如果是大项目,有很多Update空跑还是多少有些效率损耗,那我们就把他们都找出来。
先引用Mono.Cecil
//代码
using UnityEngine; using UnityEditor; using System.Collections; using System.IO; using System.Collections.Generic; using System.Text; //处理UILabel public class EmptyUpdateCleaner { [MenuItem("Tools/Log Empty Update")] public static void Test() { string log = ""; var module = Mono.Cecil.ModuleDefinition.ReadModule(Application.dataPath+ "/../Temp/UnityVS_bin/Debug/Assembly-CSharp.dll"); foreach (var type in module.Types) { if (null==type.BaseType) { continue; } if (!type.BaseType.Name.Contains("MonoBehaviour")) { continue; } foreach (var method in type.Methods) { if (method.Name.Equals("Update")) { if (method.Body.Instructions.Count <= 2) { log += type.Name + "."+method.Name + "\n"; } } else if (method.Name.Equals("LateUpdate")) { if (method.Body.Instructions.Count <= 2) { log += type.Name + "." + method.Name + "\n"; } } else if (method.Name.Equals("FixedUpdate")) { if (method.Body.Instructions.Count <= 2) { log += type.Name + "." + method.Name + "\n"; } } } } Debug.Log(log); } }
时间: 2024-10-06 20:38:54