Final gathering 依赖于在finalgather点周围进行差值,以度量入射间接光照的光强.如果没有足够多的临近点,mental ray将自动增加一些.如果摄像机发生移动,这些临近点将加载不同的位置.如果部分场景很暗,或者照明的对比度较大,那么finalgather点的光照变化率就很高,这就可能导致画面闪烁. 加大accuracy的光线数量或者半径通常可以解决这个问题,这是由于光线的数量的增加而牺牲一些性能为代价的.还可以在finalgather only 模式下先运行动画,记录一个
It's year 2465, and you are the Chief Engineer for Glorified Lumberjacks Inc. on planet Trie. There is a number of trees that you need to cut down, and the only weapon you have is a high-powered antimatter ray that will cut through trees like butter.
C. Ray Tracing There are k sensors located in the rectangular room of size n × m meters. The i-th sensor is located at point (xi, yi). All sensors are located at distinct points strictly inside the rectangle. Opposite corners of the room are located
Description After doing Ray a great favor to collect sticks for Ray, Poor Neal becomes very hungry. In return for Neal's help, Ray makes a great dinner for Neal. When it is time for dinner, Ray arranges all the dishes he makes in a single line (actua