代码如下:
#include <windows.h> //#include <GLUT/glut.h> #include <GL/glut.h> #include <math.h> #include <iostream> using namespace std; #define GL_PI 3.1415f void RenderScene() { GLfloat sizes[2]; GLfloat step; GLfloat curSize; glClear(GL_COLOR_BUFFER_BIT); glGetFloatv(GL_POINT_SIZE_RANGE,sizes); glGetFloatv(GL_POINT_SIZE_GRANULARITY,&step); curSize = sizes[0]; GLfloat x,y,angle; glBegin(GL_LINES); for(angle = 0.0f;angle <= GL_PI;angle += 0.1f) { x = 50.0f*sin(angle); y = 50.0f*cos(angle); glVertex2f(x,y); x = 50.0f*sin(angle+GL_PI); y = 50.0f*cos(angle+GL_PI); glVertex2f(x,y); } glEnd(); glFlush(); } void ChangeSize(GLsizei w,GLsizei h) { if(h==0) h = 1; GLfloat aspectRatio = (GLfloat)w/(GLfloat)h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h) glOrtho(-100,100,-100/aspectRatio,100/aspectRatio,1.0,-1.0); else glOrtho(-100*aspectRatio,100*aspectRatio,-100,100,1.0,-1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void SetupRC() { glClearColor(0.0f,0.0f,0.0f,1.0f); glColor3f(1.0f,0.0f,0.0f); } int main(int argc, char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); SetupRC(); glutMainLoop(); return 0; }
时间: 2024-10-01 13:07:39