ReentrantLock默认使用非公平锁
public ReentrantLock() { sync = new NonfairSync(); }
所谓公平锁就是先阻塞的程序先获得锁。非公平锁则有操作系统的调度系统来调度。
NonfairSync就是一个同步器
final static class NonfairSync extends Sync { private static final long serialVersionUID = 7316153563782823691L; /** * Performs lock. Try immediate barge, backing up to normal * acquire on failure. */ final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); } protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); } }
而Sync则是这样实现的
static abstract class Sync extends AbstractQueuedSynchronizer {
现在来关注下ReentrantLock的lock方法
public void lock() { sync.lock(); }
实际就是调用的NonFairSync的lock方法
final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); }
而这个用的AbstractQueueSynchronizer中的方法来实现的
protected final boolean compareAndSetState(int expect, int update) { // See below for intrinsics setup to support this return unsafe.compareAndSwapInt(this, stateOffset, expect, update); }
意思就是如果内存中的state这个字段是0,则将它置为1,否则执行acquire这个函数。注意compareAndSwapInt这句话是原子性的。所以保证只能有一个线程能成功将state置为1,从而获得锁。
同时执行
protected final void setExclusiveOwnerThread(Thread t) { exclusiveOwnerThread = t; }
这个函数,置当前获得锁的函数。
那执行compareAndSetState失败的函数则执行acquire这个函数。看一下这个函数都干嘛了呢
<pre name="code" class="java"> public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
看一个tryAcquire这个函数
protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); }
final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
此时会先尝试着compareAndSetState这个函数,若又失败return false
public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
那么会先执行addWaiter这个函数。这个函数就是将当前线程生成一个节点对象,然后放入队列里头
private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // Try the fast path of enq; backup to full enq on failure Node pred = tail; if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } enq(node); return node; }
如果队列不是空则放在队列尾部
否则初始化一个队列
public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
在看下acquireQueued都干了些什么呢
final boolean acquireQueued(final Node node, int arg) { try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return interrupted; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } }
就是如果当前线程的前驱是头节点的话,就试着去再次获得锁,因为head节点是当前获得锁的线程。
若失败,则执行这个方法shouldParkAfterFailedAcquire,parkAndCheckInterrupt
意思就是如果获取失败,就挂起当前线程,进去这个方法里面,看一看
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int ws = pred.waitStatus; if (ws == Node.SIGNAL) /* * This node has already set status asking a release * to signal it, so it can safely park */ return true; if (ws > 0) { /* * Predecessor was cancelled. Skip over predecessors and * indicate retry. */ do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { /* * waitStatus must be 0 or PROPAGATE. Indicate that we * need a signal, but don't park yet. Caller will need to * retry to make sure it cannot acquire before parking. */ compareAndSetWaitStatus(pred, ws, Node.SIGNAL); } return false; }
/** * Convenience method to park and then check if interrupted * * @return {@code true} if interrupted */ private final boolean parkAndCheckInterrupt() { LockSupport.park(this); return Thread.interrupted(); }
就是调用了LockSupport的park方法来挂起当前线程。interrupted的作用是干这个用的
- //清除中断标记,并返回上一次中断标记的值
- public static boolean interrupted() { ... }
若当成的中断是true的话,下面就将执行这句话selfInterrupt方法
public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
/** * Convenience method to interrupt current thread. */ private static void selfInterrupt() { Thread.currentThread().interrupt(); }
设置当前线程的中断标记,这里只是在线程上设置了一个中断标记,具体怎么处理这个中断标记,由应用程序来确定。