检测使用 three.js 时的 WebGL 和浏览器兼容性(Detecting WebGL and browser compatibility with three.js)
太阳火神的美丽人生 (http://blog.csdn.net/opengl_es)
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检测使用 three.js 时的 WebGL 和浏览器兼容性
(Detecting WebGL and browser compatibility with three.js)
ubershmekel edited this page on 30 Nov 2011 · 2 revisions
遇到的问题
The problem
Not all browsers support WebGL, in fact only chrome and firefox work with three.js WebGLRenderer currently. iOS works with the canvas renderer and although IE9 supports canvas, it doesn‘t support workers so currently isn‘t supported.
一种解决方案
A solution
In order to detect webgl compatibility and gracefully inform the user you can addhttps://github.com/mrdoob/three.js/blob/master/examples/js/Detector.js to your javascript and use this example to avoid even attempting to render anything:
if (Detector.webgl) {
init();
animate();
} else {
var warning = Detector.getWebGLErrorMessage();
document.getElementById(‘container‘).appendChild(warning);
}
相关资源
Resources
http://stackoverflow.com/questions/8312546/support-of-canvas-and-webgl-three-js-on-moble-devices https://github.com/mrdoob/three.js/issues/257