<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <title>冒险岛</title></head><style type="text/css"> body{ -moz-user-select: none; -khtml-user-select: none; user-select: none; } #game{ width: 1200px; height:580px; /*border:1px solid red;*/ margin:20px auto; background:url("sucai/readyBg.jpg") repeat-x ; background-position: 0 0; background-size: 1300px 700px ; overflow: hidden; position: relative; } #anniu{ width: 300px; height:400px; /*border:1px solid red;*/ float: left; margin:80px 60px; background-color: rgba(29,157,254,0.4); } #anniu p{ font-size: 36px; color:blueviolet; width: 150px; border:1px solid #88d0f1; margin: auto; margin-top: 40px; border-radius: 3px; } #anniu p:hover{ color: deeppink; cursor: pointer; } #xueliang{ width: 350px; height:100px; position: absolute; top:5px; left:85px; z-index: 2; display: none; } #xue{ width: 400px; height:150px; } #xueliang div{ width: 35px; height:6px; /*border:1px solid red;*/ position: absolute; } #xue1{ left:120px; top:57px; background-color: #ff8c19; } #xue2{ left:170px; top:57px; background-color: #ff8c19; } #xue3{ left:240px; top:57px; background-color: #ff8c19; } #xue4{ left:290px; top:57px; background-color: #ff8c19; } #lan1{ left:125px; top:81px; background-color: #21add1; } #lan2{ left:171px; top:81px; background-color: #21add1; } #lan3{ left:238px; top:81px; background-color: #21add1; } #lan4{ left:284px; top:81px; background-color: #21add1; } #exp1{ left:140px; top:104px; background-color: #ffe695; display: none; } #exp2{ left:200px; top:104px; background-color: #ffe695; display: none; } #exp3{ left:260px; top:104px; background-color: #ffe695; display: none; } #zhuangtai{ width: 50px; height: 50px; position: absolute; top:18px; left:22px; } #zhuangtai img{ width: 85px; height: 85px; } #jifen{ width:220px; height:250px; /*border:1px solid red;*/ margin:auto; position:absolute ; top:200px; left:530px; z-index: 3; display: none; } #jifen p{ /*border:1px solid red;*/ position: relative; font-size: 23px; top:-240px; left:30px; width: 180px; } #jifen span{ color:red; } #playfenshu{ width: 139px; height:50px; /*border:1px solid red;*/ position: absolute; z-index: 3; right:100px; top:30px; display: none; } #playfenshu p{ position: relative; color:red; font-size: 14px; top:-40px; left:35px; } #gk{ position: absolute; top: 92px; left:97px; z-index: 3; width: 30px; height:30px; } #dazhao{ position: absolute; top:12px; left:75px; z-index: 3; display: none; } #Pause{ width: 55px; height: 55px; position: absolute; top:30px; left:700px; z-index: 3; display: none; cursor: pointer; } #pauseoff{ width: 200px; height:130px; /*border:1px solid red;*/ position: absolute; top:250px; left:600px; z-index: 3; display: none; } #pauseoff button{ width: 200px; height:30px; border:none; background-color: #df5f14; margin-top: 5px; border-radius: 5px; color: white; } #pauseoff button:hover{ background-color: #fcdb6a; color:#df5f14; } #bj{ /*width: 0;*/ /*height: 0;*/ /*border:1px solid red;*/ margin-left: 700px; margin-top: 22px; } #bk{ display: none; width: 0; height: 0; border:1px solid red; } #kill{ display: none; width: 0; height: 0; border:1px solid red; } #biu{ display: none; width: 0; height: 0; border:1px solid red; } #next{ margin-left: 70px; cursor: pointer; } #guize{ width: 500px; height:430px; margin-left: 500px; margin-top: 60px; background-color: lightblue; box-shadow: 2px 4px 5px ; position: relative; display: none; } #guize p:nth-of-type(1){ font-size: 18px; color:chocolate; line-height:60px; margin-left: 20px; } #guize p:nth-of-type(2){ font-size: 18px; color:darkorchid; line-height:25px; margin-left: 20px; } #guize p:nth-of-type(3){ font-size: 18px; color:hotpink; line-height:25px; margin-left: 20px; } #guize p:nth-of-type(4){ font-size: 18px; color:lightseagreen; line-height:25px; margin-left: 20px; } #guize p:nth-of-type(5){ font-size: 18px; color:fuchsia; line-height:25px; margin-left: 20px; } #guize p:nth-of-type(6){ font-size: 22px; position: absolute; right: 5px; top: -20px; cursor: pointer; } #guize p:nth-of-type(6):hover{ color: red; } #shuoming{ width: 600px; height:200px; margin-left:400px; margin-top:180px; background-color:#ffd9cc; border:1px solid #ffd9cc; border-radius: 5px; box-shadow: 2px 2px 2px ; display: none; } #shuoming p{ font-size: 18px; color:orchid; margin-top: 30px; } #shuoming p:nth-of-type(2){ margin-left: 250px; } #shuoming p:nth-of-type(3){ width:76px; height:30px; background-color: lightcoral; color: #090909; border-radius: 3px; margin-left: 250px; cursor: pointer; } #shuoming p:nth-of-type(3):hover{ background-color:#30363a; color: chocolate; }</style><body> <div id="pauseoff"> <button id="start" onclick="continuestart()">开始游戏</button> <br/> <button id="outgame" onclick="outgame()">退出游戏</button> <br/> <button id="alloutgame" onclick="alloutgame()">结束游戏</button> </div> <img src="sucai/ui/Pause.png" id="Pause" onclick="pause()"/> <img src="sucai/skill.gif" id="dazhao"/> <div id="playfenshu"> <img src="sucai/ui/RunnerGame.gif" alt="fen"/> <p>当前分数:<span id="thisfenshu"></span></p> </div> <div id="xueliang"> <img src="sucai/ui/1.png" alt="xue" id="xue"/> <img src="sucai/num/1.gif" id="gk"/> <div id="zhuangtai"> <img src="sucai/dragon/small/move.gif" alt="zt" id="zt" /> </div> <div id="xue1"></div> <div id="xue2"></div> <div id="xue3"></div> <div id="xue4"></div> <div id="lan1"></div> <div id="lan2"></div> <div id="lan3"></div> <div id="lan4"></div> <div id="exp1"></div> <div id="exp2"></div> <div id="exp3"></div> </div> <div id="jifen"> <img src="sucai/ui/tipBg.png" /> <img src="sucai/ui/tipY.gif" alt=" " id="next" onclick="outgame()"/> <p id="guanka">当前的关卡:<span id="thisgk"></span></p> <p id="fenshu">您的分数:<span id="thiszf"></span></p> <p id="pingjia">评价:<span id =thispj></span></p> </div> <div id="game"> <audio src="sucai/help/21.mp3" id="bj" controls autoplay loop></audio> <embed src="sucai/help/13.mp3" id="bk"> <audio src="sucai/help/27.mp3" id="kill"></audio> <audio src="sucai/help/17.mp3" id="biu"></audio> <audio src="sucai/help/2314.mp3" id="bianshen" ></audio> <div id="anniu"> <p onclick="gamestart()">开始游戏</p> <p onclick="guize()">游戏规则</p> <p onclick="alloutgame()">结束游戏</p> <p onclick="shuoming()">游戏申明</p> </div> <div id="guize"> <p>欢迎进入守卫冒险岛,一起来守卫我们的王国吧。</p> <p>1.点击“开始游戏”你就可以进入到我们的王国中了,我们的王国正在被攻击,让我们一起来守卫它吧,战斗吧!英雄!</p> <p>2.按下键盘的<span><img src="sucai/help/Help.png" alt="h"/></span>你就可以操控英雄。</p> <p>3.按下键盘的 <span><img src="sucai/help/Help1.png" alt="l"/></span>你就可以攻击怪物。</p> <p>4.按下键盘的 <span><img src="sucai/help/Help2.png" alt="l"/></span>你就可以开启大招。</p> <p onclick="qxguize()">X</p> </div> <div id="shuoming"> <p>本游戏由国信安 131部 项目4组 赵宇翔 个人制作,其他人不得抄袭。</p> <p>谢谢合作。</p> <p onclick="qxshuoming()">关闭说明</p> </div> </div> <script src="maoxiandao.js" charset="utf-8"></script> <script type="text/javascript"> //设置游戏开始之前的动态效果 /*setInterval(readbgmove,200);*/ //1.返回id节点的一个函数 function $(id){ return document.getElementById(id); } //规则显示 function guize(){ $("guize").style.display="block"; } //规则隐藏 function qxguize(){ $("guize").style.display="none"; } //说明显示 function shuoming(){ $("shuoming").style.display="block"; } //说明隐藏 function qxshuoming(){ $("shuoming").style.display="none"; } var timos=$("kill"); var biubiu=$("biu"); var bs=$("bianshen") /** * 下面放的是各种数组 */ var guaiwu1arr=[]; var guaiwu2arr=[]; var guaiwu3arr=[]; var guaiwubossarr=[]; var play1zidanarr=[]; //下面是各种需要的全局变量 var play1; var play1zidan; var blooul; var lefttn=false; var toptn=false; var bottomtn=false; var righttn=false; var shoolt=false; var thisfenshu=0; var guanka=1; var pj="c"; var lanliang=4; var dazhaoj //这里放的使各种定时器的变量 var greatguiwu1,moveguaiwu1d,greatguaiwu2,moveguaiwu2d,greatguaiwu3,moveguaiwu3d,greatguaiwuboss,moveguaiwubossd,moveplay1d; var moveplay1zidand,moveshooltd,movebloould,zidanpengzhuangd,shoushid,play1pengzhuangd,playdeadd,xiaguand,xuetiaod,bianshend; var lanliangd function gamestart(){ //加载进入游戏界面 $("pauseoff").style.display="none"; $("dazhao").style.display="none"; $("game").style.backgroundImage="url(sucai/bg.jpg)"; $("anniu").style.display="none"; $("xueliang").style.display="block" $("playfenshu").style.display="block"; $("Pause").style.display="block"; $("bk").style.display="block"; $("thisfenshu").innerText=thisfenshu; greatguiwu1=setInterval(grearguaiwu1,2000);//创建怪物1 moveguaiwu1d=setInterval(moveguaiwu1,50);//怪物一的移动方法 greatguaiwu3=setInterval(grearguaiwu3,3000);//创建怪物3 moveguaiwu3d=setInterval(moveguaiwu3,60);//怪物3的移动 moveplay1d=setInterval(moveplay1,10);//玩家移动 moveplay1zidand=setInterval(moveplay1zidan,10);//玩家子弹的移动 moveshooltd=setInterval(moveshoolt,100);//玩家移动发射 movebloould=setInterval(moveblooul,10);//玩家血条移动 zidanpengzhuangd=setInterval(zidanpengzhuang,10);//子弹和怪物的碰撞 shoushid=setInterval(shoushi,600);//收集尸体 play1pengzhuangd=setInterval(playpengzhuang,600);//玩家和怪物的碰撞 playdeadd=setInterval(playdead,100);//玩家是否死亡 xiaguand=setInterval(xiaguan,10000);//检测是否进行下一关 xuetiaod=setInterval(xuetiao,1000);//检测玩家的血量是否减少 bianshend=setInterval(srcb,600)//检测玩家积分进行变身// 这里放的是大BOSS的定时器 等需要的时候调用// greatguiwuboss=setInterval(grearguaiwuboss,1000);// moveguaiwubossd=setInterval(moveguaiwuboss,60); greatplay1();//创建玩家到游戏 playblooul();//创建玩家血条到游戏 } function gameover(){ window.clearInterval(greatguiwu1); window.clearInterval(movebloould); window.clearInterval(moveguaiwu1d); window.clearInterval(greatguaiwu2); window.clearInterval(moveguaiwu2d); window.clearInterval(greatguaiwu3); window.clearInterval(moveguaiwu3d); window.clearInterval(moveplay1d); window.clearInterval(moveplay1zidand); window.clearInterval(zidanpengzhuangd); window.clearInterval(shoushid); window.clearInterval(play1pengzhuangd); window.clearInterval(playdeadd); window.clearInterval(greatguaiwuboss); window.clearInterval(moveguaiwubossd); window.clearInterval(xiaguand); } //创建第一种怪物到加载后的页面上 function grearguaiwu1(){ var y = parseInt(Math.random() * 521); var gauiwu1=new gauiwu1prototype("sucai/enemy/plane/move.gif",0,y,3,2,59,41); guaiwu1arr.push(gauiwu1); } //让第一种怪物在网页中移动起来 function moveguaiwu1(){ for(var i=0;i<guaiwu1arr.length;i++){ if(parseInt(guaiwu1arr[i].imgNode.style.right)>1100){ game.removeChild(guaiwu1arr[i].imgNode); guaiwu1arr.splice(i,1); i--; }else{ guaiwu1arr[i].move(); } } } //创建第二种怪物到加载后的页面上 function grearguaiwu2(){ var y = parseInt(Math.random() * 521); var gauiwu2=new gauiwu1prototype("sucai/enemy/ghost/move.gif",0,y,2,5); guaiwu2arr.push(gauiwu2); } //让第二种怪物在网页中移动起来 function moveguaiwu2(){ for(var i=0;i<guaiwu2arr.length;i++){ if(parseInt(guaiwu2arr[i].imgNode.style.right)>1100){ game.removeChild(guaiwu2arr[i].imgNode); guaiwu2arr.splice(i,1); i--; }else{ guaiwu2arr[i].move(); } } } //创建第三种怪物到加载后的页面上 function grearguaiwu3(){ var y = parseInt(Math.random() * 561); var gauiwu3=new gauiwu1prototype("sucai/enemy/bird/move.gif",0,y,3,2); guaiwu3arr.push(gauiwu3); } //让第三种怪物在网页中移动起来 function moveguaiwu3(){ for(var i=0;i<guaiwu3arr.length;i++){ if(parseInt(guaiwu3arr[i].imgNode.style.right)>1100){ game.removeChild(guaiwu3arr[i].imgNode); guaiwu3arr.splice(i,1); i--; }else{ guaiwu3arr[i].move(); } } } //创建怪物boss到加载后的页面上 function grearguaiwuboss(){ var y = parseInt(Math.random() * 580); var gauiwuboss=new gauiwu1prototype("sucai/enemy/boss/move.gif",0,y,1,15); guaiwubossarr.push(gauiwuboss); } //让第怪物boss在网页中移动起来 function moveguaiwuboss(){ for(var i=0;i<guaiwubossarr.length;i++){ if(parseInt(guaiwubossarr[i].imgNode.style.right)>1100){ game.removeChild(guaiwubossarr[i].imgNode); guaiwubossarr.splice(i,1); i--; }else{ guaiwubossarr[i].move(); } } } //创建玩家到加载后的页面上 function greatplay1(){ play1=new play1prototype("sucai/dragon/small/move.gif",1100,280,5,7,57,52); } //让玩家在网页中移动起来1.监听网页的按键 //玩家按下按键时的监听与判断 document.body.onkeydown=function() { var e = window.event || arguments[0];// console.log(e.keyCode); if (e.keyCode == 37) { lefttn = true; } if (e.keyCode == 38) { toptn = true; } if (e.keyCode == 39) { righttn = true; } if (e.keyCode == 40) { bottomtn = true; } if (e.keyCode == 32) { shoolt = true; biubiu.currentTime = 0; biubiu.play(); play1.shoolt(); if(thisfenshu<30){ play1.imgNode.src="sucai/dragon/small/magicmissile.gif"; } if(thisfenshu>30){ play1.imgNode.src="sucai/dragon/middle/magicmissile.gif"; } if(thisfenshu>100){ play1.imgNode.src="sucai/dragon/large/magicmissile.gif"; } if(thisfenshu>150){ play1.imgNode.src="sucai/dragon/big/magicmissile.gif"; } } //玩家按下大招并判断蓝量的多少, if(e.keyCode==13){ lanliang-=1; dazhaoj(); if(lanliang==3){ $("lan4").style.display="none"; } if(lanliang==2){ $("lan3").style.display="none"; } if(lanliang==1){ $("lan2").style.display="none"; } if(lanliang==0){ $("lan1").style.display="none"; } if(lanliang<0){ $("dazhao").src=""; $("game").removeChild("kill"); } timos.currentTime = 0; timos.play(); } } //玩家松开按键时的监听与判断 document.body.onkeyup = function () { var e = window.event || arguments[0];// console.log(e.keyCode); if (e.keyCode == 37) { lefttn = false; } if (e.keyCode == 38) { toptn = false; } if (e.keyCode == 39) { righttn = false; } if (e.keyCode == 40) { bottomtn = false; } if(e.keyCode==32){ shoolt = false; setTimeout(srcb,500) } } //玩家发射子弹变身的函数 function srcb(){ if(thisfenshu<30){ play1.imgNode.src="sucai/dragon/small/move.gif"; $("zt").src="sucai/dragon/small/move.gif"; for(var i=0;i<play1zidanarr.length;i++){ play1zidanarr[i].imgNode.src="sucai/dragon/small/att.gif" } } if(thisfenshu>30){ play1.imgNode.src="sucai/dragon/middle/move.gif"; $("zt").src="sucai/dragon/middle/move.gif"; for(var i=0;i<play1zidanarr.length;i++){ play1zidanarr[i].imgNode.src="sucai/dragon/middle/att.gif" }// bianshen.shoolt();// bianshen.play(); } if(thisfenshu>100){ play1.imgNode.src="sucai/dragon/large/move.gif"; $("zt").src="sucai/dragon/large/move.gif"; for(var i=0;i<play1zidanarr.length;i++){ play1zidanarr[i].imgNode.src="sucai/dragon/large/att.gif" } } if(thisfenshu>150){ play1.imgNode.src="sucai/dragon/big/move.gif"; $("zt").src="sucai/dragon/big/move.gif"; } } // 给玩家添加按下移动按键后玩家的移动方法 function moveplay1() { if (lefttn) { play1.moveleft(); } if (toptn) { play1.movetop(); } if (righttn) { play1.moveright(); } if (bottomtn) { play1.movebottom(); } } //子弹移动的方法 function moveplay1zidan(){ for(var i= 0;i<play1zidanarr.length;i++){ if(parseInt(play1zidanarr[i].imgNode.style.right)<0){ $("game").removeChild(play1zidanarr[i].imgNode); play1zidanarr.splice(i,1); i--; }else{ play1zidanarr[i].move(); } } } //飞机在移动时发射子弹的方法 function moveshoolt(){ if(shoolt==true){ play1.shoolt(); biubiu.play(); } } //给玩家创建一个显示头部的血条 function playblooul(){ var x=1105; var y=270; blooul=new playbloouprototype("sucai/ui/boom/boom7.png",x,y,5); } //给玩家的血条添加移动的方法 function moveblooul(){ if (lefttn) { blooul.moveleft(); } if (toptn) { blooul.movetop(); } if (righttn) { blooul.moveright(); } if (bottomtn) { blooul.movebottom(); } } function zidanpengzhuang(){ var play1zidanright,play1zidantop,guaiwu1right,guaiwu1top,guaiwu2right,guaiwu2top; var guaiwu3right,guaiwu3top,bossarrright,bossarrtop,play1right,play1top; play1right=parseInt(play1.imgNode.style.right); play1top=parseInt(play1.imgNode.style.top); for(var i=0;i<play1zidanarr.length;i++){ play1zidanright=parseInt(play1zidanarr[i].imgNode.style.right); play1zidantop=parseInt(play1zidanarr[i].imgNode.style.top); for(var j=0;j<guaiwu1arr.length;j++){ guaiwu1right=parseInt(guaiwu1arr[j].imgNode.style.right); guaiwu1top=parseInt(guaiwu1arr[j].imgNode.style.top); if(guaiwu1arr[j].isdead==false){ if(play1zidanright+30<=guaiwu1right+59&&play1zidanright>=guaiwu1right&&play1zidantop+21>=guaiwu1top&&play1zidantop+21<=guaiwu1top+62){ $("game").removeChild(play1zidanarr[i].imgNode); play1zidanarr.splice(i,1); i--; guaiwu1arr[j].bloou-=1; if(guaiwu1arr[j].bloou<0){ thisfenshu+=1; guaiwu1arr[j].isdead=true; guaiwu1arr[j].imgNode.src="sucai/enemy/plane/die.gif" } } } for(var n= 0;n<guaiwu3arr.length;n++){ guaiwu3right=parseInt(guaiwu3arr[n].imgNode.style.right); guaiwu3top=parseInt(guaiwu3arr[n].imgNode.style.top); if(guaiwu3arr[n].isdead==false){ if(play1zidanright+30<=guaiwu3right+59&&play1zidanright>=guaiwu3right&&play1zidantop+21>=guaiwu3top&&play1zidantop+21<=guaiwu3top+62){ $("game").removeChild(play1zidanarr[i].imgNode); play1zidanarr.splice(i,1); i--; guaiwu3arr[n].bloou-=1; if(guaiwu3arr[n].bloou<0){ thisfenshu+=3; guaiwu3arr[n].isdead=true; guaiwu3arr[n].imgNode.src="sucai/enemy/bird/die.gif" } } } for(var k=0;k<guaiwu2arr.length;k++){ guaiwu2right=parseInt(guaiwu2arr[k].imgNode.style.right); guaiwu2top=parseInt(guaiwu2arr[k].imgNode.style.top); if(guaiwu2arr[k].isdead==false){ if(play1zidanright+30<=guaiwu2right+59&&play1zidanright>=guaiwu2right&&play1zidantop+21>=guaiwu2top&&play1zidantop+21<=guaiwu2top+62){ $("game").removeChild(play1zidanarr[i].imgNode); play1zidanarr.splice(i,1); i--; guaiwu2arr[k].bloou-=1; if(guaiwu2arr[k].bloou<0){ thisfenshu+=5; guaiwu2arr[k].isdead=true; guaiwu2arr[k].imgNode.src="sucai/enemy/ghost/die.gif" } } } for(var m= 0;m<guaiwubossarr.length;m++){ bossarrright=parseInt(guaiwubossarr[m].imgNode.style.right); bossarrtop=parseInt(guaiwubossarr[m].imgNode.style.top); if(guaiwubossarr[m].isdead==false){ if(play1zidanright+30<=bossarrright+59&&play1zidanright>=bossarrright&&play1zidantop+21>=bossarrtop&&play1zidantop+21<=bossarrtop+62){ $("game").removeChild(play1zidanarr[i].imgNode); play1zidanarr.splice(i,1); i--; guaiwubossarr[m].bloou-=1; if(guaiwubossarr[m].bloou<0){ thisfenshu+=10; guaiwubossarr[m].isdead=true; guaiwubossarr[m].imgNode.src="sucai/enemy/boss/die.gif" } } } } } } } } } /** * 玩家和怪物的碰撞事件 * 判断玩家本身是否和怪物碰撞,如果发生碰撞,怪物死亡,玩家血量-1; */ function playpengzhuang(){ var guaiwu1right,guaiwu1top,guaiwu2right,guaiwu2top; var guaiwu3right,guaiwu3top,bossarrright,bossarrtop,play1right,play1top; play1right=parseInt(play1.imgNode.style.right); play1top=parseInt(play1.imgNode.style.top); for(var j=0;j<guaiwu1arr.length;j++){ guaiwu1right=parseInt(guaiwu1arr[j].imgNode.style.right); guaiwu1top=parseInt(guaiwu1arr[j].imgNode.style.top); if(play1.isdead==false){ if(play1right>guaiwu1right&&play1right-118<guaiwu1right-59&&play1top>=guaiwu1top-52&&play1top+52<=guaiwu1top+93){ play1.bloou-=1; guaiwu1arr[j].isdead=true; if(guaiwu1arr[j].isdead==true){ play1.bloou=play1.bloou; console.log(play1.bloou) guaiwu1arr[j].imgNode.src="sucai/enemy/plane/die.gif"; } } } } for(var n= 0;n<guaiwu3arr.length;n++){ guaiwu3right=parseInt(guaiwu3arr[n].imgNode.style.right); guaiwu3top=parseInt(guaiwu3arr[n].imgNode.style.top); if(play1.isdead==false){ if(play1right>guaiwu3right&&play1right-118<guaiwu3right-59&&play1top>=guaiwu3top-52&&play1top+52<=guaiwu3top+93){ play1.bloou-=1; guaiwu3arr[n].isdead=true; if(guaiwu3arr[n].isdead==true){ play1.bloou=play1.bloou; console.log(play1.bloou) guaiwu3arr[n].imgNode.src="sucai/enemy/bird/die.gif"; } } } } for(var k=0;k<guaiwu2arr.length;k++){ guaiwu2right=parseInt(guaiwu2arr[k].imgNode.style.right); guaiwu2top=parseInt(guaiwu2arr[k].imgNode.style.top); if(play1.isdead==false){ if(play1right>guaiwu2right&&play1right-118<guaiwu2right-59&&play1top>=guaiwu2top-52&&play1top+52<=guaiwu2top+93){ play1.bloou-=1; guaiwu2arr[k].isdead=true; if(guaiwu2arr[k].isdead==true){ play1.bloou=play1.bloou; console.log(play1.bloou) guaiwu2arr[k].imgNode.src="sucai/enemy/ghost/die.gif"; } } } } for(var m= 0;m<guaiwubossarr.length;m++){ bossarrright=parseInt(guaiwubossarr[m].imgNode.style.right); bossarrtop=parseInt(guaiwubossarr[m].imgNode.style.top); if(play1.isdead==false){ if(play1right>bossarrright&&play1right-118<bossarrright-59&&play1top>=bossarrtop-52&&play1top+52<=bossarrtop+93){ play1.bloou-=1; guaiwu2arr[k].isdead=true; if(guaiwu2arr[k].isdead==true){ play1.bloou=play1.bloou; console.log(play1.bloou) guaiwu2arr[k].imgNode.src="sucai/enemy/ghost/die.gif"; } } } } } //判断玩家血量是否小于0,如果小于1 收掉所有尸体 function playdead(){ if(play1.bloou<1){ for(var j=0;j<guaiwu1arr.length;j++){ if(guaiwu1arr[j].isdead==false){ guaiwu1arr[j].isdead=true; } } for(var n= 0;n<guaiwu3arr.length;n++){ if( guaiwu3arr[n].isdead==false){ guaiwu3arr[n].isdead=true; } } for(var k=0;k<guaiwu2arr.length;k++){ if( guaiwu2arr[k].isdead==false){ guaiwu2arr[k].isdead=true; } } for(var m= 0;m<guaiwubossarr.length;m++){ if( guaiwubossarr[m].isdead==false) guaiwubossarr[m].isdead=true; } play1.imgNode.src="sucai/dragon/small/hit.gif"; play1.isdead=true; $("game").innerHTML="" ; gameover(); $("jifen").style.display="block"; $("thiszf").innerText=thisfenshu; $("thisgk").innerText=guanka; $("thispj").innerText=pj; var shiti=$("game").getElementsByTagName("img"); for(var i=0;i<shiti.length;i++){ $("game").removeChild(shiti[i]); } } } //判断当怪物死后收掉怪物的尸体 function shoushi(){ for(var i=0;i<guaiwu1arr.length;i++){ if(guaiwu1arr[i].isdead==true){ $("game").removeChild(guaiwu1arr[i].imgNode); guaiwu1arr.splice(i,1); i--; $("thisfenshu").innerText=thisfenshu; } } for(var n=0;n<guaiwu3arr.length;n++){ if(guaiwu3arr[n].isdead==true){ $("game").removeChild(guaiwu3arr[n].imgNode); guaiwu3arr.splice(n,1); n--; $("thisfenshu").innerText=thisfenshu; } } for(var k=0;k<guaiwu2arr.length;k++){ if(guaiwu2arr[k].isdead==true){ $("game").removeChild(guaiwu2arr[k].imgNode); guaiwu2arr.splice(k,1); k--; $("thisfenshu").innerText=thisfenshu; } } for(var m= 0;m<guaiwubossarr.length;m++) { if (guaiwubossarr[m].isdead == true) { $("game").removeChild(guaiwubossarr[m].imgNode); guaiwubossarr.splice(m, 1); m--; $("thisfenshu").innerText=thisfenshu; } } if(play1.isdead==true){ $("game").removeChild(play1.imgNode); $("thisfenshu").innerText=thisfenshu; } } //进入第下一关; function xiaguan(){ if(thisfenshu>30){// 这里放的是蝙蝠的定时器 greatguaiwu2=setInterval(grearguaiwu2,10000); moveguaiwu2d=setInterval(moveguaiwu2,120); guanka=2; pj="B"; $("gk").src="sucai/num/2.gif"; $("exp1").style.display="block";// play1.imgNode.src="sucai/dragon/middle/move.gif";// play1zidan.imgNode.src="sucai/dragon/middle/att.gif"; if(thisfenshu>100){ // 这里放的是大BOSS的定时器 greatguaiwuboss=setInterval(grearguaiwuboss,50000); moveguaiwubossd=setInterval(moveguaiwuboss,150); guanka=3; pj="A"; $("gk").src="sucai/num/3.gif"; $("exp2").style.display="block"; } if(thisfenshu>150){ greatguiwu1=setInterval(grearguaiwu1,1500); moveguaiwu1d=setInterval(moveguaiwu1,100); guanka=4; pj="S"; $("gk").src="sucai/num/4.gif"; $("exp3").style.display="block"; } if(thisfenshu>249){ greatguaiwu3=setInterval(grearguaiwu3,2000);//创建怪物3 moveguaiwu3d=setInterval(moveguaiwu3,80);//怪物3的移动 guanka=5; pj="SS"; $("gk").src="sucai/num/5.gif"; } if(thisfenshu>500){ greatguaiwu2=setInterval(grearguaiwu2,9000); moveguaiwu2d=setInterval(moveguaiwu2,100); guanka=6; pj="SSS"; $("gk").src="sucai/num/6.gif"; } if(thisfenshu>1500){ greatguaiwu3=setInterval(grearguaiwu3,1800);//创建怪物3 moveguaiwu3d=setInterval(moveguaiwu3,60);//怪物3的移动 guanka=7; pj="SSSS"; $("gk").src="sucai/num/7.gif"; } } } //玩家的血条减少 function xuetiao(){ switch (play1.bloou){ case 0: blooul.imgNode.src="sucai/ui/boom/boom0.png"; $("xue1").style.display="none"; break; case 1: blooul.imgNode.src="sucai/ui/boom/boom1.png"; break; case 2: blooul.imgNode.src="sucai/ui/boom/boom2.png"; $("xue2").style.display="none"; break; case 3: blooul.imgNode.src="sucai/ui/boom/boom3.png"; $("xue3").style.display="none"; break; case 4: blooul.imgNode.src="sucai/ui/boom/boom4.png"; break; case 5: blooul.imgNode.src="sucai/ui/boom/boom5.png"; $("xue4").style.display="none"; break; case 6: blooul.imgNode.src="sucai/ui/boom/boom6.png"; break; case 7: blooul.imgNode.src="sucai/ui/boom/boom7.png"; break; } } //玩家按下大招的方法 function dazhaoj() { $("dazhao").style.display="block"; $("dazhao").style.display="block"; for(var j=0;j<guaiwu1arr.length;j++){ if(guaiwu1arr[j].isdead==false){ guaiwu1arr[j].isdead=true; thisfenshu+=2; } } for(var n= 0;n<guaiwu3arr.length;n++){ if( guaiwu3arr[n].isdead==false) guaiwu3arr[n].isdead=true; thisfenshu+=3; } for(var k=0;k<guaiwu2arr.length;k++){ if(guaiwu2arr[k].isdead==false){ guaiwu2arr[k].isdead=true; thisfenshu+=5; } } for(var m= 0;m<guaiwubossarr.length;m++){ if(guaiwubossarr[m].isdead==false) guaiwubossarr[m].isdead=true; thisfenshu+=10; } setTimeout(qinchudazhao,1500); } //清除大招的方法 function qinchudazhao(){ $("dazhao").style.display="none"; } //暂停游戏的方法 function pause(){ $("pauseoff").style.display="block"; gameover(); } //重新开始游戏地方法 function continuestart(){ //加载进入游戏界面 $("pauseoff").style.display="none"; $("dazhao").style.display="none"; $("game").style.backgroundImage="url(sucai/bg.jpg)"; $("anniu").style.display="none"; $("xueliang").style.display="block" $("playfenshu").style.display="block"; $("Pause").style.display="block"; $("thisfenshu").innerText=thisfenshu; greatguiwu1=setInterval(grearguaiwu1,2000);//创建怪物1 moveguaiwu1d=setInterval(moveguaiwu1,50);//怪物一的移动方法 greatguaiwu3=setInterval(grearguaiwu3,3000);//创建怪物3 moveguaiwu3d=setInterval(moveguaiwu3,60);//怪物3的移动 moveplay1d=setInterval(moveplay1,10);//玩家移动 moveplay1zidand=setInterval(moveplay1zidan,10);//玩家子弹的移动 moveshooltd=setInterval(moveshoolt,100);//玩家移动发射 movebloould=setInterval(moveblooul,10);//玩家血条移动 zidanpengzhuangd=setInterval(zidanpengzhuang,10);//子弹和怪物的碰撞 shoushid=setInterval(shoushi,600);//收集尸体 play1pengzhuangd=setInterval(playpengzhuang,600);//玩家和怪物的碰撞 playdeadd=setInterval(playdead,100);//玩家是否死亡 xiaguand=setInterval(xiaguan,3000);//检测是否进行下一关 xuetiaod=setInterval(xuetiao,1000);//检测玩家的血量是否减少 bianshend=setInterval(srcb,600)//检测玩家积分进行变身 } //退出当前游戏的方法 function outgame(){ location.reload() } //推出整个游戏页面 function alloutgame(){ window.close() } //这里是所需要的JS原型
/**玩家的原型属性: * [email protected] imgsrc 玩家图片的地址. * 2.玩家的生成地址 x y. * 3.玩家移动的速度 sudu. * 4.玩家的血量 bloou. * 5.玩家的创建方法 creat(). */var game=document.getElementById("game");function play1prototype(imgsrc,x,y,sudu,bloou,width,height){ this.img=imgsrc; this.imgNode=document.createElement("img"); this.x=x; this.y=y; this.width=width; this.height=height; this.isdead=false; this.sudu=sudu; this.bloou=bloou; this.movebottom=function(){ if(parseInt( this.imgNode.style.top)<540){ this.imgNode.style.top=parseInt( this.imgNode.style.top)+this.sudu+"px"; } } this.movetop=function(){ if(parseInt( this.imgNode.style.top)>0){ this.imgNode.style.top=parseInt( this.imgNode.style.top)-this.sudu+"px"; } } this.moveleft=function(){ //console.log(this.imgNode.style.left); if(parseInt( this.imgNode.style.right)<1150){ this.imgNode.style.right=parseInt( this.imgNode.style.right)+this.sudu+"px"; } } this.moveright=function(){ if(parseInt( this.imgNode.style.right)>0){ this.imgNode.style.right=parseInt( this.imgNode.style.right)-this.sudu+"px"; } } this.creat=function(){ this.imgNode.src= this.img; this.imgNode.style.position="absolute"; this.imgNode.style.top=this.y+"px"; this.imgNode.style.right=this.x+"px"; game.appendChild(this.imgNode); } this.shoolt=function(){ var x=parseInt(this.imgNode.style.right)-35; var y=parseInt(this.imgNode.style.top)+15; //console.log(x) play1zidan=new playzidanprototype("sucai/dragon/small/att.gif",x,y,5); play1zidanarr.push(play1zidan); } this.creat();} /**创建玩家子弹的原型 * * @param imgsrc 子弹的地址 * @param x 子弹产生的X轴 * @param y 子弹产生的Y轴 * @param sudu 子弹移动的速度 */ function playzidanprototype(imgsrc,x,y,sudu){ this.img=imgsrc; this.imgNode=document.createElement("img"); this.x=x; this.y=y; this.sudu=sudu; this.move=function(){ this.imgNode.style.right=parseInt(this.imgNode.style.right)-this.sudu+"px"; } this.creat=function(){ this.imgNode.src=this.img; this.imgNode.style.position="absolute"; this.imgNode.style.top=y+"px"; this.imgNode.style.right=x+"px"; game.appendChild(this.imgNode); } this.creat();} /**创建玩家血条的原型 * 1.血条的图片地址SRC * 2.血条的x * 3血条的Y * 4.血条的创建 */ function playbloouprototype(imgsrc,x,y,sudu){ this.imgsrc=imgsrc; this.imgNode=document.createElement("img"); this.x=x; this.y=y; this.sudu=sudu; this.creat=function(){ this.imgNode.src=this.imgsrc; this.imgNode.style.position="absolute"; this.imgNode.style.top=y+"px"; this.imgNode.style.right=x+"px"; game.appendChild(this.imgNode); } this.movebottom=function(){ if(parseInt( this.imgNode.style.top)<540){ this.imgNode.style.top=parseInt( this.imgNode.style.top)+this.sudu+"px"; } } this.movetop=function(){ if(parseInt( this.imgNode.style.top)>-10){ this.imgNode.style.top=parseInt( this.imgNode.style.top)-this.sudu+"px"; } } this.moveleft=function(){ //console.log(this.imgNode.style.left); if(parseInt( this.imgNode.style.right)<1160){ this.imgNode.style.right=parseInt( this.imgNode.style.right)+this.sudu+"px"; } } this.moveright=function(){ if(parseInt( this.imgNode.style.right)>10){ this.imgNode.style.right=parseInt( this.imgNode.style.right)-this.sudu+"px"; } } this.creat();} //进入游戏第一件事,创建怪物的原型///**怪物的原型属性: * [email protected] imgsrc 怪物图片的地址. * 2.怪物的生成地址 x y. * 3.怪物移动的速度 sudu. * 4.怪物的血量 bloou. * 5.怪物的创建方法 creat(). */ function gauiwu1prototype(imgsrc,x,y,sudu,bloou,width,height){ this.img=imgsrc; this.imgNode=document.createElement("img"); this.x=x; this.y=y; this.width=width; this.height=height; this.isdead=false; this.sudu=sudu; this.bloou=bloou; this.move=function(){ this.imgNode.style.right=parseInt( this.imgNode.style.right)+this.sudu+"px"; }; this.creat=function(){ this.imgNode.src= this.img; this.imgNode.style.position="absolute"; this.imgNode.style.top=this.y+"px"; this.imgNode.style.right=this.x+"px"; game.appendChild(this.imgNode); } this.creat();}
</script></body></html>
时间: 2024-10-10 02:08:25