class Lock { private: CCriticalSection m_cs; public: Lock(CCriticalSection cs) : m_cs(cs) { m_cs.Lock(); } ~Lock() { m_cs.Unlock(); } }; class Singleton { private: Singleton(); Singleton(const Singleton &); Singleton& operator = (const Singleton &); public: static Singleton *Instantialize(); static Singleton *pInstance; static CCriticalSection cs; }; Singleton* Singleton::pInstance = 0; Singleton* Singleton::Instantialize() { if(pInstance == NULL) { //double check Lock lock(cs); //用lock实现线程安全,用资源管理类,实现异常安全 //使用资源管理类,在抛出异常的时候,资源管理类对象会被析构,析构总是发生的无论是因为异常抛出还是语句块结束。 if(pInstance == NULL) { pInstance = new Singleton(); } } return pInstance; }
时间: 2024-10-28 14:06:53