1.某些APP安装在模拟器时提示“ this probably means that the app contains ARM native code and your Genymotion device cannot run ARM instructions. You should either build your native code to x86 or install an ARM tanslation tool in your device.” 解决方案:1.下载并安装Genymot
本想做一个有爱的小东西,插入图片后发现原本之前运行成功的程序, 出现了报错“:app:mergeDebugResources'. > Some file crunching failed, see logs for detail” 一脸懵逼~~~这是什么鬼,在别人的回答和博客里找找解决办法. 不过对我好像不管用,找了好久才发现是图片的问题. 之前只是简单的在重命名的时候把图片改成“xx.png”,放在了app/src/main/res/drawable文件夹里(ps:目前每次我都是在复制图片再粘
如果你也出現了“Could not launch 'app name'”,No such file or directory (/Users/apple/Library/Developer/Xcode/DerivedData/mytest-ejkagqxooxgmtdfsdoygtyzflibe/Build/Products/Debug-iphoneos/mytest.app/mytest) 这样的讯息的話,有几个处理方法1.刪除DerivedData資料夾法1.1 完全离开Xcode,然后再做
在进行desktop打包过程中,遇到如下报错: 0 info it worked if it ends with ok 1 verbose cli [ 'C:\\Program Files\\nodejs\\node.exe', 1 verbose cli 'C:\\Users\\Administrator\\AppData\\Roaming\\npm\\node_modules\\npm\\bin\\npm-cli.js', 1 verbose cli 'start' ] 2 info usi
发布报错:Error ITMS-90635 - Invalid Mach-O in bundle - submitting to App store 昨晚上传项目到AppStore,报了这个错,纳尼!?我早上还能成功上传的,当时判断是晚上网速问题导致的,早上再次试了下,还是一样报错,因为CocoPods导入的框架bitCode不一致导致的,解决方案是在Podfile后面加上 post_install do |installer| installer.pods_project.targets.ea