FbxImportUniform

using UnityEditor;

/// <summary>

/// 设置导入到Characters文件夹中Models文件夹下模型的属性

///

/// 把本脚本拷贝到Editor文件夹下,自动执行

///

/// </summary>

public class FbxImportUniform : AssetPostprocessor {

public void OnPreprocessModel()

{

ModelImporter modelImporter = (ModelImporter) assetImporter;

string Fbx_Path = AssetDatabase.GetAssetPath (modelImporter);

if ( Fbx_Path.Contains ("Art/Characters") && Fbx_Path.Contains ("Models") )

{

modelImporter.globalScale = 1;                                             //Scale Factor      1

modelImporter.normalImportMode = ModelImporterTangentSpaceMode.Calculate;  //Mormals           Calculate

modelImporter.tangentImportMode = ModelImporterTangentSpaceMode.None;      //Tangents          None

modelImporter.normalSmoothingAngle = 180f;                                 //Smoothing Angle   180

modelImporter.importMaterials = false;                                     //Import Material   cancel

modelImporter.animationType = ModelImporterAnimationType.Legacy;           //Animation Type    Legacy

modelImporter.importAnimation = false;                                     //Import Animation  cancel

}

}

}

时间: 2024-11-10 20:38:03

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