这个视频教程是非常值得一看的教程,课程体系很完整。
与视频中老师讲的有一点区别,就是我在最开始的cmd命令行中,游戏头使用了随机颜色,但也只显示2次……
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { //使用静态字段,模拟全局变量 static int[] Maps = new int[100]; //声明玩家A、玩家B的坐标 static int[] PlayerPos = new int[2]; //存储两个玩家的姓名 static string[] PlayerNames = new string[2]; //两个玩家标记 //Flags[0]=false, Flags[1]=false static bool[] Flags = new bool[2]; static void Main(string[] args) { GameHead(); Console.WriteLine("请输入玩家A的姓名"); PlayerNames[0] = Console.ReadLine(); while (PlayerNames[0] == "") { Console.WriteLine("玩家A的姓名不能为空!"); PlayerNames[0] = Console.ReadLine(); } Console.WriteLine("请输入玩家B的姓名"); PlayerNames[1] = Console.ReadLine(); while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0]) { if (PlayerNames[1] == "") { Console.WriteLine("玩家B的姓名不能为空!"); PlayerNames[1] = Console.ReadLine(); } else { Console.WriteLine("玩家B的姓名不能和A的一样啊"); PlayerNames[1] = Console.ReadLine(); } } //玩家姓名输入ok后清屏 Console.Clear(); //清屏后重新打印游戏头 GameHead(); Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]); Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]); InitialMap(); DrawMap(); //超出范围,到达终点,游戏结束 while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { if (Flags[0] == false) { PlayGame(0); } else { Flags[0] = false; } if (PlayerPos[0] >= 99) { Console.WriteLine("{0}赢了{1}", PlayerNames[0], PlayerNames[1]); break; } if (Flags[1] == false) { PlayGame(1); } else { Flags[1] = false; } if (PlayerPos[1] >= 99) { Console.WriteLine("{0}赢了{1}", PlayerNames[1], PlayerNames[0]); break; } } Win(); Console.ReadKey(); } public static void Win() { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(" ◆ "); Console.WriteLine(" ■ ◆ ■ ■"); Console.WriteLine(" ■■■■ ■ ■ ◆■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ◆ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■■■■■■ ■■■■■■■ ■ ■ ■"); Console.WriteLine(" ■■■■ ■ ■ ●■● ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ● ■ ● ■ ■ ■"); Console.WriteLine(" ■ ■ ■■■■■■ ● ■ ● ■ ■ ■"); Console.WriteLine(" ■■■■ ■ ● ■ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ■ ■ "); Console.WriteLine(" ■ ■ ■ ■ ● ■ "); Console.WriteLine(" ■ ■■ ■■■■■■ ■ ● ●"); Console.ResetColor(); } //当坐标小于0时,要修正 //当玩家坐标改变时就执行本方法 public static void ChangPos() { if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] >= 99) { PlayerPos[0] = 99; } if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] >= 99) { PlayerPos[1] = 99; } } private static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber); PlayerPos[playerNumber] += rNumber; Console.ReadKey(true); Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]); Console.ReadKey(true); //Console.WriteLine("{0}行动玩了", PlayerNames[playerNumber]); //Console.ReadKey(true); //玩家A有可能踩到玩家B,方块,幸运轮盘,地雷,暂停,时空隧道 if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]) { //玩家0 踩到了玩家1 玩家1 退6格 Console.WriteLine("{0}踩到了{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]); PlayerPos[1 - playerNumber] -= 6; Console.ReadKey(true); } else //踩到了关卡 { //玩家坐标 switch (Maps[PlayerPos[playerNumber]]) // 0 1 2 3 4 { case 0: Console.WriteLine("{0}踩到了方块■,安全", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("{0}踩到了幸运轮盘,请选择:1--交换位置,2--轰炸对方,使对方退6格", PlayerNames[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("{0}选择跟{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); int temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1 - playerNumber]; PlayerPos[1 - playerNumber] = temp; Console.WriteLine("交换完成!! 按任意键继续游戏!!"); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("{0}选择轰炸{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); PlayerPos[1 - playerNumber] -= 6; ChangPos(); Console.WriteLine("{0}退了6格", PlayerNames[1 - playerNumber]); Console.ReadKey(true); break; } else { Console.WriteLine("只能输入1或者2,请选择:1--交换位置,2--轰炸对方,使对方退6格"); input = Console.ReadLine(); } } break; case 2: Console.WriteLine("{0}踩到了地雷,退6格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[playerNumber] -= 6; ChangPos(); break; case 3: Console.WriteLine("{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]); PlayerPos[playerNumber] += 10; ChangPos(); Console.ReadKey(true); break; default: break; } } //坐标改变,执行修正方法 ChangPos(); //清屏,刷新 Console.Clear(); DrawMap(); } public static void GameHead() { int[] seed = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; int[] ranSeed = new int[7]; Random ran = new Random(); int j = 0; for (int i = 0; i < ranSeed.Length; i++) { while (ranSeed.Contains(seed[j])) { j = ran.Next(seed.Length - 1); } ranSeed[i] = seed[j]; } string s1 = new string(‘*‘, 22); string s2 = "*** 一两飞行棋游戏 ***"; Console.ForegroundColor = (ConsoleColor)ranSeed[0]; Console.WriteLine(s1); Console.ForegroundColor = (ConsoleColor)ranSeed[1]; Console.WriteLine(s1); Console.ForegroundColor = (ConsoleColor)ranSeed[2]; Console.WriteLine(s1); Console.ForegroundColor = (ConsoleColor)ranSeed[3]; Console.WriteLine(s2); Console.ForegroundColor = (ConsoleColor)ranSeed[4]; Console.WriteLine(s1); Console.ForegroundColor = (ConsoleColor)ranSeed[5]; Console.WriteLine(s1); Console.ForegroundColor = (ConsoleColor)ranSeed[6]; Console.WriteLine(s1); Console.ForegroundColor = (ConsoleColor)ranSeed[3]; } public static void InitialMap() { int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘 ◎ □ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 }; //暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } public static void DrawMap() { Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐"); //第一行-------------------------------------------------------- for (int i = 0; i < 30; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); //第一列 ----------------------------------------------- for (int i = 30; i < 35; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.Write(DrawStringMap(i)); Console.WriteLine(); } //第二行 ----------------------------------------------------- for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); //第二列 ------------------------------------------------------ for (int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } //第三行 ---------------------------------------------------- for (int i = 70; i < 100; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); } private static string DrawStringMap(int i) { string s = ""; //玩家AB坐标相同,并且在地图上 if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { Console.ForegroundColor = ConsoleColor.Magenta; s = "<>"; } else if (PlayerPos[0] == i) { //shift + 空格 变成全角 字符 s = "A"; } else if (PlayerPos[1] == i) { s = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.White; s = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Green; s = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Red; s = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.DarkYellow; s = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkGreen; s = "卐"; break; default: break; } } return s; } } }
时间: 2024-10-29 11:21:33