在iOS中,动画实现方向有两种,一种是操作UIView的animation方法,另外一种就是核心动画,但到iOS7中,UIView又跟核心动画牵扯在一起。
方式一(利用核心动画添加动画)
- 核心动画的层次关系
- 转场动画(CATransition)
- 用于做场景的转换动画,能偶为层提供移出屏幕和一如屏幕的动画效果。
- UINavigationController就是通过CATransition实现了讲控制器的师徒推入屏幕的动画效果。
- 常用属性
- type动画过度类型
- subtype:动画过度方向
- startProgress:动画起点(在整体的百分比)(可用的值从0到1,在动画中起点或终点的逗留时间,开始的时间一定要比结束的时间小,下同)
- endProgress:动画终点(在整体动画的百分比)
CATransition *animation = [CATransition animation]; animation.type = @"reveal"; animation.duration = 1; animation.subtype = kCATransitionReveal; [self.myView.layer addAnimation:animation forKey:nil]; CGPoint point = self.myView.center; point.y += 150; [self.myView setCenter:point];
- 基本动画(CABasicAnimation),是CAPropertyAnimation的子类,一个动画可控制一个属性的变化,变化值只能是两个值中变化,可以在fromValue和toValue两个值中设置
CABasicAnimation *baseAnimation = [CABasicAnimation animationWithKeyPath:@"bounds"]; baseAnimation.fromValue = [NSValue valueWithCGRect:CGRectMake(20, 20, 100, 100)]; baseAnimation.toValue = [NSValue valueWithCGRect:CGRectMake(100, 100, 200, 200)]; baseAnimation.duration = 2.0; baseAnimation.removedOnCompletion = NO; baseAnimation.fillMode = kCAFillModeForwards; baseAnimation.repeatCount = MAXFLOAT; [self.myView.layer addAnimation:baseAnimation forKey:nil];
- 帧动画(CAKeyframeAnimation),帧动画也是CAPropertyAnimation的子类,所以也是控制一个view的属性做动画,与CABaseAnimation不同的是,CAKeyFrameAnimation可以添加多个关键帧,而CABaseAnimation可以看做是两个关键帧的帧动画,我们可以好好利用帧动画的关键帧来做比较有趣的动画,如泡泡效果。
CAAnimationGroup *group = [[CAAnimationGroup alloc] init]; // 位移 CAKeyframeAnimation *positionAnima = [CAKeyframeAnimation animationWithKeyPath:@"position"]; positionAnima.calculationMode = kCAAnimationCubicPaced; positionAnima.duration = 5; positionAnima.fillMode = kCAFillModeForwards; positionAnima.removedOnCompletion = NO; positionAnima.repeatCount = MAXFLOAT; positionAnima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; // 添加移动路径 CGMutablePathRef curvedPath = CGPathCreateMutable(); CGRect circleContainer = CGRectInset(myView.frame, myView.frame.size.width / 2 - 3, myView.frame.size.height / 2 - 3); CGPathAddEllipseInRect(curvedPath, NULL, circleContainer); positionAnima.path = curvedPath; CGPathRelease(curvedPath); [myView.layer addAnimation:positionAnima forKey:nil]; // 缩放X CAKeyframeAnimation *scaleX = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.x"]; scaleX.duration = 1.0; scaleX.values = @[@1.0,@1.1,@1.0]; scaleX.keyTimes = @[@0.0,@0.5,@1.0]; scaleX.repeatCount = MAXFLOAT; scaleX.autoreverses = YES; scaleX.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; [myView.layer addAnimation:scaleX forKey:nil]; // 缩放Y CAKeyframeAnimation *scaleY = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.y"]; scaleY.duration = 1.5; scaleY.values = @[@1.0,@1.1,@1.0]; scaleY.keyTimes = @[@0.0,@0.5,@1.0]; scaleY.repeatCount = MAXFLOAT; scaleY.autoreverses = YES; group.animations = @[positionAnima,scaleX,scaleY]; scaleY.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; [myView.layer addAnimation:scaleY forKey:nil];
运行效果
由于本人的电脑是黑苹果,所以将就一下啦,哈哈,白苹果应该不会这样的。
- 动画组(CAAnimationGroup)CAAnimation的子类,可以保存一组动画对象,讲CAAnimationGroup对象加入层后,组中所有动画可以同时运行,所以,当我们需要做多个动画并且执行的时间不一样的时候,动画组就不适用。例如上面的泡泡效果。
group.animations = [里面放动画对象];
方式二(利用UIView添加动画)
- UIView动画(手码)
- 添加单个动画
[UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:4]; CGPoint point = self.myView.center; point.y += 150; [self.myView setCenter:point]; [UIView commitAnimations];
- 添加多个动画
- 添加单个动画
[UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:4]; CGPoint point = self.myView.center; point.y += 150; [self.myView setCenter:point]; [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:4]; [self.myView setAlpha:0.1]; [UIView commitAnimations];
- UIView动画(Block)
[UIView animateWithDuration:4 animations:^{ CGPoint point = self.myView.center; point.y += 150; [self.myView setCenter:point]; }];
- UIView动画(Block帧动画),从iOS7开启,苹果提供了比较便捷的方法来调用帧动画,不用新建帧动画实例,直接对layer的属性进行控制。
[UIView animateKeyframesWithDuration:0.5 delay:1 options:UIViewKeyframeAnimationOptionAutoreverse animations:^{ self.view.bounds = CGRectMake(30, 30, 30, 30); } completion:^(BOOL finished) { }];
- UIView转场动画。
+ (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion
这个方法应该不好理解,简单来说,这个方法调用完毕后,相当于执行了两句代码,
// 添加toView到父视图 [fromView.superview addSubview:toView]; // 把fromView从父视图中移除 [fromView.superview removeFromSuperview]; - duration:动画的持续时间 - duration:动画的持续时间 - options:转场动画的类型 - animations:将改变视图属性的代码放在这个block中 - completion:动画结束后,会自动调用这个block
时间: 2024-11-12 09:12:07