Cocos2D & SpriteBuilder Developer Guide

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About Write-Through and Write-Behind Caches Write-through caching is a caching pattern where writes to the cache cause writes to an underlying resource. The cache acts as a facade to the underlying resource. With this pattern, it often makes sense to

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About the Key Classes Ehcache consists of a CacheManager, which manages logical data sets represented as Caches. A Cache object contains Elements, which are essentially name-value pairs. You can use Cache objects to hold any kind of data that you wan

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About Class Loading Class loading, within the plethora of environments that Ehcache can be running, could be complex. But with Ehcache, all class loading is done in a standard way in one utility class: ClassLoaderUtil. Plugin Class Loading Ehcache al

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About Cache Extensions Cache extensions are a general-purpose mechanism to allow generic extensions to a cache. Cache extensions are tied into the cache lifecycle. For that reason, this interface has the lifecycle methods. Cache extensions are create

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