POJ 1696 Space Ant 卷包裹法

Space Ant

Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 3316   Accepted: 2118

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations:

  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

Source

Tehran 1999

题目大意:给定n个点,然后这只蚂蚁只能向左拐弯而且不能走重复的路线,从最低的点开始走,就是求一个类似蜗牛壳庄的图形,输出走的顺序。其中第一个点是可以最大走的个数,有点求凸包的意思,可以用卷包裹法来求。卷包裹法的意思 就是: 像卷包裹一样,一层一层的找,这个上面讲的比较好http://www.cnblogs.com/Booble/archive/2011/02/28/1967179.html

刚开始写不出代码来的原因就是以为找下一个最优点的时候万一要在这个点的顺时针方向上怎么办,后来想了想根本不可能,因为如果找到当前这个点的话,这个点一定是可以走的最靠外的一个,所以再找下一个的话,一定是在它左侧的。利用叉积来判断线段的相对位置。

我的代码:

/*************************************************************************
    > File Name:            poj_1696.cpp
    > Author:               Howe_Young
    > Mail:                 [email protected]
    > Created Time:         2015年04月14日 星期二 16时41分10秒
 ************************************************************************/

#include <cstdio>
#include <iostream>
#include <cstring>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <cstdio>
#define EPS 1e-8
using namespace std;
const int maxn = 100;
struct point{
    double x, y;
    int num;//定点序号
};
point p[maxn];
bool vis[maxn];//标记是否已经取到
int ans[maxn];//保存取的顺序
int m, n;
int k;
bool cmp(const point p1, const point p2)//排序比较函数,这个题其实不用排序,找到y最小的点那个就行了
{
    return (p1.y == p2.y && p1.x < p2.x || p1.y < p2.y);
}
int sgn(double x)
{
    if (fabs(x) < EPS)
        return 0;
    return x < 0 ? -1 : 1;
}
double get_direction(point p1, point p2, point p3)//p1p3在p1p2的左侧的时候小于0
{
    return (p3.x - p1.x) * (p2.y - p1.y) - (p2.x - p1.x) * (p3.y - p1.y);
}
double get_distance(point p1, point p2)//两点之间的距离
{
    return sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
void jarvis()//卷包裹法
{
    memset(vis, false, sizeof(vis));
    vis[0] = vis[1] = true;//其中p[0]是构造出来的,由题意可知,第一个点在y轴上
    int optimal, cur = 1;//optimal保存最优的(最靠外的)那个点,cur是当前点
    for (int i = 2; i <= n; i++)
    {
        for (int j = 1; j <= n; j++)
        {
            if (!vis[j])
            {
                optimal = j; break;//从待选泽的点中随便找一个点让optimal等于它,因为下面要和其他的点比较
            }
        }
        for (int j = 1; j <= n; j++)
        {
            if (!vis[j] && optimal != j && sgn(get_direction(p[cur], p[j], p[optimal])) < 0)//这里是没有共线的情况,如果有共线的话必须严格的判断
            {
                optimal = j;
            }
        }
        vis[optimal] = true;
        cur = optimal;
        ans[k++] = p[optimal].num;
    }
}
int main()
{
    //freopen("in.txt", "r", stdin);
    scanf("%d", &m);
    while (m--)
    {
        k = 0;
        memset(ans, 0, sizeof(ans));
        scanf("%d", &n);
        for (int i = 1; i <= n; i++)
            scanf("%d %lf %lf", &p[i].num, &p[i].x, &p[i].y);
        sort(p + 1, p + n + 1, cmp);//排序
        p[0].num = 0; p[0].x = 0; p[0].y = p[1].y;//构造第一个点
        ans[k++] = p[1].num;
        jarvis();
        printf("%d ", n);
        for (int i = 0; i < k; i++)
            printf("%d ", ans[i]);
        puts("");
    }

    return 0;
}

其中上面有个步骤是没有严格的判断是否共线的问题,不过也能AC,可能数据比较少把,下面给出严格的判断共线问题的代码

void jarvis()
{
    memset(vis, false, sizeof(vis));
    vis[0] = vis[1] = true;
    int optimal, cur = 1;
    for (int i = 2; i <= n; i++)
    {
        for (int j = 1; j <= n; j++)
        {
            if (!vis[j])
            {
                optimal = j; break;
            }
        }
        for (int j = 1; j <= n; j++)
        {
            if (!vis[j] && optimal != j && sgn(get_direction(p[cur], p[j], p[optimal])) <= 0)
            {
                if (sgn(get_direction(p[cur], p[j], p[optimal])) == 0)//如果共线
                {
                    if (get_distance(p[cur], p[j]) < get_distance(p[cur], p[optimal]))//判断距离小的点是哪个
                        optimal = j;
                }
                else
                    optimal = j;
            }
        }
        vis[optimal] = true;
        cur = optimal;
        ans[k++] = p[optimal].num;
    }
}

  

时间: 2024-10-13 13:35:35

POJ 1696 Space Ant 卷包裹法的相关文章

POJ 1696 Space Ant(点积的应用)

Space Ant 大意:有一只蚂蚁,每次都只向当前方向的左边走,问蚂蚁走遍所有的点的顺序输出.开始的点是纵坐标最小的那个点,开始的方向是开始点的x轴正方向. 思路:从开始点开始,每次找剩下的点中与当前方向所形成的夹角最小的点,为下一个要走的点(好像就是犄角排序,我不是很会),夹角就是用点积除以两个向量的距离,求一下acos值. 之前一直用叉积做,做了好久样例都没过,发现用错了... 题目挺好的,有助于理解点积与叉积 1 struct Point{ 2 double x, y; 3 int id

poj 1696 Space Ant (极角排序)

链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3077   Accepted: 1965 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an a

poj 1696 Space Ant(极角排序)

Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3661   Accepted: 2281 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19

poj 1696 Space Ant(模拟+叉积)

Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19

POJ 1696 Space Ant (极角排序)

题目链接 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3219   Accepted: 2059 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the plane

POJ 1696 Space Ant

极角排序 每次选择一个最外围的没选过的点,选择的时候需要利用极角排序进行选择 #include<cstdio> #include<cstring> #include<vector> #include<cmath> #include<queue> #include<list> #include<algorithm> using namespace std; const double eps=1e-8; struct poin

POJ 1696 Space Ant --枚举,模拟,贪心,几何

题意: 有很多点,从最右下角的点开始走起,初始方向水平向右,然后以后每步只能向左边走,问最多能走多少个点. 解法: 贪心的搞的话,肯定每次选左边的与它夹角最小的点,然后走过去. 然后就是相当于模拟地去选点,然后计数,然后走过去.这题就这么搞定了. 我这里用了set和vector. 代码: #include <iostream> #include <cstdio> #include <cstring> #include <cstdlib> #include &

POJ 1696 Space Ant 【极角排序】

题意:平面上有n个点,一只蚂蚁从最左下角的点出发,只能往逆时针方向走,走过的路线不能交叉,问最多能经过多少个点. 思路:每次都尽量往最外边走,每选取一个点后对剩余的点进行极角排序.(n个点必定能走完,这是凸包的性质决定的) #include<stdio.h> #include<string.h> #include<math.h> #include<iostream> #include<algorithm> using namespace std;

POJ 1696 Space Ant 计算几何 叉积的应用

题目大意:平面内有一些点,我们要通过一些方式来走遍这所有的点,要求一个点只能走一次,只能向左转而不能向右转.求遍历这些点的顺序. 思路:数据范围是可以怎么搞都0ms的(n<=50,case<=100),所以只要有思路就可以了. 只能左转,想想好像有点像凸包啊.但是这个题要遍历所有的点,所以就把已经走过的点删掉,然后像凸包一样的往前走,每次找一个没走过的极角最小的点走,然后把它标记上.最后都走完就全部遍历完了. CODE: #include <cmath> #include <