实验目的:
- Github基本源代码控制方法
- 利用Junit4进行程序模块的测试,回归测试
- 编码规范的考量
- C/Java等基本程序设计语言的运用。
实验过程:
import java.util.ArrayList; import java.util.Comparator; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import java.util.Scanner; import java.util.TreeSet;
public class ShowHand { private List<String> pukeList = new ArrayList<String>(); private Map<String,TreeSet<String>> map = new HashMap<String,TreeSet<String>>(); private Map<String,Double> sorceMap = new HashMap<String,Double>(); private boolean flag = true; //1、创建扑克牌 private void createPuke(){ String[] point = {"7","8","9","10","J","Q","K"}; String[] type = {"黑桃","红桃","梅花","方块"}; for(int i=0;i<type.length;i++){ for(int j=0;j<point.length;j++){ this.pukeList.add(type[i]+point[j]); } } } //2、对扑克牌进行洗牌 private void sortedPuke(){ Random rand = new Random(); for(int i=0;i<100;i++){ int index1 = rand.nextInt(this.pukeList.size()); int index2 = rand.nextInt(this.pukeList.size()); String temp = this.pukeList.get(index1); this.pukeList.set(index1, this.pukeList.get(index2)); this.pukeList.set(index2, temp); } System.out.println(this.pukeList); } //3、创建参加游戏的人 private void createPlayer(){ System.out.println("请输入参与游戏的玩家的名称,中间使用空格隔开:"); Scanner scan = new Scanner(System.in); String players = scan.nextLine(); String[] data = players.split(" "); if(data.length<2 || data.length>5){ System.out.println("参与游戏的玩家人数不符合要求,程序终止执行!"); flag = false; return; } Comparator<String> comp = new Comparator<String>() { @Override public int compare(String str1, String str2) { int point1 = getPoint(str1.substring(2)); int point2 = getPoint(str2.substring(2)); if(point1>point2){ return 1; }else if(point1<point2){ return -1; }else{ int type1 = getType(str1.substring(0, 2)); int type2 = getType(str2.substring(0, 2)); if(type1>type2){ return 1; }else{ return -1; } } } }; for(int i=0;i<data.length;i++){ map.put(data[i], new TreeSet<String>(comp)); } } private int getPoint(String point){ if("J".equals(point)){ return 11; }else if("Q".equals(point)){ return 12; }else if("K".equals(point)){ return 13; }else{ return Integer.parseInt(point); } } private int getType(String type){ if("黑桃".equals(type)){ return 1; }else if("红桃".equals(type)){ return 2; }else if("梅花".equals(type)){ return 3; }else{ return 4; } } //4、给玩家发牌 private void showPuke(){ for(int i=0;i<5;i++){ for(String key : map.keySet()){ String puke = this.pukeList.remove(0); map.get(key).add(puke); } } } //5、计算玩家的分数 private void getSorce(){ String winner = null; double winnerSorce = 0; for(String key : map.keySet()){ TreeSet<String> set = map.get(key); String[] pukes = set.toArray(new String[set.size()]); double sorce = this.sorce(set); this.sorceMap.put(key, sorce); System.out.println("玩家"+key+"的牌为:"+this.map.get(key)+"分值为:"+sorce); for(String key1:sorceMap.keySet()){ if(sorceMap.get(key1)>winnerSorce){ winnerSorce=sorceMap.get(key1); winner=key1; } } } System.out.println("获胜者是: "+winner+" 分数是:"+winnerSorce); } private double sorce(TreeSet<String> set){ double sorce = 0; boolean flag = true; String[] pukes = set.toArray(new String[set.size()]); for(int i=0;i<pukes.length-1;i++){ int point1 = this.getPoint(pukes[i].substring(2)); int point2 = this.getPoint(pukes[i+1].substring(2)); if(point1-point2!=-1){ flag = false; break; } } if(flag){ sorce = 5.0 + this.getPoint(pukes[4].substring(2)) * 0.01; return sorce; } int point1 = this.getPoint(pukes[0].substring(2)); int point2 = this.getPoint(pukes[1].substring(2)); int point3 = this.getPoint(pukes[2].substring(2)); int point4 = this.getPoint(pukes[3].substring(2)); int point5 = this.getPoint(pukes[4].substring(2)); if (point1==point4||point2==point5) { sorce=4.0+point4*0.01; return sorce; } if (point1==point3||point2==point4||point3==point5) { sorce=3.0+point3*0.01; return sorce; } if (point1==point2&&point3==point4) { sorce=2.0+point3*0.01+point1*0.0001+point5*0.000001; return sorce; } if (point2==point3&&point4==point5) { sorce=2.0+point5*0.01+point2*0.0001+point1*0.000001; return sorce; } if (point1==point2&&point4==point5) { sorce=2.0+point5*0.01+point1*0.0001+point3*0.000001; return sorce; } if (point1==point2) { sorce=1.0+point1*0.01+point5*0.0001+point4*0.000001+point3*0.00000001; return sorce; } if (point2==point3) { sorce=1.0+point2*0.01+point5*0.0001+point4*0.000001+point1*0.00000001; return sorce; } if (point3==point4) { sorce=1.0+point3*0.01+point5*0.0001+point2*0.000001+point1*0.00000001; return sorce; } if (point4==point5) { sorce=1.0+point4*0.01+point3*0.0001+point2*0.000001+point1*0.00000001; return sorce; } return sorce=point5*0.01+point4*0.0001+point3*0.000001+point2*0.000001+point1*0.00000001; } public void init(){ this.createPuke(); this.sortedPuke(); this.createPlayer(); if(flag){ this.showPuke(); this.getSorce(); } } public static void main(String[] args) { new ShowHand().init(); } }
GitHub地址:https://github.com/y415562509/Text/blob/master/ShowHand
实验结果:
心得体会:
我感觉我收获颇丰23333333