之前了解android的消息处理机制,但是源码看的少,现在把Looper,Handler,Message这几个类的源码分析一哈
android的消息处理有三个核心类:Looper,Handler和Message。其实还有一个Message Queue(消息队列),但是MQ被封装到Looper里面了,我们不会直接与MQ打交道,因此我没将其作为核心类
Looper源码:
Looper的字面意思是“循环者”,它被设计用来使一个普通线程变成Looper线程。所谓Looper线程就是循环工作的线程。
使用Looper类创建Looper线程Demo:
public class LooperThread extends Thread { @Override public void run() { // 将当前线程初始化为Looper线程 Looper.prepare(); // ...其他处理,如实例化handler // 开始循环处理消息队列 Looper.loop(); } }
1)Looper.prepare()源码
public final class Looper { private static final String TAG = "Looper"; // sThreadLocal.get() will return null unless you've called prepare(). /*如果没有调用prepare将Looper对象设置为线程的本地变量,则sThreadLocal.get()为空*/ /*// 每个线程中的Looper对象其实是一个ThreadLocal,即线程本地存储(TLS)对象*/ static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();//当前线程的本地变量 private static Looper sMainLooper; // guarded by Looper.class final MessageQueue mQueue;//Looper维护的消息队列MQ final Thread mThread;//Looper关联的当前线程 private Printer mLogging; /** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } /* 我们调用该方法会在调用线程的TLS中创建Looper对象*/ private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed));//就是把Looper对象设置为当前线程的一个本地变量 }
Prepare()之后的的图:
现在你的线程中有一个Looper对象,它的内部维护了一个消息队列MQ。注意,一个Thread只能有一个Looper对象
2)Looper.loop()源码
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. *在当前线程中执行消息队列,确定调用quit()结束循环 */ public static void loop() { final Looper me = myLooper();//获得Looper对象 if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue;//获得Loop对象关联的消息队列 /*没看懂,不影响理解*/ // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); /*死循环处理消息队列*/ for (;;) { Message msg = queue.next(); // might block,从消息队列中获取消息Message if (msg == null) { // No message indicates that the message queue is quitting. return; } /*日志*/ // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } /*这一句非常重要,将真正的处理工作交给message的target,即后面要讲的handler*/ msg.target.dispatchMessage(msg); /*日志*/ if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } /*没看懂*/ // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); // 回收message资源 } } /** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. *返回与当前线程相关联的Looper对象 */ public static Looper myLooper() { return sThreadLocal.get();//其实就是从线程的本地变量里面取值 } /** * Return the {@link MessageQueue} object associated with the current * thread. This must be called from a thread running a Looper, or a * NullPointerException will be thrown. * 返回与当前线程相关联的MessageQueue对象 */ public static MessageQueue myQueue() { return myLooper().mQueue; } /*初始化Looper的两个属性,关联的线程和消息队列*/ private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
调用loop方法后,Looper线程就开始真正工作了,它不断从自己的MQ中取出队头的消息(也叫任务)执行
Looper有了基本的了解,总结几点:
1.每个线程有且最多只能有一个Looper对象,它是一个ThreadLocal就是Looper对象
2.Looper内部有一个消息队列,loop()方法调用后线程开始不断从队列中取出消息执行
3.Looper使一个线程变成Looper线程。
那么,我们如何往MQ上添加消息呢?下面有请Handler
Handler分析:
handler扮演了往MQ上添加消息和处理消息的角色(只处理由自己发出的消息),即通知MQ它要执行一个任务(sendMessage),并在loop到自己的时候执行该任务(handleMessage),整个过程是异步的。handler创建时会关联一个looper,默认的构造方法将关联当前线程的looper,不过这也是可以set的
为之前的LooperThread类加入Handler:
public class LooperThread extends Thread { private Handler handler1; private Handler handler2; @Override public void run() { // 将当前线程初始化为Looper线程 Looper.prepare(); // 实例化两个handler handler1 = new Handler(); // 开始循环处理消息队列 Looper.loop(); } }
加入handler后的效果:
1,Handler发送消息
可以使用
post(Runnable), postAtTime(Runnable, long), postDelayed(Runnable, long), sendEmptyMessage(int), sendMessage(Message), sendMessageAtTime(Message, long)和 sendMessageDelayed(Message, long)这些方法向MQ上发送消息了。光看这些API你可能会觉得handler能发两种消息,一种是Runnable对象,一种是message对象,这是直观的理解,但其实post发出的Runnable对象最后都被封装成message对象
/** * Causes the Runnable r to be added to the message queue. * The runnable will be run on the thread to which this handler is * attached. * * @param r The Runnable that will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ /*把一个Runnable对象加入消息队列,任务将在当前Handler绑定的线程中执行,说白了就是当前线程执行任务*/ public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); } /** * Causes the Runnable r to be added to the message queue, to be run * at a specific time given by <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * The runnable will be run on the thread to which this handler is attached. * * @param r The Runnable that will be executed. * @param uptimeMillis The absolute time at which the callback should run, * using the {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postAtTime(Runnable r, long uptimeMillis) { return sendMessageAtTime(getPostMessage(r), uptimeMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * at a specific time given by <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * The runnable will be run on the thread to which this handler is attached. * * @param r The Runnable that will be executed. * @param uptimeMillis The absolute time at which the callback should run, * using the {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. * * @see android.os.SystemClock#uptimeMillis */ public final boolean postAtTime(Runnable r, Object token, long uptimeMillis) { return sendMessageAtTime(getPostMessage(r, token), uptimeMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * after the specified amount of time elapses. * The runnable will be run on the thread to which this handler * is attached. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * * @param r The Runnable that will be executed. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- * if the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postDelayed(Runnable r, long delayMillis) { return sendMessageDelayed(getPostMessage(r), delayMillis); } /** * Posts a message to an object that implements Runnable. * Causes the Runnable r to executed on the next iteration through the * message queue. The runnable will be run on the thread to which this * handler is attached. * <b>This method is only for use in very special circumstances -- it * can easily starve the message queue, cause ordering problems, or have * other unexpected side-effects.</b> * * @param r The Runnable that will be executed. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean postAtFrontOfQueue(Runnable r) { return sendMessageAtFrontOfQueue(getPostMessage(r)); } /** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in {@link #handleMessage}, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ /*把一个消息放入消息队列中,返回true*/ public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); } /** * Sends a Message containing only the what value. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ /*把一个只有what的消息放入到消息队列中*/ public final boolean sendEmptyMessage(int what) { return sendEmptyMessageDelayed(what, 0); } /** * Sends a Message containing only the what value, to be delivered * after the specified amount of time elapses. * @see #sendMessageDelayed(android.os.Message, long) * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendEmptyMessageDelayed(int what, long delayMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageDelayed(msg, delayMillis); } /** * Sends a Message containing only the what value, to be delivered * at a specific time. * @see #sendMessageAtTime(android.os.Message, long) * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageAtTime(msg, uptimeMillis); } /** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
Handler处理消息:
/** * Subclasses must implement this to receive messages. *子类必须实现这个方法接收消息 */ public void handleMessage(Message msg) { } /** * Handle system messages here. *处理系统的消息, 处理消息,该方法由looper调用 msg.target.dispatchMessage(msg);就是把消息交给Handler来处理 */ public void dispatchMessage(Message msg) { if (msg.callback != null) { // 如果message设置了callback,即runnable消息,处理callback! handleCallback(msg); } else { // 如果handler本身设置了callback,则执行callback if (mCallback != null) { /* 这种方法允许让activity等来实现Handler.Callback接口,避免了自己编写handler重写handleMessage方法*/ if (mCallback.handleMessage(msg)) { return; } } // 如果message没有callback,则调用handler的钩子方法handleMessage handleMessage(msg); } }
相关理论看之前的文章http://blog.csdn.net/tuke_tuke/article/details/50783153