在View构造函数中获得屏幕的宽高 public class GameView extends View { public GameView(Context context) { Display d = ((Activity) context).getWindowManager().getDefaultDisplay(); Log.v(TAG,"W + H = "+d.getWidth()+" + "+d.getHeight()); } } ========================================================== DisplayMetrics定义了屏幕的一些属性,可以通过getMetrics方法得到当前屏幕的DisplayMetrics属性,代码如: DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); int width = dm.widthPixels; //得到宽度 int height = dm.heightPixels; //得到高度 ========================================================== View中的onLayout方法传入的参数可以获得当前可用区域的宽高度: protected void onLayout(boolean changed, int left, int top, int right,int bottom) { int width = right - left; //得到宽度 int height = bottom - top; //得到高度 }
获取屏幕宽高
// 获取屏幕宽高(方法1) int screenWidth = getWindowManager().getDefaultDisplay().getWidth(); // 屏幕宽(像素,如:480px) int screenHeight = getWindowManager().getDefaultDisplay().getHeight(); // 屏幕高(像素,如:800p) Log.e(TAG + " getDefaultDisplay", "screenWidth=" + screenWidth + "; screenHeight=" + screenHeight); // 获取屏幕密度(方法2) DisplayMetrics dm = new DisplayMetrics(); dm = getResources().getDisplayMetrics(); float density = dm.density; // 屏幕密度(像素比例:0.75/1.0/1.5/2.0) int densityDPI = dm.densityDpi; // 屏幕密度(每寸像素:120/160/240/320) float xdpi = dm.xdpi; float ydpi = dm.ydpi; Log.e(TAG + " DisplayMetrics", "xdpi=" + xdpi + "; ydpi=" + ydpi); Log.e(TAG + " DisplayMetrics", "density=" + density + "; densityDPI=" + densityDPI); screenWidth = dm.widthPixels; // 屏幕宽(像素,如:480px) screenHeight = dm.heightPixels; // 屏幕高(像素,如:800px) Log.e(TAG + " DisplayMetrics(111)", "screenWidth=" + screenWidth + "; screenHeight=" + screenHeight); // 获取屏幕密度(方法3) dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); density = dm.density; // 屏幕密度(像素比例:0.75/1.0/1.5/2.0) densityDPI = dm.densityDpi; // 屏幕密度(每寸像素:120/160/240/320) xdpi = dm.xdpi; ydpi = dm.ydpi; Log.e(TAG + " DisplayMetrics", "xdpi=" + xdpi + "; ydpi=" + ydpi); Log.e(TAG + " DisplayMetrics", "density=" + density + "; densityDPI=" + densityDPI); int screenWidthDip = dm.widthPixels; // 屏幕宽(dip,如:320dip) int screenHeightDip = dm.heightPixels; // 屏幕宽(dip,如:533dip) Log.e(TAG + " DisplayMetrics(222)", "screenWidthDip=" + screenWidthDip + "; screenHeightDip=" + screenHeightDip); screenWidth = (int)(dm.widthPixels * density + 0.5f); // 屏幕宽(px,如:480px) screenHeight = (int)(dm.heightPixels * density + 0.5f); // 屏幕高(px,如:800px) Log.e(TAG + " DisplayMetrics(222)", "screenWidth=" + screenWidth + "; screenHeight=" + screenHeight);
获取控件的宽高,一般来说,我们在onCreate里面得到的控件的宽高全是0.采用下面的方法,可以得到真实的宽高
//------------------------------------------------方法一 int w = View.MeasureSpec.makeMeasureSpec(0,View.MeasureSpec.UNSPECIFIED); int h = View.MeasureSpec.makeMeasureSpec(0,View.MeasureSpec.UNSPECIFIED); imageView.measure(w, h); int height =imageView.getMeasuredHeight(); int width =imageView.getMeasuredWidth(); textView.append("\n"+height+","+width); 此方法会加载onMeasure三次 //-----------------------------------------------方法二 ViewTreeObserver vto = imageView.getViewTreeObserver(); vto.addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() { public boolean onPreDraw() { int height = imageView.getMeasuredHeight(); int width = imageView.getMeasuredWidth(); textView.append("\n"+height+","+width); return true; } }); 此方法会加载onMeasure二次,但是回调函数会回调很多次 //-----------------------------------------------方法三 ViewTreeObserver vto2 = imageView.getViewTreeObserver(); vto2.addOnGlobalLayoutListener(new OnGlobalLayoutListener() { @Override public void onGlobalLayout() { imageView.getViewTreeObserver().removeGlobalOnLayoutListener(this); textView.append("\n\n"+imageView.getHeight()+","+imageView.getWidth()); } }); <pre name="code" class="csharp"> 此方法会加载onMeasure二次,但是回调函数只回调一次
WindowManager windowManager = getWindowManager(); Display display = windowManager.getDefaultDisplay(); screenWidth = display.getWidth(); screenHeight = display.getHeight();
时间: 2024-10-01 03:30:33