直接贴上Android.mk文件吧。
对了,是cocos2d3.0的,不知道2.x是否一样。
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/AppDelegate.cpp ../../Classes/HelloWorldScene.cpp ../../Classes/Block.cpp ../../Classes/MenuScene.cpp ../../Classes/GameFinish.cpp ../../Classes/StreetGameScene.cpp ../../Classes/CanGameScene.cpp ../../Classes/GameData.cpp ../../Classes/GameScene.cpp ../../Classes/BeginScene.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes $(LOCAL_PATH)/../../cocos2d/cocos/editor-support/cocostudio $(LOCAL_PATH)/../../cocos2d/cocos/editor-support $(LOCAL_PATH)/../../cocos2d/extensions $(LOCAL_PATH)/../../cocos2d/cocos/ui $(LOCAL_PATH)/../../cocos2d/cocos LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_gui_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,2d) $(call import-module,audio/android) $(call import-module,Box2D) $(call import-module,editor-support/cocostudio) $(call import-module,extensions)
使用cocostudio 需要在Android.mk文件的配置
时间: 2024-10-18 15:22:17