1.xml文件内容如下:
<?xml version="1.0" encoding="utf-8" ?>
<info>
<book id ="b1" lang ="en">
<name>c++</name>
<price>555</price>
</book>
<book id ="b2" lang ="en">
<name>c#</name>
<price>666</price>
</book>
</info>
这个文件可以放在resources或者StreamingAssets这个下面,所以有了两种路径读取方式,读取方式如下
using UnityEngine;
using System.IO;
using System.Xml;
using System.Collections;
public class ReadXml : MonoBehaviour {
/// <summary>
/// resources下面读取xml的方法
/// </summary>
//void Start()
//{
// //resources下面的读法
// TextAsset textAsset = Resources.Load("XMLFile1", typeof(TextAsset)) as TextAsset;
// ReadXML(new MemoryStream(textAsset.bytes));
//}
/// <summary>
/// StreamingAssets 下面的读取xml的方法
/// </summary>
/// <returns></returns>
IEnumerator Start()
{
WWW www = new WWW("file://" + Application.streamingAssetsPath + "/XMLFile1.xml");
yield return www;
ReadXML(new MemoryStream(www.bytes));
www.Dispose();
}
// Update is called once per frame
void Update ()
{
}
void ReadXML(Stream stream) {
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(stream);
XmlNode info = xmlDoc.SelectSingleNode("info");
foreach (XmlNode node in info.ChildNodes)
{
string id = node.Attributes["id"].InnerText;
string lang = node.Attributes["lang"].InnerText;
string name = node.SelectSingleNode("name").InnerText;
Debug.Log(node.Name + "/" + "id =" + id + " lang = " + lang + " name = " + name);
}
}
}