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在iOS中,uiimage没有用于修改大小的属性,要在代码中改变uiimage图片的大小,需要扩展UIImage类,如下:
头文件:
#import<UIKit/UIKit.h>
@interface UIImage (UIImageExtras)
- (UIImage *)imageByScalingToSize:(CGSize)targetSize;
@end
.m文件
#import"UIImage+UIImageExtras.h"
@implementation UIImage (UIImageExtras)
- (UIImage *)imageByScalingToSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) ==NO) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor < heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else if (widthFactor > heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
// this is actually the interesting part:
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage
drawInRect:thumbnailRect];
newImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if(newImage == nil)
NSLog(@"could not scale image");
return newImage ;
}
@end
写好扩展类之后,就在要修改UIImage大小的viewcontroller.h头文件空先导入你的写好的扩展类,我的是#import “UIImage+UIImageExtras.h”
这样,你就可以调用你对UIImage写的那个扩展方法了。
我调用的地方
UIImage *tabbarimage=[UIImageimageNamed:@"xxx.png"];
CGSize imagesize=CGSizeMake(50.0, 50.0);
self.tabBarItem.image=[tabbarimageimageByScalingToSize:imagesize];
下面是网上另外一个扩展UIImage类的版本,头文件我就不发了,直接上.m文件
@implementation
UIImage
(Category)
-
(UIImage*)transformWidth:(CGFloat)width
height:(CGFloat)height
{
CGFloat
destW = width;
CGFloat
destH = height;
CGFloat
sourceW = width;
CGFloat
sourceH = height;
CGImageRef
imageRef = self
.CGImage;
CGContextRef
bitmap = CGBitmapContextCreate(NULL
,
destW,
destH,
CGImageGetBitsPerComponent(imageRef),
4*destW,
CGImageGetColorSpace(imageRef),
(kCGBitmapByteOrder32Little
| kCGImageAlphaPremultipliedFirst));
CGContextDrawImage(bitmap,
CGRectMake(0, 0, sourceW, sourceH), imageRef);
CGImageRef
ref = CGBitmapContextCreateImage(bitmap);
UIImage
*result = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return
result;
}
@end