先上图:
使用vc++6.0开发
源码:http://download.csdn.net/detail/h1023417614/8501223
//view类的头文件 // game1View.h : interface of the CGame1View class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GAME1VIEW_H__C9459B4E_5B14_4A9E_8D36_0AC5CB7A3E58__INCLUDED_) #define AFX_GAME1VIEW_H__C9459B4E_5B14_4A9E_8D36_0AC5CB7A3E58__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CGame1View : public CView { protected: // create from serialization only CGame1View(); DECLARE_DYNCREATE(CGame1View) // Attributes public: CGame1Doc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGame1View) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual BOOL PreTranslateMessage(MSG* pMsg); protected: virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); //}}AFX_VIRTUAL // Implementation public: virtual ~CGame1View(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CGame1View) afx_msg void OnTimer(UINT nIDEvent); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); //}}AFX_MSG DECLARE_MESSAGE_MAP() private://012色号代表红绿蓝 int background;//背景色号 int movecolor;//移动块色号 int movecolorselect;//移动块选择位置012代表左右下 int haveselect;//判断是否有按下方向键 int select;//玩家所选号 int kuan;//客户区的宽度 int leftkuan;//左客户区的宽度 int selectkuan;//选择块的宽度 int x,y;//移动块的位置 int color[3]; int left,right,below;//左右下的颜色值 void setupcolor();//设置所有块的颜色 void draw(CDC*,CRect &);//画图 void overgame();//gameover int score;//分数 }; #ifndef _DEBUG // debug version in game1View.cpp inline CGame1Doc* CGame1View::GetDocument() { return (CGame1Doc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GAME1VIEW_H__C9459B4E_5B14_4A9E_8D36_0AC5CB7A3E58__INCLUDED_)
//view类cpp // game1View.cpp : implementation of the CGame1View class // #include "stdafx.h" #include "game1.h" #include "game1Doc.h" #include "game1View.h" #include "tishikuang.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGame1View IMPLEMENT_DYNCREATE(CGame1View, CView) BEGIN_MESSAGE_MAP(CGame1View, CView) //{{AFX_MSG_MAP(CGame1View) ON_WM_TIMER() ON_WM_CREATE() ON_WM_CANCELMODE() ON_WM_KEYDOWN() //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGame1View construction/destruction CGame1View::CGame1View() { // TODO: add construction code here haveselect=0; x=0; y=0; for(int i=0;i<3;++i)color[i]=0; background=0;//背景色号 movecolor=0;//移动块色号 movecolorselect=0;//移动块选择位置012代表左右下 haveselect=0;//判断是否有按下方向键 select=0;//玩家所选号 kuan=0;//客户区的宽度 leftkuan=0;//左客户区的宽度 selectkuan=0;//选择块的宽度 left=0;right=0;below=0;//左右下的颜色值 score=0; } CGame1View::~CGame1View() { } BOOL CGame1View::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CGame1View drawing void CGame1View::OnDraw(CDC* pDC) { CGame1Doc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here static double speed=0;//静态数据, int i; CRect rc; GetClientRect(&rc); ScreenToClient(&rc); kuan=rc.Width();//设置一些块的宽度 leftkuan=kuan * 0.8; selectkuan=kuan*0.05; if(1==haveselect || 0==speed)//如果有选择或者初始化时 { if (0==speed) { speed=1;//初始化 } if(1==haveselect) { haveselect=0; if(movecolorselect != select){//选择错了 overgame(); speed=1; score=-1; } speed=speed * 1.1;//加速 ++score; //加分 } setupcolor();//设置颜色 x=rand() % (int)(kuan * 0.8 * 0.9);//随机设置移动块的位置 y=0; } draw(pDC,rc);//画图 y=y+speed;//移动块移动 if(y>rc.Height())overgame();//越过区域 } ///////////////////////////////////////////////////////////////////////////// // CGame1View printing BOOL CGame1View::OnPreparePrinting(CPrintInfo* pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CGame1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CGame1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } ///////////////////////////////////////////////////////////////////////////// // CGame1View diagnostics #ifdef _DEBUG void CGame1View::AssertValid() const { CView::AssertValid(); } void CGame1View::Dump(CDumpContext& dc) const { CView::Dump(dc); } CGame1Doc* CGame1View::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CGame1Doc))); return (CGame1Doc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CGame1View message handlers void CGame1View::OnTimer(UINT nIDEvent) { Invalidate(0);//刷图 CView::OnTimer(nIDEvent); } int CGame1View::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CView::OnCreate(lpCreateStruct) == -1) return -1; // TODO: Add your specialized creation code here MessageBox("使用左右下方向键选择移动块对应的颜色"); srand((unsigned)time(NULL));//时间种子 SetTimer(1, 3, 0);//设置定时刷图 return 0; } BOOL CGame1View::PreTranslateMessage(MSG* pMsg) { // TODO: Add your specialized code here and/or call the base class switch(pMsg->message) { case WM_KEYDOWN: { switch(pMsg->wParam)//左右下方向键按下了 { case VK_LEFT: { select=0; haveselect=1; } break; case VK_RIGHT: { select=1; haveselect=1; } break; case VK_DOWN: { select=2; haveselect=1; } break; default: break; } } break; default: break; } return CView::PreTranslateMessage(pMsg); } void CGame1View::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default //最好不要使用这里来处理按键 CView::OnKeyDown(nChar, nRepCnt, nFlags); } void CGame1View::setupcolor() { background=rand()%3; do{ movecolor=rand()%3;//随机的移动块的颜色 } while(movecolor==background); movecolorselect=rand()%3;//随机的移动块的选择位置 left=0;right=0;below=0;//以下是设置左右下块的颜色 if (movecolorselect==0) { left =movecolor; while(right==left){++right;} while(below==right || below==left){++below;} } else if (movecolorselect==1) { right=movecolor; while(right==left){++left;} while(below==right || below==left){++below;} } else { below=movecolor; while(right==below){++right;} while(left==right || below==left){++left;} } } void CGame1View::draw(CDC *pDC,CRect &rc) { CBrush brush1; // Must initialize! CBrush* pTempBrush = NULL; CBrush OrigBrush; brush1.GetLogBrush; int i; for( i=0;i<3;++i)color[i]=0; color[background]=255; brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush. pTempBrush = (CBrush*)pDC->SelectObject(brush1); OrigBrush.FromHandle((HBRUSH)pTempBrush);// Save original brush. // Paint upper left corner with blue brush. pDC->Rectangle(0, 0, kuan * 0.8, rc.Height()); // These constructors throw resource exceptions. try { for( i=0;i<3;++i)color[i]=0; color[movecolor]=255; brush1.DeleteObject(); brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush. (CBrush*)pDC->SelectObject(brush1); pDC->Rectangle(x, y, x+kuan * 0.8 * 0.1, y+kuan * 0.8 * 0.1); for( i=0;i<3;++i)color[i]=0; color[left]=255; brush1.DeleteObject(); brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush. (CBrush*)pDC->SelectObject(brush1); pDC->Rectangle(leftkuan+selectkuan, 5, leftkuan+2*selectkuan, 5+selectkuan); for( i=0;i<3;++i)color[i]=0; color[right]=255; brush1.DeleteObject(); brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush. (CBrush*)pDC->SelectObject(brush1); pDC->Rectangle(leftkuan+2*selectkuan, 5, leftkuan + 3*selectkuan, 5+selectkuan); for( i=0;i<3;++i)color[i]=0; color[below]=255; brush1.DeleteObject(); brush1.CreateSolidBrush(RGB(color[0], color[1], color[2])); // brush. (CBrush*)pDC->SelectObject(brush1); pDC->Rectangle(leftkuan+1.5*selectkuan, 5+selectkuan,leftkuan+2.5*selectkuan, 5+2*selectkuan); } catch (CResourceException* e) { e->ReportError(); e->Delete(); } pDC->SelectObject(&OrigBrush); } void CGame1View::overgame() { KillTimer(1);//参数1是settimer的标号 CString s; s.Format(_T("你的分数是: %d "), score); tishikuang tishi; tishi.m_tishi=s; if(tishi.DoModal()==IDOK) { SetTimer(1,3,0); } else PostQuitMessage(0); }
时间: 2024-10-22 16:35:29