Step 1: Add following lines to rotate data before buildLuminanceSource(..) in decode(byte[] data, int width, int height)
DecodeHandler.java:
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);
Step 2: Modify getFramingRectInPreview().
CameraManager.java
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
Step 3: Disable the check for Landscape Mode in initFromCameraParameters(…)
CameraConfigurationManager.java
Camera.Parameters parameters = camera.getParameters();
WindowManager manager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE);
Display display = manager.getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
if (width < height) {
int temp = width;
width = height;
height = temp;
}
screenResolution = new Point(height, width);
cameraResolution = findBestPreviewSizeValue(parameters, new Point(width, height));
Step 4: Add following line to rotate camera insetDesiredCameraParameters(…)
CameraConfigurationManager.java
camera.setDisplayOrientation(90);
Step 5: Do not forget to set orientation of activity to portrait. I.e: manifest
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时间: 2024-10-05 05:00:19