官方提供的用法如下:
new CountDownTimer(30000, 1000) { public void onTick(long millisUntilFinished) { mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); } public void onFinish() { mTextField.setText("done!"); } }.start();
创建CountDownTimer实例之后,必须通过start()函数将计时器开启,才能保证CountDownTimer运行。CountDownTimer还提供了cancel()方法,可以将计时器取消。
在使用CountDownTimer时,必须实现两个方法:onTick() 和 onFinish()。
在onTick(long millisUntilFinished) 中的参数millisUntilFinished是倒计时的剩余时间。在倒计时结束后会调用onFinish,倒计时结束后需要执行的操作可以写在onFinish中。
CountDownTimer(30000, 1000)中的30000,表示倒计时时间为30秒,1000表示每隔1秒钟调用一次onTick方法。
方法详解:
onTick的调用是同步的,保证这次调用不会在之前调用完成前发生。这里的同步机制主要是用来:onTick的实现需要很多时间执行比倒计时间隔更重要的事情。
构造函数
public CountDownTimer (long millisInFuture, long countDownInterval)
参数
millisInFuture 从开始调用start()到倒计时完成并onFinish()方法被调用的毫秒数。(倒计时时间,单位毫秒)
countDownInterval 接收onTick(long)回调的间隔时间。(单位毫秒)
公共方法
public final void cancel ()
取消倒计时(将会停止倒计时,5.0之前的系统不能在onTick()中调用)
public abstract void onFinish ()
倒计时完成时被调用
public abstract void onTick (long millisUntilFinished)
固定间隔被调用
参数
millisUntilFinished 倒计时剩余时间。
public synchronized final CountDownTimer start ()
启动倒计时
在使用过程中发现,在一个activity或者fragment中开启了计时器,如果倒计时没有完成即退出activity或者fragment,此时onTick仍然会继续执行,当执行到mTextField.setText()时,mTextField为null,导致程序crash。因此需要在onTick中进行非空判断。
如果是在Fragment中:
if(getActivity()!=null){ //todo }
如果是在Activity中:
if(!activity.isFinishing()){ //todo }
但是我们不希望在fragment或activity退出之后仍然调用onTick,即使已经做了非空判断。
我们希望在退出之后CountDownTimer也随之停止,因此在onTick中,当getActivity()==null或者activity.isFinishing()==true的时候,可以使用cancel方法取消掉计时器。
But!!!
经过实验发现,cancel在onTick中调用,是无法成功取消计时器的。
调用cancel之后,仍然会每隔固定时间调用onTick方法。
然而,在5.0及以上的系统中,cancel方法就可以起到作用。对比CountDownTimer的源码发现,在5.0中,增加了一个字段
/** * boolean representing if the timer was cancelled */ private boolean mCancelled = false;
通过mCancelled 标识当前计时器是否取消。
然后在handleMessage()中首先对mCancelled进行判断:
// handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { if (mCancelled) { //**Attention!!!** return; } final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user‘s onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user‘s onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } };
因此,如果想在onTick中调用cancel方法取消计时器,可以自定义一个CountDownTimerUtil,将5.0以上的CountDownTimer源码复制到CountDownTimerUtil即可。
附5.0以上系统的代码:
/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; /** * Schedule a countdown until a time in the future, with * regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountDownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won‘t ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */ public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; /** * boolean representing if the timer was cancelled */ private boolean mCancelled = false; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. */ public synchronized final void cancel() { mCancelled = true; mHandler.removeMessages(MSG); } /** * Start the countdown. */ public synchronized final CountDownTimer start() { mCancelled = false; if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { if (mCancelled) { return; } final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user‘s onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user‘s onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } }; }
4.4系统的代码
/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.util.Log; /** * Schedule a countdown until a time in the future, with * regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountDownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won‘t ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */ public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. */ public final void cancel() { mHandler.removeMessages(MSG); } /** * Start the countdown. */ public synchronized final CountDownTimer start() { if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user‘s onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user‘s onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } }; }