jQuery.Callbacks = function( flags ) { // Convert flags from String-formatted to Object-formatted // (we check in cache first) flags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {}; var // Actual callback list list = [], // Stack of fire calls for repeatable lists stack = [], // Last fire value (for non-forgettable lists) memory, // Flag to know if list was already fired fired, // Flag to know if list is currently firing firing, // First callback to fire (used internally by add and fireWith) firingStart, // End of the loop when firing firingLength, // Index of currently firing callback (modified by remove if needed) firingIndex, // Add one or several callbacks to the list add = function( args ) { var i, length, elem, type, actual; for ( i = 0, length = args.length; i < length; i++ ) { elem = args[ i ]; type = jQuery.type( elem ); if ( type === "array" ) { // Inspect recursively add( elem ); } else if ( type === "function" ) { // Add if not in unique mode and callback is not in if ( !flags.unique || !self.has( elem ) ) { list.push( elem ); } } } }, // Fire callbacks fire = function( context, args ) { args = args || []; memory = !flags.memory || [ context, args ]; fired = true; firing = true; firingIndex = firingStart || 0; firingStart = 0; firingLength = list.length; for ( ; list && firingIndex < firingLength; firingIndex++ ) { if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) { memory = true; // Mark as halted break; } } firing = false; if ( list ) { if ( !flags.once ) { if ( stack && stack.length ) { memory = stack.shift(); self.fireWith( memory[ 0 ], memory[ 1 ] ); } } else if ( memory === true ) { self.disable(); } else { list = []; } } }, // Actual Callbacks object self = { // Add a callback or a collection of callbacks to the list add: function() { if ( list ) { var length = list.length; add( arguments ); // Do we need to add the callbacks to the // current firing batch? if ( firing ) { firingLength = list.length; // With memory, if we‘re not firing then // we should call right away, unless previous // firing was halted (stopOnFalse) } else if ( memory && memory !== true ) { firingStart = length; fire( memory[ 0 ], memory[ 1 ] ); } } return this; }, // Remove a callback from the list remove: function() { if ( list ) { var args = arguments, argIndex = 0, argLength = args.length; for ( ; argIndex < argLength ; argIndex++ ) { for ( var i = 0; i < list.length; i++ ) { if ( args[ argIndex ] === list[ i ] ) { // Handle firingIndex and firingLength if ( firing ) { if ( i <= firingLength ) { firingLength--; if ( i <= firingIndex ) { firingIndex--; } } } // Remove the element list.splice( i--, 1 ); // If we have some unicity property then // we only need to do this once if ( flags.unique ) { break; } } } } } return this; }, // Control if a given callback is in the list has: function( fn ) { //判断是否已经存在这个函数 if ( list ) { var i = 0, length = list.length; for ( ; i < length; i++ ) { if ( fn === list[ i ] ) { return true; } } } return false; }, // Remove all callbacks from the list empty: function() { //清空函数组 list = []; return this; }, // Have the list do nothing anymore disable: function() { //使得不可能 list = stack = memory = undefined; return this; }, // Is it disabled? disabled: function() { //判断是不是不可能了 return !list; }, // Lock the list in its current state lock: function() { stack = undefined; if ( !memory || memory === true ) { self.disable(); } return this; }, // Is it locked? locked: function() { return !stack; }, // Call all callbacks with the given context and arguments fireWith: function( context, args ) { if ( stack ) { if ( firing ) { //不是只执行一次 if ( !flags.once ) { stack.push( [ context, args ] ); } } else if ( !( flags.once && memory ) ) { fire( context, args ); } } return this; }, // Call all the callbacks with the given arguments fire: function() { self.fireWith( this, arguments ); return this; }, // To know if the callbacks have already been called at least once fired: function() { //是否已经执行完了 return !!fired; } }; return self; };
时间: 2024-12-29 11:56:39