Nashville是Instagram众多滤镜中最惊艳的一款,独特的奶昔色调赋予照片童话般的唯美感觉。适用范围:营造浪漫唯美的感觉。的确如此啊有2张输入图像
顶点着色有2组坐标NSString *const kGPUImageTwoInputTextureVertexShaderString = SHADER_STRING
( attribute vec4 position;//输入的坐标 attribute vec4 inputTextureCoordinate; attribute vec4 inputTextureCoordinate2; //输出的坐标,与片段着色器 varying vec2 textureCoordinate; varying vec2 textureCoordinate2; void main() {//告诉片段着色器,我在处理哪些像素 gl_Position = position; textureCoordinate = inputTextureCoordinate.xy; textureCoordinate2 = inputTextureCoordinate2.xy; } );
片段着色
NSString *const kFWNashvilleShaderString = SHADER_STRING ( precision lowp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; void main() { vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb; texel = vec3( texture2D(inputImageTexture2, vec2(texel.r, .16666)).r, texture2D(inputImageTexture2, vec2(texel.g, .5)).g, texture2D(inputImageTexture2, vec2(texel.b, .83333)).b); gl_FragColor = vec4(texel, 1.0); } );
初始化
- (id)init { if (!(self = [super init])) { return nil; } UIImage *image = [UIImage imageNamed:@"nashvilleMap.png"]; imageSource = [[GPUImagePicture alloc] initWithImage:image]; FWFilter1 *filter = [[FWFilter1 alloc] init]; [self addFilter:filter]; [imageSource addTarget:filter atTextureLocation:1]; [imageSource processImage]; self.initialFilters = [NSArray arrayWithObjects:filter, nil]; self.terminalFilter = filter; return self; }
// // FWNashvilleFilter.h // FWMeituApp // // Created by hzkmn on 16/1/8. // Copyright © 2016年 ForrestWoo co,.ltd. All rights reserved. // #import "GPUImageTwoInputFilter.h" @interface FWFilter1 : GPUImageTwoInputFilter @end @interface FWNashvilleFilter : GPUImageFilterGroup { GPUImagePicture *imageSource ; } @end
// // FWNashvilleFilter.m // FWMeituApp // // Created by hzkmn on 16/1/8. // Copyright © 2016年 ForrestWoo co,.ltd. All rights reserved. // #import "FWNashvilleFilter.h" NSString *const kFWNashvilleShaderString = SHADER_STRING ( precision lowp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; void main() { vec3 texel = texture2D(inputImageTexture, textureCoordinate).rgb; texel = vec3( texture2D(inputImageTexture2, vec2(texel.r, .16666)).r, texture2D(inputImageTexture2, vec2(texel.g, .5)).g, texture2D(inputImageTexture2, vec2(texel.b, .83333)).b); gl_FragColor = vec4(texel, 1.0); } ); @implementation FWFilter1 - (id)init; { if (!(self = [super initWithFragmentShaderFromString:kFWNashvilleShaderString])) { return nil; } return self; } @end @implementation FWNashvilleFilter - (id)init { if (!(self = [super init])) { return nil; } UIImage *image = [UIImage imageNamed:@"nashvilleMap.png"]; imageSource = [[GPUImagePicture alloc] initWithImage:image]; FWFilter1 *filter = [[FWFilter1 alloc] init]; [self addFilter:filter]; [imageSource addTarget:filter atTextureLocation:1]; [imageSource processImage]; self.initialFilters = [NSArray arrayWithObjects:filter, nil]; self.terminalFilter = filter; return self; } @end
原图
效果图
完整项目代码查看我在github
我们再来看几组效果
时间: 2024-10-13 06:35:28