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1.描述
在项目开发中经常会遇到根据不同的条件创建不同的对象,然后对该对象进行操作,一般都包括许多的switch -case分支如下:
CBase* pBase(NULL); switch (type_variable) { case obj1: pBase = new CBaseDerivate1();break; case obj2: pBase = new CBaseDerivate2();break; ... case objN: pBase = new CBaseDerivateN();break; }
或者形如下面的情况:
CBase* pBase(NULL); if (!strcmp(string_for_type, "Type1")) pBase = new CBaseDerivate1(); else if (!strcmp(string_for_type, "Type2")) pBase = new CBaseDerivate2(); ... else if (!strcmp(string_for_type, "TypeN")) pBase = new CBaseDerivateN();
上面两中创建对象的方法使用起来很繁琐,并且当对象的数量增加时,维护起来很麻烦,下面介绍简单工厂模式来解决该问,采用两种方法实现,一种是采用注册函数指针,另外一种采用模板参数。
2.两种方法实现简单工厂模式
例子:假设有一个动物类,需要根据不同的条件创建不同的动物
方法一:采用注册函数指针的方式
1.定义抽象动物类
class IAnimal { public: virtual int GetNumberOfLegs() const = 0; virtual void Speak() = 0; virtual void Free() = 0; };
2.定义具体的动物实例
// IAnimal implementations class Cat : public IAnimal { public: int GetNumberOfLegs() const { return 4; } void Speak() { cout << “Meow” << endl; } void Free() { delete this; } static IAnimal * __stdcall Create() { return new Cat(); } }; class Dog : public IAnimal { public: int GetNumberOfLegs() const { return 4; } void Speak() { cout << “Woof” << endl; } void Free() { delete this; } static IAnimal * __stdcall Create() { return new Dog(); } }; class Spider : public IAnimal // Yeah it isn’t really an animal… { public: int GetNumberOfLegs() const { return 8; } void Speak() { cout << endl; } void Free() { delete this; } static IAnimal * __stdcall Create() { return new Spider(); } }; class Horse : public IAnimal { public: int GetNumberOfLegs() const { return 4; } void Speak() { cout << “A horse is a horse, of course, of course.” << endl; } void Free() { delete this; } static IAnimal * __stdcall Create() { return new Horse(); } };
3.定义工厂
定义创建对象函数指针:
typedef IAnimal* (__stdcall *CreateAnimalFn)(void);
// Factory for creating instances of IAnimal class AnimalFactory { private: AnimalFactory(); AnimalFactory(const AnimalFactory &) { } AnimalFactory &operator=(const AnimalFactory &) { return *this; } typedef map FactoryMap; FactoryMap m_FactoryMap; public: ~AnimalFactory() { m_FactoryMap.clear(); } static AnimalFactory *Get() { static AnimalFactory instance; return &instance; } void Register(const string &animalName, CreateAnimalFn pfnCreate); IAnimal *CreateAnimal(const string &animalName); };
构造函数进行具体创建函数的注册
/* Animal factory constructor. Register the types of animals here. */ AnimalFactory::AnimalFactory() { Register(“Horse”, &Horse::Create); Register(“Cat”, &Cat::Create); Register(“Dog”, &Dog::Create); Register(“Spider”, &Spider::Create); }
注册函数:
void AnimalFactory::Register(const string &animalName, CreateAnimalFn pfnCreate) { m_FactoryMap[animalName] = pfnCreate; }
创建实例接口:
IAnimal *AnimalFactory::CreateAnimal(const string &animalName) { FactoryMap::iterator it = m_FactoryMap.find(animalName); if( it != m_FactoryMap.end() ) return it->second(); return NULL; }
客户端使用方法:
int main( int argc, char **argv ) { IAnimal *pAnimal = NULL; string animalName; while( pAnimal == NULL ) { cout << “Type the name of an animal or ‘q’ to quit: “; cin >> animalName; if( animalName == “q” ) break; IAnimal *pAnimal = AnimalFactory::Get()->CreateAnimal(animalName); if( pAnimal ) { cout << “Your animal has ” << pAnimal->GetNumberOfLegs() << ” legs.” << endl; cout << “Your animal says: “; pAnimal->Speak(); } else { cout << “That animal doesn’t exist in the farm! Choose another!” << endl; } if( pAnimal ) pAnimal->Free(); pAnimal = NULL; animalName.clear(); } return 0; }
方法二:采用模板参数的方式
方法一需要每个子类都写一个创建实例的函数create,存在大量重复,同时,各个实例需要继承同一个父类,同时该方法比较容易理解。
下面采用模板参数的方法。
1.首先定义如下两个模板类
template <class BT> class FactoryPlant { public: FactoryPlant() {} virtual ~FactoryPlant() {} virtual BT *createInstance() = 0; }; template <class BT,class ST> class Factory : public FactoryPlant<BT> { public: Factory() {} virtual ~Factory() {} virtual BT *createInstance() {return new ST;} };
FactoryPlant为实际工厂类,Factory类有两个参数,一个是抽象基类BT,另一个是待实例化的类ST。 FactoryPlant
包含创建实例的纯虚函数createInstance,子类Factory实现该方法。
2.创建具体子类
//抽象动物接口
class IAnimal { public: virtual int GetNumberOfLegs() const = 0; virtual void Speak() = 0; virtual void Free() = 0; typedef FactoryPlant<IAnimal> SimpleBaseClassFactory; };
class Cat : public IAnimal { public: int GetNumberOfLegs() const { return 4; } void Speak() { cout << "Meow" << endl; } void Free() { delete this; } static Factory<IAnimal,Cat> myFactory; }; Factory<IAnimal,Cat> Cat::myFactory; class Dog : public IAnimal { public: int GetNumberOfLegs() const { return 4; } void Speak() { cout << "Woof" << endl; } void Free() { delete this; } static Factory<IAnimal,Dog> myFactory; }; Factory<IAnimal,Dog> Dog::myFactory; class Spider : public IAnimal // { public: int GetNumberOfLegs() const { return 8; } void Speak() { } void Free() { delete this; } static Factory<IAnimal,Spider> myFactory; }; Factory<IAnimal,Spider> Spider::myFactory; class Horse : public IAnimal { public: int GetNumberOfLegs() const { return 4; } void Speak() { cout << "A horse is a horse, of course, of course." << endl; } void Free() { delete this; } static Factory<IAnimal,Horse> myFactory; }; Factory<IAnimal,Horse> Horse::myFactory;
上面不是采用函数指针,而是每个子类采用一个静态的factory实例,由于是静态的成员,需要在类外面进行定义,否则编译将会出现unresolved externals的错误。
3.创建函数
IAnimal *CreateAnimal(std::map<string,IAnimal::SimpleBaseClassFactory *> &factories,const string &animalName) { return factories[animalName]->createInstance(); }
4.客户端使用
void main() { IAnimal *pAnimal = NULL; //Register std::map<string,IAnimal::SimpleBaseClassFactory *> factories; factories["Cat"] = &Cat::myFactory; factories["Dog"] = &Dog::myFactory; factories["Spider"] = &Spider::myFactory; factories["Horse"] = &Horse::myFactory; string animalName; while( pAnimal == NULL ) { cout << "Type the name of an animal or 'q' to quit: "; cin >> animalName; if( animalName == "q" ) break; IAnimal *pAnimal = CreateAnimal(factories,animalName); if( pAnimal ) { cout << "Your animal has " << pAnimal->GetNumberOfLegs() << " legs." << endl; cout << "Your animal says: "; pAnimal->Speak(); } else { cout << "That animal doesn't exist in the farm! Choose another!" << endl; } if( pAnimal ) pAnimal->Free(); pAnimal = NULL; animalName.clear(); }
上面的map的创建是在主函数中,在比较复杂的场景中,可以在一个单例中创建该map,如果需要添加实例化其他的类,只需要将该类的factory添加到map中即可。
时间: 2024-10-30 00:35:48