01-变量的定义
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <script> // var somedody; // console.log(somebody); // var somebody = "lingruizhi"; // 变量的提升 function func() { // console.log(somebody); if(1){ let somebody = "hexin"; } } func(); let age = 81; age = 18; const girl = "wangshuang"; // girl = "llal"; </script> </body> </html>
02- 模板字符串
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <div id="app"> <h1>文周的爱好</h1> </div> <script> // 给div添加文本 let ele = document.getElementById("app"); ele.innerText = "hello"; let hobby1 = "翻车"; let hobby2 = "背诗"; let hobby3 = "看女主播"; ele.innerHTML = `<ul> <li>${hobby1}</li> <li>${hobby2}</li> <li>${hobby3}</li> </ul>` // ele.innerHTML = "<ul><li>"+ ""+ "</li></ul>" </script> </body> </html>
03-函数
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <script> // 箭头函数 // this 当前函数最近的调用者 // 取决于当前的上下文环境 function aa() { console.log(this) } aa(); let obj1 = { a: 1, func: aa } obj1.func(); let obj2 = { obj1: obj1, a: 2 } obj2.obj1.func(); function myfunc(x) { return x+1 } let fun2 = x => x+1; console.log(fun2(5)) </script> </body> </html>
04-数据的解构
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <script> let obj = { a: 1, b: 2, x: 3, y: 4 }; let hobby = ["吹牛", "特斯拉", "三里屯"]; let {x, y} = obj; let [hobby1, hobby2, hobby3] = hobby; console.log(x); console.log(y); console.log(hobby1); console.log(hobby2); console.log(hobby3); </script> </body> </html>
05-类的定义
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <script> class Animal { constructor(){ this.type = "animal" }; say(){ console.log("ao~~~~") } }; class Dog extends Animal { // 子类没有this constructor(){ super() // 用super方法拿到父类的this this.type = "dog" } say(){ console.log("wang~~~~") } } let dog = new Dog(); console.log(dog.type); dog.say() // class Animal(): // def __init__ </script> </body> </html>
总结:
ES6的常用语法 变量的定义 -- var 变量的提升 函数作用域以及全局作用域 -- let 块级作用域 {} -- const 常量 不可以修改 模板字符串 语法 `` 变量 ${} 箭头函数 类比Python的匿名函数 this -- 普通函数的this取决于函数最近的调用者 -- 箭头函数的this取决于当前上下文的环境 数据的解构 -- 解构对象 let {key, key} = obj -- 解构数组 let [x, y, x] = array 类的定义 -- 定义类 class -- 构造方法 constructor -- 继承 extends -- 子类没有this 需要用super方法来找到父类的this
原文地址:https://www.cnblogs.com/cavalier-chen/p/10096276.html
时间: 2024-11-09 02:59:05