult;
- }
OnWndMsg函数很大,它首先过滤出WM_COMMAND、WM_NOTIFY、WM_ACTIVE和WM_SETCURSOR。对于这几个消息,框架有自己的处理方法。如果不是这几个,OnWndMsg会在消息映射表中查找消息。MFC维护着一个消息映射表入口缓存,可以通过散列值访问它。