上一篇已经写好了两个类实现了画画功能,这次加上websocket实现广播
用到node组件ws
npm install ws --save
建立个连接池实现广播
const WebSocket = require(‘ws‘); const wss = new WebSocket.Server({ port: 4000 }); // 连接池 let clients = []; let myWs = () =>{ wss.on(‘connection‘, function connection(ws) { clients.push(ws); ws.on(‘message‘, function incoming(message) { // 广播消息 clients.forEach(function(ws1){ if(ws1 !== ws) { ws1.send(message); } }); }); ws.on(‘close‘, function(message) { // 连接关闭时,将其移出连接池 clients = clients.filter(function(ws1){ return ws1 !== ws }) }); }); } module.exports = myWs;
前端增加socket类
//清空画布 Draw.prototype.clearAll = function(){ this.cvx.clearRect(0,0,this.cvs.clientWidth,this.cvs.clientHeight); } /*****socket类*****/ function Socket(doSome){ this.server = ‘ws://localhost:4000‘; this.isOpen = true; this.websocket = new WebSocket(this.server); this.doSome = doSome; } Socket.prototype.init = function(){ var that = this; this.websocket.onopen = function (evt) { that.isOpen = true; } this.websocket.onclose = function (evt) { alert(‘连接已经断开‘); that.isOpen = false; }; this.websocket.onerror = function (evt) { alert(‘连接已经断开‘); that.isOpen = false; }; this.websocket.onmessage = function (evt) { that.doSome && that.doSome(evt); }; } Socket.prototype.send = function(msg,cb){ this.websocket.send(msg); cb && cb(); }
改造一下元素类,发送数据
/*****元素类*****/ function DrawElement(cavId,clearId,eraserId){ this.ele = document.getElementById(cavId); this.clearBnt = document.getElementById(clearId); this.eraserBnt = document.getElementById(eraserId); //是否是橡皮擦模式 this.isEraser = false; this.draw = new Draw(this.ele); var that = this; //获取画笔的x和y this.getXY = function(xOrY){ if(xOrY === ‘x‘) return this.pageX - that.ele.offsetLeft; return this.pageY - that.ele.offsetTop; } //建立socket连接 this.socket = new Socket(); } DrawElement.prototype.init = function(){ var ele = this.ele; var draw = this.draw; var getXY = this.getXY; var that = this; ele.onmousedown = function(e){ var ev = e || window.event; var x = getXY.call(ev,‘x‘); var y = getXY.call(ev); draw.drawBegin(x,y); that.socket.send(JSON.stringify({ type: ‘drawBegin‘, x: x, y: y })); }; ele.onmousemove = function(e){ var ev = e || window.event; var x = getXY.call(ev,‘x‘); var y = getXY.call(ev); if(that.isEraser){ draw.clear(x,y); that.socket.send(JSON.stringify({ type: ‘clear‘, x: x, y: y })); }else{ if(draw.drawMiddle(x,y)){ that.socket.send(JSON.stringify({ type: ‘draw‘, x: x, y: y })); } } }; ele.onmouseup = function(){ draw.drawEnd(); that.socket.send(JSON.stringify({ type: ‘drawEnd‘ })); }; ele.onmouseleave = function(){ draw.drawEnd(); that.socket.send(JSON.stringify({ type: ‘drawEnd‘ })); }; //清除画布 this.clearBnt.onclick = function(){ draw.clearAll(); that.socket.send(JSON.stringify({ type: ‘clearAll‘ })); }; //进入橡皮擦模式 this.eraserBnt.onclick = function(e){ var ev = e || window.event; that.isEraser = !that.isEraser; ev.target.innerText = that.isEraser?"继续画画":"橡皮擦" }; }
增加“你猜”页面
<!DOCTYPE html> <html> <head> <title>你猜</title> <link rel=‘stylesheet‘ href=‘/stylesheets/style.css‘ /> </head> <body> <canvas width="600" height="600" id="cvs"></canvas> <script src="/javascripts/index.js"></script> <script> window.onload = function(){ var draw = new Draw(document.getElementById(‘cvs‘),true); new Socket(function(evt){ let data = JSON.parse(evt.data); switch(data.type){ case ‘drawBegin‘: draw.drawBegin(data.x,data.y); break; case ‘draw‘: draw.drawMiddle(data.x,data.y); break; case ‘drawEnd‘: draw.drawEnd(); break; case ‘clear‘: draw.clear(data.x,data.y); break; case ‘clearAll‘: draw.clearAll(); break; default: break; } }).init(); } </script> </body> </html>
启动服务最终得到效果
源码地址:https://github.com/longorYang/draw-guess
时间: 2024-10-16 19:04:55