#_*_coding:utf-8_*_ import pygame from pygame.locals import * from sys import exit from random import * from math import pi pygame.init() screen=pygame.display.set_mode((640,480),0,32) points=[] while True: for event in pygame.event.get(): if event.type==QUIT: exit() if event.type==KEYDOWN: points=[] screen.fill((255,255,255)) if event.type==MOUSEBUTTONDOWN: screen.fill((255,255,255)) #画随机举行 rc=(randint(0,255),randint(0,255),randint(0,255)) rp=(randint(0,639),randint(0,479)) rs=(639-randint(rp[0],639),479-randint(rp[1],479)) pygame.draw.rect(screen,rc,Rect(rp,rs)) #画随机椭圆 rr=randint(1,200) pygame.draw.circle(screen,rc,rp,rr) #获取鼠标点击位置 x,y=pygame.mouse.get_pos() points.append((x,y)) #根据点击位置画弧线 angle=(x/639)*pi*2 pygame.draw.arc(screen,(0,0,0),(0,0,639,479),0,angle,3) #根据点击位置画椭圆 pygame.draw.ellipse(screen,(0,255,0),(0,0,x,y)) #画点击轨迹图 if len(points)>1: pygame.draw.lines(screen,(155,155,0),False,points,2) for p in points: pygame.draw.circle(screen, (155, 155, 155), p, 3) pygame.display.update()
使用了常用图形的绘制:
矩形
圆形
椭圆
线
时间: 2024-12-28 21:44:25