今天给大家带来微信小程序倒计时组件具体开发步骤:
先来看下最终效果:
git源:http://git.oschina.net/dotton/CountDown
分步骤-性子急的朋友,可以直接看最后那段代码。
wxml文件放个text
<text>second: {{second}} micro second:{{micro_second}}</text>
在js文件中调用
function countdown(that) { var second = that.data.second if (second == 0) { // console.log("Time Out...");
that.setData({
second: "Time Out..."
}); return ;
} var time = setTimeout(function(){
that.setData({
second: second - 1
});
countdown(that);
}
,1000)
}
Page({
data: {
second: 3
},
onLoad: function() {
countdown(this);
}
});
运行验证下,从10走到1s,然后显示时间到。
于是继续将毫秒完善,注意毫秒的步长受限于系统的时间频率,于是我们精确到0.01s即10ms
js
/* 秒级倒计时 */function countdown(that) { var second = that.data.second if (second == 0) {
that.setData({
second: "Time out!",
micro_second: "micro_second too."
});
clearTimeout(micro_timer); return ;
} var timer = setTimeout(function(){
that.setData({
second: second - 1
});
countdown(that);
}
,1000)
}/* 毫秒级倒计时 */// 初始毫秒数,同时用作归零var micro_second_init = 100;// 当前毫秒数var micro_second_current = micro_second_init;// 毫秒计时器var micro_timer;function countdown4micro(that) { if (micro_second_current <= 0) {
micro_second_current = micro_second_init;
}
micro_timer = setTimeout(function(){
that.setData({
micro_second: micro_second_current - 1
});
micro_second_current--;
countdown4micro(that);
}
,10)
}
Page({
data: {
second: 2,
micro_second: micro_second_init
},
onLoad: function() {
countdown(this);
countdown4micro(this);
}
});
wxml文件
<text style="display: block;">second: {{second}}s</text><text>{{micro_second}}</text>
如此,当秒级运行完毕时,毫秒级timer即clearTimeout,并将字本显示为‘micro_second too‘
再添加一个countdown4micro方法,使得显示剩余 0:3:19 89这样形式的倒数
function dateformat(second) { var dateStr = ""; var hr = Math.floor(second / 3600); var min = Math.floor((second - hr * 3600) / 60); var sec = (second - hr * 3600 - min * 60);// equal to => var sec = second % 60;
dateStr = hr + ":" + min + ":" + sec; return dateStr;
}
目前有2个时钟,影响性能,合并下去掉countdown,于是countdown4micro变成以下的样子:
function countdown4micro(that) { var loop_second = Math.floor(loop_index / 100); // 得知经历了1s
if (cost_micro_second != loop_second) { // 赋予新值
cost_micro_second = loop_second; // 总秒数减1
total_second--;
} // 每隔一秒,显示值减1; 渲染倒计时时钟
that.setData({
clock:dateformat(total_second - 1)
}); if (total_second == 0) {
that.setData({ // micro_second: "",
clock:"时间到"
});
clearTimeout(micro_timer); return ;
}
if (micro_second_current <= 0) {
micro_second_current = micro_second_init;
}
micro_timer = setTimeout(function(){
that.setData({
micro_second: micro_second_current - 1
});
micro_second_current--; // 放在最后++,不然时钟停止时还有10毫秒剩余
loop_index ++;
countdown4micro(that);
}
,10)
}
如此这般,毫秒与时分秒是分别运行渲染的,再次改造,程序可读性更好。dateformat针对于毫秒操作,而不接受秒为数。同时还省却了计算100次为1s的运算
/**
* 需要一个目标日期,初始化时,先得出到当前时间还有剩余多少秒
* 1.将秒数换成格式化输出为XX天XX小时XX分钟XX秒 XX
* 2.提供一个时钟,每10ms运行一次,渲染时钟,再总ms数自减10
* 3.剩余的秒次为零时,return,给出tips提示说,已经截止
*/// 定义一个总毫秒数,以一分钟为例。TODO,传入一个时间点,转换成总毫秒数var total_micro_second = 2 * 1000;/* 毫秒级倒计时 */function countdown(that) { // 渲染倒计时时钟
that.setData({
clock:dateformat(total_micro_second)
}); if (total_micro_second <= 0) {
that.setData({
clock:"已经截止"
}); // timeout则跳出递归
return ;
}
setTimeout(function(){ // 放在最后--
total_micro_second -= 10;
countdown(that);
}
,10)
}// 时间格式化输出,如3:25:19 86。每10ms都会调用一次function dateformat(micro_second) { // 秒数
var second = Math.floor(micro_second / 1000); // 小时位
var hr = Math.floor(second / 3600); // 分钟位
var min = Math.floor((second - hr * 3600) / 60); // 秒位
var sec = (second - hr * 3600 - min * 60);// equal to => var sec = second % 60;
// 毫秒位,保留2位
var micro_sec = Math.floor((micro_second % 1000) / 10); return hr + ":" + min + ":" + sec + " " + micro_sec;
}
Page({
data: {
clock: ‘‘
},
onLoad: function() {
countdown(this);
}
});
经过如上优化,代码量减少一半,运行效率也高了。
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作者:第九程序
来源:CSDN
原文:https://blog.csdn.net/qq_38125123/article/details/73459963?utm_source=copy
版权声明:本文为博主原创文章,转载请附上博文链接!
原文地址:https://www.cnblogs.com/behindman/p/9783209.html