FRP represents an intersection of two programming paradigms.

Functional programming

Functional programming is a programming paradigm where you model everything as a result of a function that avoids changing state and mutating data.

Reactive programming

Reactive programming is the practice of programming with asynchronous data streams or event streams. An event stream can be anything like keyboard inputs, button taps, gestures, GPS location updates, accelerometer, and iBeacon. You can listen to a stream and react to it accordingly.

FRP is the combination of functional and reactive paradigms. In other words, it is reacting to data streams using the functional paradigm. FRP is not a utility or a library — it changes the way you architect your applications and the way you think about your applications.

https://www.freecodecamp.org/news/functional-reactive-programming-frp-imperative-vs-declarative-vs-reactive-style-84878272c77f/

原文地址:https://www.cnblogs.com/feng9exe/p/11663521.html

时间: 2024-10-08 10:15:40

FRP represents an intersection of two programming paradigms.的相关文章

Programming paradigms

https://en.wikipedia.org/wiki/Aspect-oriented_programming Action Agent-oriented Array-oriented Automata-based Concurrent computing Relativistic programming Data-driven Declarative (contrast: Imperative) Constraint Constraint logic Concurrent constrai

Scala函数式编程设计原理 第一课 编程范式(Programming Paradigms)

我使用Scala有一两年的时间了,这门语言仿佛有一种魔力,让人用过就不想放手.Scala给我的整个程序生涯带来了非常深刻的影响,让我学会了函数式编程,让我知道了世界上居然还有这么一种优雅.高效.强大的语言. Scala在国外已经非常流行,但是不知为何,在国内总是不温不火,在此,我特别想为Scala这门语言在国内的发展做一些事情.不才不敢谈Scala的编程经验,因为要成为Scala大神还有很长的路要走,只好翻译一份Scala视频教程以飨读者,大家发现有误的地方,请多多批评指教. 这个视频的作者是S

Programming Paradigms, Interactive Mind Map Software

http://www.gogeometry.com/software/programming-paradigms-sw-mind-map.htm 原文地址:https://www.cnblogs.com/feng9exe/p/12129157.html

Know Well More Than Two Programming Languages

Know Well More Than Two Programming Languages Russel Winder THE PSYCHOLOGY OF PROGRAMMiNG: people have known for a long time now that programming expertise is related directly to the number of different programming paradigms that a programmer is comf

ReactiveCocoa Tutorial – The Definitive Introduction: Part 1/2

As an iOS developer, nearly every line of code you write is in reaction to some event; a button tap, a received network message, a property change (via Key Value Observing) or a change in user’s location via CoreLocation are all good examples. Howeve

为什么要在游戏开发中使用ECS模式

http://www.richardlord.net/blog/why-use-an-entity-framework Why use an entity system framework for game development? Following my previous post on entity systems for game development I received a number of good questions from developers. I answered m

[译]可见性判断之门系统

本文翻译一下<Mathematics for 3D games programming and computer graphics>第3版第8章“可见性判断”中的门系统(Portal Systems)这一节的一部分. 在清华大学出版社出版的詹海生译的中文版中,缺少了对此章节关键一段的翻译.可能是作者疏忽,可能是别的什么,不过下面这个中文版的图我就不能忍了. 看看两者有什么关键区别: 我就怀疑译者没弄懂这个门系统的原理,这不是误人子弟吗?虽然我也一知半解,但是我不会搞个山寨版图片放进去.哎以后还

Questioning the lambda architecure

https://www.oreilly.com/radar/questioning-the-lambda-architecture/ What is a Lambda Architecture and how do I become one? The Lambda Architecture looks something like this: The way this works is that an immutable sequence of records is captured and f

Android的Activity组件

本章主题是Activity组件:Activity是Android四大组价之一,其重要地位自然不用说."Activity是应用程序中可见的交互组件的基类,大致上等同于传统桌面应用个程序开发中的窗体."(引自---<Android 4 高级编程>) 每一个Activity都表示一个屏幕,应用程序会把它呈现给用户.应用程序越复杂,需要的屏幕可能就越多.典型情况下,这至少包括一个用来处理应用程序的主UI功能的主界面屏幕.这个主界面一把由许多Fragment组成,并且通常由一组次要A