1NSThread.声明线程,启动线程:(第一个参数声明了目标类,第2个参数声明了目标方法,第3个参数为该方法的参数)
NSThread *thread=[[NSThread alloc] initWithTarget:selfselector:@selector(saleTicketMethod:) object:@"线程--1"]; [thread start];
2.IOS跟Android一样都是线程不安全的 也就是所有UI更新都必须在主线程内完成,这样,当我们在另一条线程中想要修改View,如下:
(第一个参数为目标方法,第2个参数为该方法的参数 ,并且只能是1个 。)
[self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES];
3.当不同的线程抢夺共同的资源时,需要对线程加锁,以下为一个卖票的系统例子:
#import "CSZViewController.h" @interface CSZViewController () { int _ticketNum; NSLock *_lock; } @end @implementation CSZViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void) updateView:(NSString *) text { NSString *str=[NSString stringWithFormat:@"%@ \n%@",self.textView.text,text]; self.textView.text=str; } - (void)saleTicketMethod:(NSString *)threadName { while (true) { if (_ticketNum>0) { [_lock lock]; NSString *str=[NSString stringWithFormat:@"%@线程的票数为:%d",threadName,_ticketNum]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; _ticketNum--; [_lock unlock]; if ([threadName isEqualToString:@"线程--1"]) { [NSThread sleepForTimeInterval:1.0]; }else{ [NSThread sleepForTimeInterval:2.0]; } }else { NSString *str=[NSString stringWithFormat:@"售票结束!%@",threadName]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; break; } } } - (IBAction)threadClick:(id)sender { _ticketNum=20; //计算剩余票数 //如果有票,则卖出 //没有则停止; _lock=[[NSLock alloc] init]; NSThread *thread=[[NSThread alloc] initWithTarget:self selector:@selector(saleTicketMethod:) object:@"线程--1"]; NSThread *thread1=[[NSThread alloc] initWithTarget:self selector:@selector(saleTicketMethod:) object:@"线程--2"]; [thread start]; [thread1 start]; } @end
---NSOperation的使用是苹果为我们实现多线程通过的一套简洁的API。它为我们避免抢夺同个资源做了屏蔽。同时定义了线程队列的概念,开发人员不用考虑这方面的东西。
其用法主要分为3点:
1,定义线程队列 (设置同时运行的线程数,因为开线程也是需要消费资源的,类比JAVA的线程池)
NSOperationQueue *queue=[[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:5];
2.定义异步线程 。(同样,以下参数也是声明了线程方法所在的类以及所需要的方法参数)
NSInvocationOperation *opera=[[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operaSaleMethod:) object:@"线程操作1"]; NSInvocationOperation *opera2=[[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operaSaleMethod:) object:@"线程操作2"];
3.将队列放进线程中。线程任务就会通过队列自动分配。
[queue addOperation:opera]; [queue addOperation:opera2];
4.对于操作的方法,使用同一资源,不需要做加锁的处理
-(void) operaSaleMethod:(NSString *)threadName { while (true) { if (_ticketNum>0) { if ([threadName isEqualToString:@"线程操作1"]) { [NSThread sleepForTimeInterval:2.0]; }else{ [NSThread sleepForTimeInterval:1.2]; } NSString *str=[NSString stringWithFormat:@"%@线程的票数为:%d",threadName,_ticketNum]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; _ticketNum--; }else { NSString *str=[NSString stringWithFormat:@"%@售票结束!",threadName]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; break; } } }
IOS-线程操作之NSThread/NSOperation
时间: 2024-11-17 02:07:34