#pragma strict var speed : float = 100; var m_LastUpdateShowTime : float = 0f; //上一次更新帧率的时间; var m_UpdateShowDeltaTime : float =0.01f;//更新帧率的时间间隔; var m_FrameUpdate : int = 0;//帧数 var m_FPS : float = 0; function Awake () { Application.targetFrameRate = 100; } function Start () { m_LastUpdateShowTime=Time.realtimeSinceStartup; } function Update () { var x:float = Input.GetAxis("Horizontal") * Time.deltaTime * speed; var z:float = Input.GetAxis("Vertical") *Time.deltaTime * speed; transform.Translate(x,0,z); m_FrameUpdate++; if(Time.realtimeSinceStartup-m_LastUpdateShowTime>=m_UpdateShowDeltaTime) { m_FPS=m_FrameUpdate/(Time.realtimeSinceStartup-m_LastUpdateShowTime); m_FrameUpdate=0; m_LastUpdateShowTime=Time.realtimeSinceStartup; } } function OnGUI() { GUI.Label(new Rect(Screen.width/2,0,200,100),"FPS: "+m_FPS); }
时间: 2024-12-11 03:57:58