// Sign known message: static-shared-secret ^ nonce
// 这个地方应该是直接使用了静态的共享秘密。 使用自己的私钥和对方的公钥生成的一个共享秘密。
token, err = h.staticSharedSecret(prv)
if err != nil {
return nil, err
}
//这里我理解用共享秘密来加密这个initNonce。
signed := xor(token, h.initNonce)
// 使用随机的私钥来加密这个信息。
signature, err := crypto.Sign(signed, h.randomPrivKey.ExportECDSA())
if err != nil {
return nil, err
}
msg := new(authMsgV4)
copy(msg.Signature[:], signature)
//这里把发起者的公钥告知对方。 这样对方使用自己的私钥和这个公钥可以生成静态的共享秘密。
copy(msg.InitiatorPubkey[:], crypto.FromECDSAPub(&prv.PublicKey)[1:])
copy(msg.Nonce[:], h.initNonce)
msg.Version = 4
return msg, nil
}
// staticSharedSecret returns the static shared secret, the result
// of key agreement between the local and remote static node key.
func (h *encHandshake) staticSharedSecret(prv *ecdsa.PrivateKey) ([]byte, error) {
return ecies.ImportECDSA(prv).GenerateShared(h.remotePub, sskLen, sskLen)
}
sealEIP8方法,这个方法是一个组包方法,对msg进行rlp的编码。 填充一些数据。 然后使用对方的公钥把数据进行加密。 这意味着只有对方的私钥才能解密这段信息。
func sealEIP8(msg interface{}, h *encHandshake) ([]byte, error) {
buf := new(bytes.Buffer)
if err := rlp.Encode(buf, msg); err != nil {
return nil, err
}
// pad with random amount of data. the amount needs to be at least 100 bytes to make
// the message distinguishable from pre-EIP-8 handshakes.
pad := padSpace[:mrand.Intn(len(padSpace)-100)+100]
buf.Write(pad)
prefix := make([]byte, 2)
binary.BigEndian.PutUint16(prefix, uint16(buf.Len()+eciesOverhead))
enc, err := ecies.Encrypt(rand.Reader, h.remotePub, buf.Bytes(), nil, prefix)
return append(prefix, enc...), err
}
readHandshakeMsg这个方法会从两个地方调用。 一个是在initiatorEncHandshake。一个就是在receiverEncHandshake。 这个方法比较简单。 首先用一种格式尝试解码。如果不行就换另外一种。应该是一种兼容性的设置。 基本上就是使用自己的私钥进行解码然后调用rlp解码成结构体。 结构体的描述就是下面的authRespV4,里面最重要的就是对端的随机公钥。 双方通过自己的私钥和对端的随机公钥可以得到一样的共享秘密。 而这个共享秘密是第三方拿不到的。
// RLPx v4 handshake response (defined in EIP-8).
type authRespV4 struct {
RandomPubkey [pubLen]byte
Nonce [shaLen]byte
Version uint
// Ignore additional fields (forward-compatibility)
Rest []rlp.RawValue `rlp:"tail"`
}
func readHandshakeMsg(msg plainDecoder, plainSize int, prv *ecdsa.PrivateKey, r io.Reader) ([]byte, error) {
buf := make([]byte, plainSize)
if _, err := io.ReadFull(r, buf); err != nil {
return buf, err
}
// Attempt decoding pre-EIP-8 "plain" format.
key := ecies.ImportECDSA(prv)
if dec, err := key.Decrypt(rand.Reader, buf, nil, nil); err == nil {
msg.decodePlain(dec)
return buf, nil
}
// Could be EIP-8 format, try that.
prefix := buf[:2]
size := binary.BigEndian.Uint16(prefix)
if size < uint16(plainSize) {
return buf, fmt.Errorf("size underflow, need at least %d bytes", plainSize)
}
buf = append(buf, make([]byte, size-uint16(plainSize)+2)...)
if _, err := io.ReadFull(r, buf[plainSize:]); err != nil {
return buf, err
}
dec, err := key.Decrypt(rand.Reader, buf[2:], nil, prefix)
if err != nil {
return buf, err
}
// Can‘t use rlp.DecodeBytes here because it rejects
// trailing data (forward-compatibility).
s := rlp.NewStream(bytes.NewReader(dec), 0)
return buf, s.Decode(msg)
}
handleAuthResp这个方法非常简单。
func (h encHandshake) handleAuthResp(msg authRespV4) (err error) {
h.respNonce = msg.Nonce[:]
h.remoteRandomPub, err = importPublicKey(msg.RandomPubkey[:])
return err
}
最后是secrets函数,这个函数是在handshake完成之后调用。它通过自己的随机私钥和对端的公钥来生成一个共享秘密,这个共享秘密是瞬时的(只在当前这个链接中存在)。所以当有一天私钥被破解。 之前的消息还是安全的。
// secrets is called after the handshake is completed.
// It extracts the connection secrets from the handshake values.
func (h *encHandshake) secrets(auth, authResp []byte) (secrets, error) {
ecdheSecret, err := h.randomPrivKey.GenerateShared(h.remoteRandomPub, sskLen, sskLen)
if err != nil {
return secrets{}, err
}
// derive base secrets from ephemeral key agreement
sharedSecret := crypto.Keccak256(ecdheSecret, crypto.Keccak256(h.respNonce, h.initNonce))
aesSecret := crypto.Keccak256(ecdheSecret, sharedSecret)
// 实际上这个MAC保护了ecdheSecret这个共享秘密。respNonce和initNonce这三个值
s := secrets{
RemoteID: h.remoteID,
AES: aesSecret,
MAC: crypto.Keccak256(ecdheSecret, aesSecret),
}
// setup sha3 instances for the MACs
mac1 := sha3.NewKeccak256()
mac1.Write(xor(s.MAC, h.respNonce))
mac1.Write(auth)
mac2 := sha3.NewKeccak256()
mac2.Write(xor(s.MAC, h.initNonce))
mac2.Write(authResp)
//收到的每个包都会检查其MAC值是否满足计算的结果。如果不满足说明有问题。
if h.initiator {
s.EgressMAC, s.IngressMAC = mac1, mac2
} else {
s.EgressMAC, s.IngressMAC = mac2, mac1
}
return s, nil
}
receiverEncHandshake函数和initiatorEncHandshake的内容大致相同。 但是顺序有些不一样。
// receiverEncHandshake negotiates a session token on conn.
// it should be called on the listening side of the connection.
//
// prv is the local client‘s private key.
// token is the token from a previous session with this node.
func receiverEncHandshake(conn io.ReadWriter, prv *ecdsa.PrivateKey, token []byte) (s secrets, err error) {
authMsg := new(authMsgV4)
authPacket, err := readHandshakeMsg(authMsg, encAuthMsgLen, prv, conn)
if err != nil {
return s, err
}
h := new(encHandshake)
if err := h.handleAuthMsg(authMsg, prv); err != nil {
return s, err
}
authRespMsg, err := h.makeAuthResp()
if err != nil {
return s, err
}
var authRespPacket []byte
if authMsg.gotPlain {
authRespPacket, err = authRespMsg.sealPlain(h)
} else {
authRespPacket, err = sealEIP8(authRespMsg, h)
}
if err != nil {
return s, err
}
if _, err = conn.Write(authRespPacket); err != nil {
return s, err
}
return h.secrets(authPacket, authRespPacket)
}
doProtocolHandshake
这个方法比较简单, 加密信道已经创建完毕。 我们看到这里只是约定了是否使用Snappy加密然后就退出了。
// doEncHandshake runs the protocol handshake using authenticated
// messages. the protocol handshake is the first authenticated message
// and also verifies whether the encryption handshake ‘worked‘ and the
// remote side actually provided the right public key.
func (t rlpx) doProtoHandshake(our protoHandshake) (their *protoHandshake, err error) {
// Writing our handshake happens concurrently, we prefer
// returning the handshake read error. If the remote side
// disconnects us early with a valid reason, we should return it
// as the error so it can be tracked elsewhere.
werr := make(chan error, 1)
go func() { werr <- Send(t.rw, handshakeMsg, our) }()
if their, err = readProtocolHandshake(t.rw, our); err != nil {
<-werr // make sure the write terminates too
return nil, err
}
if err := <-werr; err != nil {
return nil, fmt.Errorf("write error: %v", err)
}
// If the protocol version supports Snappy encoding, upgrade immediately
t.rw.snappy = their.Version >= snappyProtocolVersion
return their, nil
}
rlpxFrameRW 数据分帧
数据分帧主要通过rlpxFrameRW类来完成的。
// rlpxFrameRW implements a simplified version of RLPx framing.
// chunked messages are not supported and all headers are equal to
// zeroHeader.
//
// rlpxFrameRW is not safe for concurrent use from multiple goroutines.
type rlpxFrameRW struct {
conn io.ReadWriter
enc cipher.Stream
dec cipher.Stream
macCipher cipher.Block
egressMAC hash.Hash
ingressMAC hash.Hash
snappy bool
}
我们在完成两次握手之后。调用newRLPXFrameRW方法创建了这个对象。
t.rw = newRLPXFrameRW(t.fd, sec)
然后提供ReadMsg和WriteMsg方法。这两个方法直接调用了rlpxFrameRW的ReadMsg和WriteMsg
func (t *rlpx) ReadMsg() (Msg, error) {
t.rmu.Lock()
defer t.rmu.Unlock()
t.fd.SetReadDeadline(time.Now().Add(frameReadTimeout))
return t.rw.ReadMsg()
}
func (t *rlpx) WriteMsg(msg Msg) error {
t.wmu.Lock()
defer t.wmu.Unlock()
t.fd.SetWriteDeadline(time.Now().Add(frameWriteTimeout))
return t.rw.WriteMsg(msg)
}
WriteMsg
func (rw *rlpxFrameRW) WriteMsg(msg Msg) error {
ptype, _ := rlp.EncodeToBytes(msg.Code)
// if snappy is enabled, compress message now
if rw.snappy {
if msg.Size > maxUint24 {
return errPlainMessageTooLarge
}
payload, _ := ioutil.ReadAll(msg.Payload)
payload = snappy.Encode(nil, payload)
msg.Payload = bytes.NewReader(payload)
msg.Size = uint32(len(payload))
}
// write header
headbuf := make([]byte, 32)
fsize := uint32(len(ptype)) + msg.Size
if fsize > maxUint24 {
return errors.New("message size overflows uint24")
}
putInt24(fsize, headbuf) // TODO: check overflow
copy(headbuf[3:], zeroHeader)
rw.enc.XORKeyStream(headbuf[:16], headbuf[:16]) // first half is now encrypted
// write header MAC
copy(headbuf[16:], updateMAC(rw.egressMAC, rw.macCipher, headbuf[:16]))
if _, err := rw.conn.Write(headbuf); err != nil {
return err
}
// write encrypted frame, updating the egress MAC hash with
// the data written to conn.
tee := cipher.StreamWriter{S: rw.enc, W: io.MultiWriter(rw.conn, rw.egressMAC)}
if _, err := tee.Write(ptype); err != nil {
return err
}
if _, err := io.Copy(tee, msg.Payload); err != nil {
return err
}
if padding := fsize % 16; padding > 0 {
if _, err := tee.Write(zero16[:16-padding]); err != nil {
return err
}
}
// write frame MAC. egress MAC hash is up to date because
// frame content was written to it as well.
fmacseed := rw.egressMAC.Sum(nil)
mac := updateMAC(rw.egressMAC, rw.macCipher, fmacseed)
_, err := rw.conn.Write(mac)
return err
}
ReadMsg
func (rw *rlpxFrameRW) ReadMsg() (msg Msg, err error) {
// read the header
headbuf := make([]byte, 32)
if _, err := io.ReadFull(rw.conn, headbuf); err != nil {
return msg, err
}
// verify header mac
shouldMAC := updateMAC(rw.ingressMAC, rw.macCipher, headbuf[:16])
if !hmac.Equal(shouldMAC, headbuf[16:]) {
return msg, errors.New("bad header MAC")
}
rw.dec.XORKeyStream(headbuf[:16], headbuf[:16]) // first half is now decrypted
fsize := readInt24(headbuf)
// ignore protocol type for now
// read the frame content
var rsize = fsize // frame size rounded up to 16 byte boundary
if padding := fsize % 16; padding > 0 {
rsize += 16 - padding
}
framebuf := make([]byte, rsize)
if _, err := io.ReadFull(rw.conn, framebuf); err != nil {
return msg, err
}
// read and validate frame MAC. we can re-use headbuf for that.
rw.ingressMAC.Write(framebuf)
fmacseed := rw.ingressMAC.Sum(nil)
if _, err := io.ReadFull(rw.conn, headbuf[:16]); err != nil {
return msg, err
}
shouldMAC = updateMAC(rw.ingressMAC, rw.macCipher, fmacseed)
if !hmac.Equal(shouldMAC, headbuf[:16]) {
return msg, errors.New("bad frame MAC")
}
// decrypt frame content
rw.dec.XORKeyStream(framebuf, framebuf)
// decode message code
content := bytes.NewReader(framebuf[:fsize])
if err := rlp.Decode(content, &msg.Code); err != nil {
return msg, err
}
msg.Size = uint32(content.Len())
msg.Payload = content
// if snappy is enabled, verify and decompress message
if rw.snappy {
payload, err := ioutil.ReadAll(msg.Payload)
if err != nil {
return msg, err
}
size, err := snappy.DecodedLen(payload)
if err != nil {
return msg, err
}
if size > int(maxUint24) {
return msg, errPlainMessageTooLarge
}
payload, err = snappy.Decode(nil, payload)
if err != nil {
return msg, err
}
msg.Size, msg.Payload = uint32(size), bytes.NewReader(payload)
}
return msg, nil
}
帧结构
normal = not chunked
chunked-0 = First frame of a multi-frame packet
chunked-n = Subsequent frames for multi-frame packet
|| is concatenate
^ is xor
Single-frame packet:
header || header-mac || frame || frame-mac
Multi-frame packet:
header || header-mac || frame-0 ||
[ header || header-mac || frame-n || ... || ]
header || header-mac || frame-last || frame-mac
header: frame-size || header-data || padding
frame-size: 3-byte integer size of frame, big endian encoded (excludes padding)
header-data:
normal: rlp.list(protocol-type[, context-id])
chunked-0: rlp.list(protocol-type, context-id, total-packet-size)
chunked-n: rlp.list(protocol-type, context-id)
values:
protocol-type: < 2**16
context-id: < 2**16 (optional for normal frames)
total-packet-size: < 2**32
padding: zero-fill to 16-byte boundary
header-mac: right128 of egress-mac.update(aes(mac-secret,egress-mac) ^ header-ciphertext).digest
frame:
normal: rlp(packet-type) [|| rlp(packet-data)] || padding
chunked-0: rlp(packet-type) || rlp(packet-data...)
chunked-n: rlp(...packet-data) || padding
padding: zero-fill to 16-byte boundary (only necessary for last frame)
frame-mac: right128 of egress-mac.update(aes(mac-secret,egress-mac) ^ right128(egress-mac.update(frame-ciphertext).digest))
egress-mac: h256, continuously updated with egress-bytes*
ingress-mac: h256, continuously updated with ingress-bytes*
因为加密解密算法我也不是很熟,所以这里的分析还不是很彻底。 暂时只是分析了大致的流程。还有很多细节没有确认。
原文地址:http://blog.51cto.com/14041296/2308909