C++语言的对象化模型
.封装,隐藏内部实现
.继承,复用现有代码
.多态,改写对象行为
本文描述了一个C++实现的继承和多态的场景,然后用C语言编写了一种对等的实现。
// A typical example of inheritance and virtual function use.
// We would be mapping this code to equivalent C.// Prototype graphics library function to draw a circle
void glib_draw_circle (int x, int y, int radius);// Shape base class declaration
class Shape
{
protected:
int m_x; // X coordinate
int m_y; // Y coordinatepublic:
// Pure virtual function for drawing
virtual void Draw() = 0;// A regular virtual function
virtual void MoveTo(int newX, int newY);// Regular method, not overridable.
void Erase();// Constructor for Shape
Shape(int x, int y);// Virtual destructor for Shape
virtual ~Shape();
};// Circle class declaration
class Circle : public Shape
{
private:
int m_radius; // Radius of the circlepublic:
// Override to draw a circle
virtual void Draw();// Constructor for Circle
Circle(int x, int y, int radius);// Destructor for Circle
virtual ~Circle();
};// Shape constructor implementation
Shape::Shape(int x, int y)
{
m_x = x;
m_y = y;
}// Shape destructor implementation
Shape::~Shape()
{
//...
}// Circle constructor implementation
Circle::Circle(int x, int y, int radius) : Shape (x, y)
{
m_radius = radius;
}// Circle destructor implementation
Circle::~Circle()
{
//...
}// Circle override of the pure virtual Draw method.
void Circle::Draw()
{
glib_draw_circle(m_x, m_y, m_radius);
}main()
{
// Define a circle with a center at (50,100) and a radius of 25
Shape *pShape = new Circle(50, 100, 25);// Define a circle with a center at (5,5) and a radius of 2
Circle aCircle(5,5, 2);// Various operations on a Circle via a Shape pointer
pShape->Draw();
pShape->MoveTo(100, 100);
pShape->Erase();
delete pShape;// Invoking the Draw method directly
aCircle.Draw();
}
C语言实现:
/*
The following code maps the C++ code for the Shape and Circle classes
to C code.
*/#include <stdio.h>
#include <stdlib.h>
#define TRUE 1
#define FALSE 0
typedef int BOOLEAN;/*
Error handler used to stuff dummy VTable
entries. This is covered later.
*/
void pure_virtual_called_error_handler();/* Prototype graphics library function to draw a circle */
void glib_draw_circle (int x, int y, int radius);typedef void (*VirtualFunctionPointer)(...);
/*
VTable structure used by the compiler to keep
track of the virtual functions associated with a class.
There is one instance of a VTable for every class
containing virtual functions. All instances of
a given class point to the same VTable.
*/
struct VTable
{
/*
d and i fields are used when multiple inheritance and virtual
base classes are involved. We will be ignoring them for this
discussion.
*/
int d;
int i;/*
A function pointer to the virtual function to be called is
stored here.
*/
VirtualFunctionPointer pFunc;
};/*
The Shape class maps into the Shape structure in C. All
the member variables present in the class are included
as structure elements. Since Shape contains a virtual
function, a pointer to the VTable has also been added.
*/struct Shape
{
int m_x;
int m_y;/*
The C++ compiler inserts an extra pointer to a vtable which
will keep a function pointer to the virtual function that
should be called.
*/
VTable *pVTable;
};/*
Function prototypes that correspond to the C++ methods
for the Shape class,
*/
Shape *Shape_Constructor(Shape *this_ptr, int x, int y);
void Shape_Destructor(Shape *this_ptr, bool dynamic);
void Shape_MoveTo(Shape *this_ptr, int newX, int newY);
void Shape_Erase(Shape *this_ptr);/*
The Shape vtable array contains entries for Draw and MoveTo
virtual functions. Notice that there is no entry for Erase,
as it is not virtual. Also, the first two fields for every
vtable entry are zero, these fields might have non zero
values with multiple inheritance, virtual base classes
A third entry has also been defined for the virtual destructor
*/VTable VTableArrayForShape[] =
{
/*
Vtable entry virtual function Draw.
Since Draw is pure virtual, this entry
should never be invoked, so call error handler
*/
{ 0, 0, (VirtualFunctionPointer) pure_virtual_called_error_handler },/*
This vtable entry invokes the base class‘s
MoveTo method.
*/
{ 0, 0, (VirtualFunctionPointer) Shape_MoveTo },/* Entry for the virtual destructor */
{ 0, 0, (VirtualFunctionPointer) Shape_Destructor }
};/*
The struct Circle maps to the Circle class in the C++ code.
The layout of the structure is:
- Member variables inherited from the the base class Shape.
- Vtable pointer for the class.
- Member variables added by the inheriting class Circle.
*/struct Circle
{
/* Fields inherited from Shape */
int m_x;
int m_y;
VTable *pVTable;/* Fields added by Circle */
int m_radius;
};/*
Function prototypes for methods in the Circle class.
*/Circle *Circle_Constructor(Circle *this_ptr, int x, int y, int radius);
void Circle_Draw(Circle *this_ptr);
void Circle_Destructor(Circle *this_ptr, BOOLEAN dynamic);/* Vtable array for Circle */
VTable VTableArrayForCircle[] =
{
/*
Vtable entry virtual function Draw.
Circle_Draw method will be invoked when Shape‘s
Draw method is invoked
*/
{ 0, 0, (VirtualFunctionPointer) Circle_Draw },/*
This vtable entry invokes the base class‘s
MoveTo method.
*/
{ 0, 0, (VirtualFunctionPointer) Shape_MoveTo },/* Entry for the virtual destructor */
{ 0, 0, (VirtualFunctionPointer) Circle_Destructor }
};Shape *Shape_Constructor(Shape *this_ptr, int x, int y)
{
/* Check if memory has been allocated for struct Shape. */
if (this_ptr == NULL)
{
/* Allocate memory of size Shape. */
this_ptr = (Shape *) malloc(sizeof(Shape));
}/*
Once the memory has been allocated for Shape,
initialise members of Shape.
*/
if (this_ptr)
{
/* Initialize the VTable pointer to point to shape */
this_ptr->pVTable = VTableArrayForShape;
this_ptr->m_x = x;
this_ptr->m_y = y;
}return this_ptr;
}void Shape_Destructor(Shape *this_ptr, BOOLEAN dynamic)
{
/*
Restore the VTable to that for Shape. This is
required so that the destructor does not invoke
a virtual function defined by a inheriting class.
(The base class destructor is invoked after inheriting
class actions have been completed. Thus it is not
safe to invoke the ineriting class methods from the
base class destructor)
*/
this_ptr->pVTable = VTableArrayForShape;/*...*/
/*
If the memory was dynamically allocated
for Shape, explicitly free it.
*/
if (dynamic)
{
free(this_ptr);
}
}Circle *Circle_Constructor(Circle *this_ptr, int x, int y, int radius)
{
/* Check if memory has been allocated for struct Circle. */
if (this_ptr == NULL)
{
/* Allocate memory of size Circle. */
this_ptr = (Circle *) malloc(sizeof(Circle));
}/*
Once the memory has been allocated for Circle,
initialise members of Circle.
*/
if (this_ptr)
{
/* Invoking the base class constructor */
Shape_Constructor((Shape *)this_ptr, x, y);
this_ptr->pVTable = VTableArrayForCircle;this_ptr->m_radius = radius;
}
return this_ptr;
}void Circle_Destructor(Circle *this_ptr, BOOLEAN dynamic)
{
/* Restore the VTable to that for Circle */
this_ptr->pVTable = VTableArrayForCircle;/*...*/
/*
Invoke the base class destructor after ineriting class
destructor actions have been completed. Also note that
that the dynamic flag is set to false so that the shape
destructor does not free any memory.
*/
Shape_Destructor((Shape *) this_ptr, FALSE);/*
If the memory was dynamically allocated
for Circle, explicitly free it.
*/
if (dynamic)
{
free(this_ptr);
}
}void Circle_Draw(Circle *this_ptr)
{
glib_draw_circle(this_ptr->m_x, this_ptr->m_y, this_ptr->m_radius);
}main()
{
/*
Dynamically allocate memory by passing NULL in this arguement.
Also initialse members of struct pointed to by pShape.
*/
Shape *pShape = (Shape *) Circle_Constructor(NULL, 50, 100, 25);/* Define a local variable aCircle of type struct Circle. */
Circle aCircle;/* Initialise members of struct variable aCircle. */
Circle_Constructor(&aCircle, 5, 5, 2);/*
Virtual function Draw is called for the shape pointer. The compiler
has allocated 0 offset array entry to the Draw virtual function.
This code corresponds to "pShape->Draw();"
*/
(pShape->pVTable[0].pFunc)(pShape);/*
Virtual function MoveTo is called for the shape pointer. The compiler
has allocared 1 offset array entry to the MoveTo virtual function.
This code corresponds to "pShape->MoveTo(100, 100);"
*/
(pShape->pVTable[1].pFunc)(pShape, 100, 100);/*
The following code represents the Erase method. This method is
not virtual and it is only defined in the base class. Thus
the Shape_Erase C function is called.
*/
Shape_Erase(pShape);/* Delete memory pointed to by pShape (explicit delete in original code).
Since the destructor is declared virtual, the compiler has allocated
2 offset entry to the virtual destructor
This code corresponds to "delete pShape;".
*/
(pShape->pVTable[2].pFunc)(pShape, TRUE);/*
The following code corresponds to aCircle.Draw().
Here the compiler can invoke the method directly instead of
going through the vtable, since the type of aCircle is fully
known. (This is very much compiler dependent. Dumb compilers will
still invoke the method through the vtable).
*/
Circle_Draw(&aCircle);/*
Since memory was allocated from the stack for local struct
variable aCircle, it will be deallocated when aCircle goes out of scope.
The destructor will also be invoked. Notice that dynamic flag is set to
false so that the destructor does not try to free memory. Again, the
compiler does not need to go through the vtable to invoke the destructor.
*/
Circle_Destructor(&aCircle, FALSE);
}
参照以上代码,可以总结出用C语言实现C++的对象模型的方法:
1、对于成员变量使用struct实现,对于成员方法采用普通函数+struct指针参数的方式来实现对成员变量的操作和对其他成员方法的调用。
2、继承,采用拷贝父类成员变量为子类成员变量的方式来实现。
3、多态,为struct添加一个函数表指针,为每个类型构建一个函数表(存储的为函数指针),实例通过对应函数表中的函数指针来完成多态函数的调用。
参考资料:
用C来实现C++中的继承和虚函数特性
http://www.eventhelix.com/realtimemantra/basics/ComparingCPPAndCPerformance2.htm