一个地球围绕太阳旋转
1 #import "HUAppDelegate.h" 2 3 #define CENTER_X 160 4 #define CENTER_Y 240 5 #define RADIUS 130 6 7 @implementation HUAppDelegate 8 9 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 10 { 11 self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; 12 self.window.backgroundColor = [UIColor blackColor]; 13 [self.window makeKeyAndVisible]; 14 15 UIImageView * sun = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"fireball.png"]]; 16 sun.bounds = CGRectMake(0, 0, 62, 62); 17 sun.center = CGPointMake(CENTER_X, CENTER_Y); 18 [self.window addSubview:sun]; 19 20 UIImageView * earth = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"earth.png"]]; 21 earth.bounds = CGRectMake(0, 0, 31, 31); 22 earth.center = CGPointMake(CENTER_X + RADIUS * cos(0), 1.5 * CENTER_Y + RADIUS * sin(0)); 23 earth.tag = 10; 24 [self.window addSubview:earth]; 25 26 [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(ratate) userInfo:nil repeats:YES]; 27 28 return YES; 29 } 30 31 - (void)ratate 32 { 33 static int angle = 0; 34 angle ++; 35 UIImageView *imageView = (UIImageView *)[self.window viewWithTag:10]; 36 imageView.center = CGPointMake(CENTER_X + RADIUS * cos(angle * M_PI / 180), CENTER_Y + 1.5 * RADIUS * sin(angle * M_PI / 180)); 37 } 38 39 @end
升级版:多个地球围绕太阳旋转(有密集恐惧症的人还真是不能一直盯着看,??)
原理是一样的,只不过是多添加了几个“地球”
1 #import "HUAppDelegate.h" 2 3 #define CENTER_X 160 4 #define CENTER_Y 240 5 #define RADIUS 120 6 7 @implementation HUAppDelegate 8 9 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 10 { 11 self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; 12 self.window.backgroundColor = [UIColor blackColor]; 13 [self.window makeKeyAndVisible]; 14 15 UIImageView * sun = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"fireball"]]; 16 sun.center = CGPointMake(CENTER_X, CENTER_Y); 17 sun.bounds = CGRectMake(0, 0, 70, 70); 18 [self.window addSubview:sun]; 19 20 _earthArray = [[NSMutableArray alloc] init]; 21 for (int i = 0; i < 12; i ++) //有 12 个地球同时旋转 22 { 23 UIImageView *earth = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"earth"]]; 24 int angle = 30 * i; 25 float huDu = angle * M_PI / 180; 26 earth.center = CGPointMake(CENTER_X + RADIUS * cos(huDu), CENTER_Y + 1.5 * RADIUS * sin(huDu)); 27 earth.bounds = CGRectMake(0, 0, 35, 35); 28 [self.window addSubview:earth]; 29 [_earthArray addObject:earth]; 30 } 31 32 [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(rotate) userInfo:nil repeats:YES]; 33 34 return YES; 35 } 36 37 - (void)rotate 38 { 39 static int count = 0; 40 count ++; 41 for (int i = 0; i < 12; i ++) 42 { 43 UIImageView *earth = [_earthArray objectAtIndex:i]; //获取当前地球的起始角度,一遍获取其起始角度 44 int angle = 30 * i + count; //获取当前地球的起始角度,然后开始运动 45 float huDu = angle * M_PI / 180; 46 earth.center = CGPointMake(CENTER_X + RADIUS * cos(huDu), CENTER_Y + 1.5 * RADIUS * sin(huDu)); 47 } 48 49 } 50 51 @end
也可以自定义一个继承自 UIImageView 的类,添加一个记载其当前角度的属性
@property int angle;
然后在 rotate 方法里就不需要静态变量来改变“地球”当前的角度
- (void)rotate { for (int i = 0 ; i < _earthArray.count; i ++) { EarthImageView *earth = [_earthArray objectAtIndex:i]; earth.angle += 1; float huDu = earth.angle * M_PI / 180; earth.center = CGPointMake(CENTER_X + RADIUS * cos(huDu), CENTER_Y + 1.5 * RADIUS * sin(huDu)); } }
时间: 2024-10-09 21:25:35