Quartz 2D是一个绘图框架,最近看了一下它的官方文档以及提供的的demo。看着这些资料自己做了一些小结。
1、线段的绘制 (绘制一条线段)
//获取图像上下文 CGContextRef context = UIGraphicsGetCurrentContext(); //设置线条颜色 CGContextSetRGBStrokeColor(context, .5, .5, .5, 1); //设置线条宽度 CGContextSetLineWidth(context, 1); //设置起点 CGContextMoveToPoint(context, 10, 60); //设置终点 CGContextAddLineToPoint(context, 300, 90); //闭合 CGContextStrokePath(context);
绘制多条线段
CGPoint addLines[] = { CGPointMake(100, 100), CGPointMake(200, 100), CGPointMake(200, 200), CGPointMake(100, 200), CGPointMake(100, 100), }; //绘制多个点的线段 CGContextAddLines(context, addLines, sizeof(addLines)/sizeof(addLines[0]));
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextStrokePath(context); CGPoint stroleSegMents[] = { CGPointMake(100, 300), CGPointMake(200, 300), CGPointMake(200, 400), CGPointMake(100, 400), CGPointMake(300, 300), }; CGContextStrokeLineSegments(context, stroleSegMents, sizeof(stroleSegMents)/sizeof(stroleSegMents[0]));
线段的样式设置
CGContextRef context = UIGraphicsGetCurrentContext(); CGFloat len[] = {10,10}; CGContextSetAlpha(context, .5); //设置线段的样式 可以通过这种方式来绘制虚线 CGContextSetLineDash(context, 10, len, sizeof(len)/sizeof(len[0])); CGContextAddRect(context, CGRectMake(100, 100, 200, 200)); CGContextStrokePath(context);
2、矩形
CGContextRef context = UIGraphicsGetCurrentContext(); CGContextAddRect(context, CGRectMake(100, 100, 100, 100)); CGContextFillPath(context); //CGContextStrokePath(context); CGContextStrokeRect(context, CGRectMake(250, 100, 100, 100)); CGRect rec[] = { CGRectMake(100, 220, 100, 100), CGRectMake(100, 320, 100, 100), CGRectMake(100, 420, 100, 100), }; CGContextAddRects(context, rec, sizeof(rec)/sizeof(rec[0])); CGContextStrokePath(context); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGPoint center; center = CGPointMake(90.0, 150.0); CGContextMoveToPoint(context, center.x, center.y + 60.0); for(int i = 1; i < 3; ++i) { CGFloat x = 60.0 * sinf(i * 4.0 * M_PI / 5.0); CGFloat y = 60.0 * cosf(i * 4.0 * M_PI / 5.0); CGContextAddLineToPoint(context, center.x + x, center.y + y); } CGContextClosePath(context); center = CGPointMake(210.0, 310.0); CGContextMoveToPoint(context, center.x, center.y + 60.0); for(int i = 1; i < 6; ++i) { CGFloat x = 60.0 * sinf(i * 2.0 * M_PI / 6.0); CGFloat y = 60.0 * cosf(i * 2.0 * M_PI / 6.0); CGContextAddLineToPoint(context, center.x + x, center.y + y); } CGContextClosePath(context); CGContextDrawPath(context, kCGPathEOFill);
3、弧度(圆)
CGContextRef context = UIGraphicsGetCurrentContext(); //通过矩形范围绘制 CGContextAddEllipseInRect(context, CGRectMake(60.0, 100.0, 60.0, 60.0)); CGContextStrokePath(context); CGContextStrokeEllipseInRect(context, CGRectMake(30.0, 180.0, 60.0, 60.0)); //填充绘制 CGContextFillEllipseInRect(context, CGRectMake(30.0, 290.0, 60.0, 60.0)); /** * 参数从左之右 图形上下文 x,y 弧度 起点弧度,终点弧度 ,是否顺时针 */ CGContextAddArc(context, 180, 160, 100.0, -M_PI/2, M_PI, false); CGContextStrokePath(context); CGContextAddArc(context, 170.0, 160.0, 60.0, M_PI/4.0, M_PI, true); CGContextStrokePath(context); CGContextAddArc(context, 150.0, 150.0, 30.0, 0.0, M_PI/2.0, false); CGContextAddArc(context, 150.0, 150.0, 30.0, 3.0*M_PI/2.0, M_PI, true); CGContextStrokePath(context); CGContextAddArc(context, 150.0, 340.0, 30.0, 0.0, M_PI/2.0, false); CGContextAddArc(context, 150.0, 340.0, 30.0, M_PI, 3.0*M_PI/2.0, false); CGContextStrokePath(context); CGPoint p[3] = { CGPointMake(310.0, 30.0), CGPointMake(310.0, 60.0), CGPointMake(340.0, 60.0), }; CGContextMoveToPoint(context, p[0].x, p[0].y); CGContextAddArcToPoint(context, p[1].x, p[1].y, p[2].x, p[2].y, 30.0); CGContextStrokePath(context); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextAddLines(context, p, sizeof(p)/sizeof(p[0])); CGContextStrokePath(context); CGContextSetRGBStrokeColor(context, .5, 1.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGPoint s = CGPointMake(30.0, 320.0); CGPoint e = CGPointMake(300.0, 320.0); CGPoint cp1 = CGPointMake(320.0, 30.0); CGPoint cp2 = CGPointMake(210.0, 210.0); CGContextMoveToPoint(context, s.x, s.y); CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, e.x, e.y); CGContextStrokePath(context); CGContextSetRGBStrokeColor(context, 1.0, 0.5, 0.0, 1.0); CGContextMoveToPoint(context, s.x, s.y); CGContextAddLineToPoint(context, cp1.x, cp1.y); CGContextMoveToPoint(context, e.x, e.y); CGContextAddLineToPoint(context, cp2.x, cp2.y); CGContextStrokePath(context); CGContextSetRGBStrokeColor(context, .5, 1.0, 1.0, 1.0); s = CGPointMake(30.0, 300.0); e = CGPointMake(270.0, 300.0); cp1 = CGPointMake(150.0, 180.0); CGContextMoveToPoint(context, s.x, s.y); CGContextAddQuadCurveToPoint(context, cp1.x, cp1.y, e.x, e.y); CGContextStrokePath(context); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextMoveToPoint(context, s.x, s.y); CGContextAddLineToPoint(context, cp1.x, cp1.y); CGContextStrokePath(context);
4 、通过图片绘制
CGContextRef context = UIGraphicsGetCurrentContext(); //翻转坐标系 CGContextTranslateCTM(context, 0.0, self.frame.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGImageRef img = [UIImage imageNamed:@"1024x1024"].CGImage; CGContextDrawImage(context, CGRectMake(30, 80, 60, 60), img); CGContextDrawTiledImage(context, CGRectMake(30, 80, 60, 60), img); CGContextStrokePath(context);
5、通过pdf文件绘制
CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0.0, self.frame.size.height); CGContextScaleCTM(context, 1.0, -1.0); CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(),CFSTR("input_pdf.pdf"),NULL,NULL); CGPDFDocumentRef document = CGPDFDocumentCreateWithURL(pdfURL); CFRelease(pdfURL); CGPDFPageRef page = CGPDFDocumentGetPage(document, size_page); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); CGContextConcatCTM(context, pdfTransform); CGContextDrawPDFPage(context, page);
时间: 2024-10-24 19:05:10