package code.suibianchou.com.custormview2; import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Rect;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import android.view.animation.TranslateAnimation;import android.widget.ScrollView; /** * Created by Administrator on 2017/5/18 0018. */ public class BounceScrollView extends ScrollView { private static final String TAG = "BounceScrollView"; private View inner;// 孩子View private float y;// 点击时y坐标 private Rect normal = new Rect();// 矩形(这里只是个形式,只是用于判断是否需要动画.) private boolean isCount = false;// 是否开始计算 private float lastX = 0; private float lastY = 0; private float currentX = 0; private float currentY = 0; private float distanceX = 0; private float distanceY = 0; private boolean upDownSlide = false; //判断上下滑动的flag public BounceScrollView(Context context, AttributeSet attrs) { super(context, attrs); } /*** * 根据 XML 生成视图工作完成.该函数在生成视图的最后调用,在所有子视图添加完之后. 即使子类覆盖了 onFinishInflate * 方法,也应该调用父类的方法,使该方法得以执行. */ @SuppressLint("MissingSuperCall") @Override protected void onFinishInflate() { if (getChildCount() > 0) { inner = getChildAt(0); View view; } } @Override public boolean dispatchTouchEvent(MotionEvent ev) { // TODO Auto-generated method stub currentX = ev.getX(); currentY = ev.getY(); switch(ev.getAction()){ case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: distanceX = currentX - lastX; distanceY = currentY - lastY; if(Math.abs(distanceX)<Math.abs(distanceY) && Math.abs(distanceY)>12){ upDownSlide = true; } break; case MotionEvent.ACTION_UP: break; default: break; } lastX = currentX; lastY = currentY; if (upDownSlide && inner != null) commOnTouchEvent(ev); return super.dispatchTouchEvent(ev); } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { // TODO Auto-generated method stub return super.onInterceptTouchEvent(ev); } /*** * 监听touch */ @Override public boolean onTouchEvent(MotionEvent ev) { return super.onTouchEvent(ev); } /*** * 触摸事件 * * @param ev */ public void commOnTouchEvent(MotionEvent ev) { int action = ev.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: // 手指松开. if (isNeedAnimation()) { animation(); isCount = false; } clear0(); break; case MotionEvent.ACTION_MOVE: final float preY = y;// 按下时的y坐标 float nowY = ev.getY();// 时时y坐标 int deltaY = (int) (preY - nowY);// 滑动距离 if (!isCount) { deltaY = 0; // 在这里要归0. } y = nowY; // 当滚动到最上或者最下时就不会再滚动,这时移动布局 if (isNeedMove()) { // 初始化头部矩形 if (normal.isEmpty()) { // 保存正常的布局位置 normal.set(inner.getLeft(), inner.getTop(), inner.getRight(), inner.getBottom()); } // 移动布局 inner.layout(inner.getLeft(), inner.getTop() - deltaY / 2, inner.getRight(), inner.getBottom() - deltaY / 2); } isCount = true; break; default: break; } } /*** * 回缩动画 */ public void animation() { // 开启移动动画 TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(), normal.top); ta.setDuration(200); inner.startAnimation(ta); // 设置回到正常的布局位置 inner.layout(normal.left, normal.top, normal.right, normal.bottom); normal.setEmpty(); } // 是否需要开启动画 public boolean isNeedAnimation() { return !normal.isEmpty(); } /*** * 是否需要移动布局 inner.getMeasuredHeight():获取的是控件的总高度 * * getHeight():获取的是屏幕的高度 * * @return */ public boolean isNeedMove() { int offset = inner.getMeasuredHeight() - getHeight(); int scrollY = getScrollY(); // 0是顶部,后面那个是底部 if (scrollY == 0 || scrollY == offset) { return true; } return false; } private void clear0(){ lastX = 0; lastY = 0; distanceX = 0; distanceY = 0; upDownSlide = false; }}
时间: 2024-11-19 20:56:22