<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>canvas</title> <script type="text/javascript" src="../js/jQuery.js"></script> <style type="text/css"> *{ margin: 0; padding: 0; outline: none; border: none; } #canvas{ width: 7rem; margin: .25rem 0 0 1.5rem; border: 1px solid black; } </style> </head> <body> <canvas id="canvas" width="1000" height="600"></canvas> </body> </html> <script type="text/javascript"> /** * rem 布局初始化 */ $(‘html‘).css(‘font-size‘, $(window).width()/10); /** * 获取 canvas 画布 * 获取 canvas 绘图上下文环境 */ var canvas = $(‘#canvas‘)[0]; var cxt = canvas.getContext(‘2d‘); /** * 贝塞尔二次曲线 * quadraticCurveTo(控制点的横坐标, 控制点的纵坐标, 曲线终点的横坐标, 曲线终点的纵坐标) * 贝塞尔三次曲线 * bezierCurveTo(第一个控制点横坐标, 第一个控制点纵坐标, 第二个控制点横坐标, 第二个控制点纵坐标, 终点横坐标, 终点纵坐标) */ cxt.moveTo(300, 200); //cxt.quadraticCurveTo(200, 200, 100, 300); cxt.bezierCurveTo(400, 300, 200, 400, 300, 500); cxt.strokeStyle = ‘red‘; cxt.lineWidth = 5; cxt.stroke(); </script>
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>canvas</title> <script type="text/javascript" src="../js/jQuery.js"></script> <style type="text/css"> *{ margin: 0; padding: 0; outline: none; border: none; } #canvas{ width: 7rem; margin: .25rem 0 0 1.5rem; border: 1px solid black; } </style> </head> <body> <canvas id="canvas" width="1000" height="600"></canvas> </body> </html> <script type="text/javascript"> /** * rem 布局初始化 */ $(‘html‘).css(‘font-size‘, $(window).width()/10); /** * 获取 canvas 画布 * 获取 canvas 绘图上下文环境 */ var canvas = $(‘#canvas‘)[0]; var cxt = canvas.getContext(‘2d‘); /** * 绘制一片星空 */ var skyStyle = cxt.createRadialGradient(canvas.width/2, canvas.height, 0, canvas.width/2, canvas.height, canvas.height); skyStyle.addColorStop(0.0, ‘#035‘); skyStyle.addColorStop(1.0, ‘black‘); cxt.fillStyle = skyStyle; cxt.fillRect(0, 0, canvas.width, canvas.height); for(var i = 0; i < 150; i++){ var fiveStart = {}; fiveStart.Radius = Math.random()*4+4; fiveStart.offsetX = Math.random()*canvas.width; fiveStart.offsetY = Math.random()*canvas.height*0.65; fiveStart.RotationAngle = Math.random()*360; drawFiveStar(cxt, fiveStart); } fillMoon(cxt, 1, 800, 150, 80, 30); drawLand(cxt); /** * 绘制一片绿地 */ function drawLand(cxt){ cxt.save(); cxt.beginPath(); cxt.moveTo(0, 500); cxt.bezierCurveTo(540, 300, 660, 600, 1200, 500); cxt.lineTo(1200, 600); cxt.lineTo(0, 600); var LandStyle = cxt.createLinearGradient(0, 800, 0, 0); LandStyle.addColorStop(0.0, "#030"); LandStyle.addColorStop(1.0, ‘#580‘); cxt.fillStyle = LandStyle; cxt.closePath(); cxt.fill(); cxt.restore(); } /** * 绘制月亮的方法 */ function fillMoon(cxt, d, x, y, R, rot){ cxt.save(); cxt.translate(x, y); cxt.rotate(rot*Math.PI/180); cxt.scale(R, R); pathMoon(cxt, d); cxt.fillStyle = ‘yellow‘; cxt.fill(); cxt.restore(); } function pathMoon(cxt, d){ cxt.beginPath(); cxt.arc(0, 0, 1, 0.5*Math.PI, 1.5*Math.PI, true); cxt.moveTo(0, -1); cxt.arcTo(d, 0, 0, 1, dis(0, -1, d, 0)/d); cxt.closePath(); } function dis(x1, y1, x2, y2){ return Math.sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)); } /** * 控制五角星的方法 */ function drawFiveStar(cxt, fiveStart){ cxt.save(); cxt.translate(fiveStart.offsetX, fiveStart.offsetY); //相对于原点的偏移量 cxt.rotate(fiveStart.RotationAngle/180*Math.PI); //图形旋转(弧度) cxt.scale(fiveStart.Radius, fiveStart.Radius); //图形缩放( X轴的倍数, Y轴的倍数 ) fiveStartPath(cxt); cxt.fillStyle = "yellow"; cxt.fill(); cxt.restore(); } function fiveStartPath(cxt){ cxt.beginPath(); var x = 0; y = 0; for(var i = 0; i < 5; i++){ x = Math.cos((18+72*i)/180*Math.PI); y = Math.sin((18+72*i)/180*Math.PI); cxt.lineTo(x, 0-y); x = Math.cos((54+72*i)/180*Math.PI)/2.0; y = Math.sin((54+72*i)/180*Math.PI)/2.0; cxt.lineTo(x, 0-y); } cxt.closePath(); } </script>
时间: 2024-10-11 00:00:33