public class PlugingManager
{
//插件装载器
public ArrayList Plugins = new ArrayList();
//插件FullName
public ArrayList PlugFullName = new ArrayList();
//插件类型
public ArrayList PlugTypes = new ArrayList();
#region 构造函数
/// <summary>
/// PlugingManager插件加载
/// </summary>
/// <param name="plugspath">插件所在目录必须是运行目录中的文件夹</param>
/// <param name="StartsWith">加载指定插件(插件包含的名称)</param>
/// <param name="InterfaceName">插件接口名称</param>
public PlugingManager(string plugspath,string StartsWith,string InterfaceName)
{
//获取插件目录(plugins)下所有文件
string[] files = Directory.GetFiles(Application.StartupPath + @"\\" + plugspath);
foreach (string file in files)
{
if (file.ToUpper().EndsWith(StartsWith.ToUpper()))
{
try
{
//Assembly ab = Assembly.LoadFrom(file);
Assembly ab = null;
//先将插件拷贝到内存缓冲
byte[] addinStream = null;
using(FileStream input = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryReader reader = new BinaryReader(input);
addinStream = reader.ReadBytes((int) input.Length);
}
ab = Assembly.Load(addinStream); //加载内存中的Dll
Type[] types = ab.GetTypes();
foreach (Type t in types)
{
if (t.GetInterface(InterfaceName) != null)
{
Plugins.Add(ab.CreateInstance(t.FullName));
PlugFullName.Add(t.FullName);
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
}
#endregion
}
PlugingManager plug = new PlugingManager("Plugs", "Garden.Plugs.dll", "IPlug");
var win = plug.Plugins.ToArray().FirstOrDefault(m => ((Type)m.GetType()).Name.ToLower() == this.Tag.ToString().ToLower());
MethodInfo OnShowDlg = ((Type)win.GetType()).GetMethod("ShowSelf");
Form cl = (Form)OnShowDlg.Invoke(win, null);
cl.WindowState = FormWindowState.Maximized;
cl.MdiParent = this;
cl.Show();
foreach (object obj in plug.Plugins)
{
Type t = obj.GetType();
MethodInfo OnShowDlg = t.GetMethod("ShowSelf");
Control cl = (Control)OnShowDlg.Invoke(obj, null);
Control con = GetControlFromForm(t.Name, this);
if (con != null)
{
con.Controls.Add(cl);
cl.Dock = DockStyle.Fill;
isbreak = false;
con = null;
}
}
上面是从内存中生成对象
//获取程序集
Assembly assembly = Assembly.Load("环环环环环");
Assembly assembly2 = Assembly.LoadFrom("环环环环环.dll");
//从程序集中获取指定对象类型;
Type type = assembly.GetType("环环环环环.User");
//使用Activator创建实例(无参数构造函数)
var user1 = Activator.CreateInstance(type);
//使用Activator创建实例(带参数构造函数)
var user2 = Activator.CreateInstance(type, "薄暮");
//使用Assembly创建实例(无参数构造函数)
var user3 = assembly.CreateInstance("环环环环环.User");
//反射无参构造函数
ConstructorInfo constructor1 = type.GetConstructor(new Type[] {});
var user4 = constructor1.Invoke(new object[] { });
//反射有参构造函数
ConstructorInfo constructor2 = type.GetConstructor(new Type[] { typeof(string) });
var user5 = constructor2.Invoke(new object[] { "薄暮" });
//调用public函数(无参数)
type.InvokeMember("PublicShow",
BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Instance, null, user1,
null);
//调用public函数(带参数)
string returnValue =
type.InvokeMember("GetString",
BindingFlags.InvokeMethod | BindingFlags.OptionalParamBinding, null, user1,
new object[] { "薄暮" }) as string;
// 调用静态方法
string returnValue2 =
type.InvokeMember("StaticMethod", BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Static,
null, null, new object[] {}) as string;
// 调用私有方法 .
type.InvokeMember("PrivateShow",
BindingFlags.InvokeMethod | BindingFlags.NonPublic | BindingFlags.Instance, null, user1,
new object[] {});
//反射属性
var Name =
type.InvokeMember("Name", BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance, null,
user1, new object[] {}) as string;
//设置属性(设置Name属性为"新属性")
type.InvokeMember("Name", BindingFlags.SetProperty | BindingFlags.Public | BindingFlags.Instance, null,
user1, new object[] {"新属性"});
//反射字段
string Field =
type.InvokeMember("Field", BindingFlags.GetField | BindingFlags.Public | BindingFlags.Instance, null,
user1, new object[] {}) as string;
//设置字段(设置Field字段为"新字段")
type.InvokeMember("Field", BindingFlags.SetField | BindingFlags.Public | BindingFlags.Instance, null,
user1, new object[] { "新字段" });
这是标准的用法,还挺好玩的吧