这篇将讲到图片特效处理的底片效果。跟前面一样是对像素点进行处理,算法是通用的。
算法原理:将当前像素点的RGB值分别与255之差后的值作为当前点的RGB值。
例:
ABC
求B点的底片效果:
B.r = 255 - B.r;
B.g = 255 - B.g;
B.b = 255 - B.b;
效果图:
原图:
代码:
package com.color;import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.widget.ImageView;public class ColorView extends ImageView {
private Paint myPaint = null;
private Bitmap bitmap = null;
private int width,height;
private int[] oldPixels;
private int[] newPixels;
private int color,color2;
private int pixelsR,pixelsG,pixelsB,pixelsA,pixelsR2,pixelsG2,pixelsB2;public ColorView(Context context, AttributeSet attrs)
{
super(context, attrs);
bitmap = BitmapFactory.decodeResource(context.getResources(),R.drawable.ww);
width = bitmap.getWidth();
height = bitmap.getHeight();
oldPixels = new int[width*height];
newPixels = new int[width*height];
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//获取像素
bitmap.getPixels(oldPixels, 0, width, 0, 0, width, height);for(int i = 1;i < height*width; i++){
color = oldPixels[i];
//获取RGB分量
pixelsA = Color.alpha(color);
pixelsR = Color.red(color);
pixelsG = Color.green(color);
pixelsB = Color.blue(color);//转换
pixelsR = (255 - pixelsR);
pixelsG = (255 - pixelsG);
pixelsB = (255 - pixelsB);
//均小于等于255大于等于0
if(pixelsR > 255){
pixelsR = 255;
}
else if(pixelsR < 0){
pixelsR = 0;
}
if(pixelsG > 255){
pixelsG = 255;
}
else if(pixelsG < 0){
pixelsG = 0;
}
if(pixelsB > 255){
pixelsB = 255;
}
else if(pixelsB < 0){
pixelsB = 0;
}
//根据新的RGB生成新像素
newPixels[i] = Color.argb(pixelsA, pixelsR, pixelsG, pixelsB);}
//根据新像素生成新图片
bitmap.setPixels(newPixels, 0, width, 0, 0, width, height);
canvas.drawBitmap(bitmap,0,0,myPaint);
}
}
【转】四、android图像特效处理之底片效果,布布扣,bubuko.com