解决 Cocos2d-x 3.2 error C1041: 无法打开程序数据库vc120.pdb

单个项目解决方案

解决方案是为项目添加 /FS (Force Synchronous PDB Writes) 编译选项,具体位置在:

一劳永逸的解决方案

直接修改cocos的项目模板templates\cpp-template-default\proj.win32\HelloCpp.vcxproj为:

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <PropertyGroup Label="Globals">
  14. <ProjectGuid>{76A39BB2-9B84-4C65-98A5-654D86B86F2A}</ProjectGuid>
  15. <RootNamespace>test_win32</RootNamespace>
  16. <Keyword>Win32Proj</Keyword>
  17. </PropertyGroup>
  18. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  19. <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" Label="Configuration">
  20. <ConfigurationType>Application</ConfigurationType>
  21. <CharacterSet>Unicode</CharacterSet>
  22. <WholeProgramOptimization>true</WholeProgramOptimization>
  23. <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘10.0‘">v100</PlatformToolset>
  24. <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘">v110</PlatformToolset>
  25. <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘ and exists(‘$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A‘)">v110_xp</PlatformToolset>
  26. <PlatformToolset>v120</PlatformToolset>
  27. </PropertyGroup>
  28. <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" Label="Configuration">
  29. <ConfigurationType>Application</ConfigurationType>
  30. <CharacterSet>Unicode</CharacterSet>
  31. <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘10.0‘">v100</PlatformToolset>
  32. <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘">v110</PlatformToolset>
  33. <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘ and exists(‘$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A‘)">v110_xp</PlatformToolset>
  34. <PlatformToolset>v120</PlatformToolset>
  35. </PropertyGroup>
  36. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  37. <ImportGroup Label="ExtensionSettings">
  38. </ImportGroup>
  39. <ImportGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" Label="PropertySheets">
  40. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists(‘$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props‘)" Label="LocalAppDataPlatform" />
  41. <Import Project="..\cocos2d\cocos\2d\cocos2dx.props" />
  42. <Import Project="..\cocos2d\cocos\2d\cocos2d_headers.props" />
  43. </ImportGroup>
  44. <ImportGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" Label="PropertySheets">
  45. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists(‘$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props‘)" Label="LocalAppDataPlatform" />
  46. <Import Project="..\cocos2d\cocos\2d\cocos2dx.props" />
  47. <Import Project="..\cocos2d\cocos\2d\cocos2d_headers.props" />
  48. </ImportGroup>
  49. <PropertyGroup Label="UserMacros" />
  50. <PropertyGroup>
  51. <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  52. <OutDir Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">$(SolutionDir)$(Configuration).win32\</OutDir>
  53. <IntDir Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">$(Configuration).win32\</IntDir>
  54. <LinkIncremental Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">true</LinkIncremental>
  55. <OutDir Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">$(SolutionDir)$(Configuration).win32\</OutDir>
  56. <IntDir Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">$(Configuration).win32\</IntDir>
  57. <LinkIncremental Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">false</LinkIncremental>
  58. <CodeAnalysisRuleSet Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">AllRules.ruleset</CodeAnalysisRuleSet>
  59. <CodeAnalysisRules Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" />
  60. <CodeAnalysisRuleAssemblies Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" />
  61. <CodeAnalysisRuleSet Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">AllRules.ruleset</CodeAnalysisRuleSet>
  62. <CodeAnalysisRules Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" />
  63. <CodeAnalysisRuleAssemblies Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" />
  64. </PropertyGroup>
  65. <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">
  66. <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
  67. </PropertyGroup>
  68. <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">
  69. <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
  70. </PropertyGroup>
  71. <ItemDefinitionGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">
  72. <ClCompile>
  73. <Optimization>Disabled</Optimization>
  74. <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  75. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  76. <MinimalRebuild>false</MinimalRebuild>
  77. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  78. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  79. <PrecompiledHeader>
  80. </PrecompiledHeader>
  81. <WarningLevel>Level3</WarningLevel>
  82. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  83. <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  84. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  85. <AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
  86. </ClCompile>
  87. <Link>
  88. <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
  89. <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
  90. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  91. <GenerateDebugInformation>true</GenerateDebugInformation>
  92. <SubSystem>Windows</SubSystem>
  93. <TargetMachine>MachineX86</TargetMachine>
  94. </Link>
  95. <PostBuildEvent>
  96. <Command>
  97. </Command>
  98. </PostBuildEvent>
  99. <PreLinkEvent>
  100. <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
  101. xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
  102. </PreLinkEvent>
  103. </ItemDefinitionGroup>
  104. <ItemDefinitionGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">
  105. <ClCompile>
  106. <Optimization>MaxSpeed</Optimization>
  107. <IntrinsicFunctions>true</IntrinsicFunctions>
  108. <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  109. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  110. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  111. <FunctionLevelLinking>true</FunctionLevelLinking>
  112. <PrecompiledHeader>
  113. </PrecompiledHeader>
  114. <WarningLevel>Level3</WarningLevel>
  115. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  116. <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  117. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  118. </ClCompile>
  119. <Link>
  120. <AdditionalDependencies>libcurl_imp.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
  121. <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
  122. <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  123. <GenerateDebugInformation>true</GenerateDebugInformation>
  124. <SubSystem>Windows</SubSystem>
  125. <OptimizeReferences>true</OptimizeReferences>
  126. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  127. <TargetMachine>MachineX86</TargetMachine>
  128. </Link>
  129. <PostBuildEvent>
  130. <Command>
  131. </Command>
  132. </PostBuildEvent>
  133. <PreLinkEvent>
  134. <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
  135. xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
  136. </PreLinkEvent>
  137. </ItemDefinitionGroup>
  138. <ItemGroup>
  139. <ClCompile Include="..\Classes\AppDelegate.cpp" />
  140. <ClCompile Include="..\Classes\HelloWorldScene.cpp" />
  141. <ClCompile Include="main.cpp" />
  142. </ItemGroup>
  143. <ItemGroup>
  144. <ClInclude Include="..\Classes\AppDelegate.h" />
  145. <ClInclude Include="..\Classes\HelloWorldScene.h" />
  146. <ClInclude Include="main.h" />
  147. </ItemGroup>
  148. <ItemGroup>
  149. <ProjectReference Include="..\cocos2d\cocos\2d\cocos2d.vcxproj">
  150. <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
  151. <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
  152. </ProjectReference>
  153. <ProjectReference Include="..\cocos2d\cocos\audio\proj.win32\CocosDenshion.vcxproj">
  154. <Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
  155. </ProjectReference>
  156. <ProjectReference Include="..\cocos2d\external\chipmunk\proj.win32\chipmunk.vcxproj">
  157. <Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
  158. </ProjectReference>
  159. </ItemGroup>
  160. <ItemGroup>
  161. <ResourceCompile Include="game.rc" />
  162. </ItemGroup>
  163. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  164. <ImportGroup Label="ExtensionTargets">
  165. </ImportGroup>
  166. </Project>

这样不仅解决了这个问题,还能避免每次开新项目时的强制升级。

时间: 2024-12-17 03:42:47

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