转载请标明出处:http://blog.csdn.net/vistatns/article/details/51316462
(将Cocos2d-x项目移植到Android上请前往:http://blog.csdn.net/vistatns/article/details/51316103)
1.添加布局文件main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<RelativeLayout
android:id="@+id/gameviewLay"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
</RelativeLayout>
2.在java文件中引入xml布局文件,加入setCocosView,引入xml初始化
@Override
public void setCocosView(Cocos2dxGLSurfaceView mGLSurfaceView) {
setContentView(R.layout.main);
RelativeLayout framelayout = (RelativeLayout) findViewById(R.id.gameviewLay);
framelayout.addView(mGLSurfaceView);
System.out.println("txc:setCocosView--初始化");
}
3.这个时候可能会报错,因为没有这个父类方法给你覆盖
(1).选择第一项
在Coco2dActivity创建setCocosView()
(2).将init()中的内容全部移到setCocosView()中
(3).在init()中添加以下内容
// Cocos2dxGLSurfaceView
this.mGLSurfaceView =this.onCreateView();
// Switch to supported OpenGL (ARGB888) mode on emulator
//if (isAndroidEmulator())
// this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
this.mGLSurfaceView.setCocos2dxRenderer(new Cocos2dxRenderer());
setCocosView(mGLSurfaceView);
(4).再看看原来那个java文件,没有错误了
4.运行测试
成功了!