#define RUN_TIME(classname) (&classname::runtime) #define DECLARE_DYNAMIC() public: static RUNTIME runtime; virtual char *GetClassName(); virtual char *GetBaseClassName(); static CObject *MyCreate(); #define IMPLEMENT_DYNAMIC(theclass, baseclass)\ RUNTIME theclass::runtime = {#theclass, &baseclass::runtime, theclass::MyCreate}; char *theclass::GetClassName() { return theclass::runtime.classname; } char *theclass::GetBaseClassName() { return theclass::runtime.Baseruntime->classname; } CObject * theclass::MyCreate() { return new theclass; } typedef struct _RUNTIME { char *classname; struct _RUNTIME *Baseruntime; CObject *(*pfnCreate)(); CObject *Create(); }RUNTIME; CObject * _RUNTIME::Create() { return new CObject; }
宏替换:在预编译阶段,对我们源程序文本进行处理。动态创建机制,实际是一种预编译替换机制
编译阶段:我们的源程序将不再发生任何改变。
时间: 2024-10-13 02:07:40